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1. Domination Invul Field - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: i didn't mean it's broken it's just weak in terms of meta profile. not asking much and i'm ok if it pays more GJ or CPU for added resistance So you're asking for it to be less good at what it's currently (very) good at, and ...
- by Rawketsled - at 2017.07.06 00:04:26
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2. Domination Invul Field - in Player Features and Ideas Discussion [original thread]
I think its cap-use is intentional. It pulls less than half the cap of a T2 Inv. It's just a far superior version of the Limited Inv. This pattern holds for damage-specific Domination hardeners, and vaguely looks like the entire theme across a...
- by Rawketsled - at 2017.07.05 03:17:06
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3. Hull repairers - in Player Features and Ideas Discussion [original thread]
Aeryn Maricadie wrote: Cade Windstalker wrote: Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull. Hull Repairers ...
- by Rawketsled - at 2017.06.27 23:17:18
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4. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
In combination, this sounds like a crappy way to get more cap and better performance at the cost of two mod-slots.
- by Rawketsled - at 2017.06.27 05:04:15
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5. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Problem is that theres no T1 progression line, we have attack, combat, disruption, and logistics T1 frigates and cruisers, each with unique role uses. Do you need progression?
- by Rawketsled - at 2017.06.22 01:28:45
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6. Country Patch - in Player Features and Ideas Discussion [original thread]
I'm going to fly the DPRK flag on all my ships.
- by Rawketsled - at 2017.06.15 23:18:34
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7. How to kickstart PVP again - in Player Features and Ideas Discussion [original thread]
Step 1 is good. Step 2 not so much. Alternatively, do the opposite. Step 2 only.
- by Rawketsled - at 2017.06.14 00:46:58
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8. Emojis in game - in Player Features and Ideas Discussion [original thread]
Only if there's a hard limit on 1 emoji per post. Emoji spam is something Eve should never have.
- by Rawketsled - at 2017.06.14 00:45:37
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9. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
A Hulk mines 85% faster than a Skiff?
- by Rawketsled - at 2017.06.09 14:17:55
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10. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Rawketsled wrote: Make ewar scripts consumable items like fleet boost charges. Ugh, no. the script is simply telling your module to utilize all of 1 ability/benefit (computer script) I know what it is. I know that it...
- by Rawketsled - at 2017.06.09 04:22:47
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11. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Make ewar scripts consumable items like fleet boost charges.
- by Rawketsled - at 2017.06.08 23:42:25
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12. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Dior Ambraelle wrote: But let me ask a tricky question: why do you play a game if you don't want to actually play the game? Who defines what "playing" the game actually is? When you sit for hours on a gate camp, or spe...
- by Rawketsled - at 2017.06.08 23:22:11
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13. Orca Update - in Player Features and Ideas Discussion [original thread]
lol. It takes seven seconds to align an Orca if you fit it correctly. No rigging required.
- by Rawketsled - at 2017.06.08 02:54:29
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14. Orca Update - in Player Features and Ideas Discussion [original thread]
Wait, FAXes can fit Grapplers? How did I not know about this?
- by Rawketsled - at 2017.06.07 00:42:40
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15. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Teckos Pech wrote: Going to make the same point I made in the other mining improvement thread: Perhaps the boring low attention requirement of mining is a feature not a bug. Get in your procurer/skiff, find a nice be...
- by Rawketsled - at 2017.06.06 23:45:47
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16. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Not really a fan of this, it doesn't in any way meaningfully improve the gameplay of mining, requires far more clicking for no additional challenge or real interaction beyond a special overview and a lot of button mashin...
- by Rawketsled - at 2017.06.06 23:42:21
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17. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Some people like the passivity of mining. I once saw a post where someone used mining as their chill hangover recovery activity for when the previous night's drinking was a little too much for their live to handle. As Teckos said, itGÇÖs a featu...
- by Rawketsled - at 2017.06.06 07:27:55
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18. Diversity in Mining Ships - in Player Features and Ideas Discussion [original thread]
The problem with mining is not the variety of ships. The problem with mining is that its gameplay can be summed up as sit idly in a belt and let ore magically pile up in your hold .
- by Rawketsled - at 2017.05.31 21:55:37
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19. InterBus - in Player Features and Ideas Discussion [original thread]
I'd put my trust in freight in the following order; Myself, Alliance JF service, Red Frog, this thing.
- by Rawketsled - at 2017.05.28 21:36:44
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20. AI third party tools question - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: sisterofeve6 wrote: "hey google, warp, and then kill that dude in the cheapest frigate you can find on my overview" Man, the AI required to process and execute a command like that would have to be approaching near-sen...
- by Rawketsled - at 2017.05.23 23:45:30
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