Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. PI command centers - in Science and Industry [original thread]
Talon Kayd wrote: there is a stupid gap between CPU and Power level usage in PI command centers I can max out the Power grid yet use a 1/4 the cpu. meaning on some plants I cant even lay down a spaceport yet others I can . the Ratio of CPU to ...
- by Rawketsled - at 2017.07.11 10:55:26
|
2. What do pirates fear? - in EVE General Discussion [original thread]
Pirates fear boredom above all else. Give them a fight, even an unfair fight, and they'll be come back for days .
- by Rawketsled - at 2017.07.06 00:28:32
|
3. Domination Invul Field - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: i didn't mean it's broken it's just weak in terms of meta profile. not asking much and i'm ok if it pays more GJ or CPU for added resistance So you're asking for it to be less good at what it's currently (very) good at, and ...
- by Rawketsled - at 2017.07.06 00:04:26
|
4. Domination Invul Field - in Player Features and Ideas Discussion [original thread]
I think its cap-use is intentional. It pulls less than half the cap of a T2 Inv. It's just a far superior version of the Limited Inv. This pattern holds for damage-specific Domination hardeners, and vaguely looks like the entire theme across a...
- by Rawketsled - at 2017.07.05 03:17:06
|
5. Hull repairers - in Player Features and Ideas Discussion [original thread]
Aeryn Maricadie wrote: Cade Windstalker wrote: Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull. Hull Repairers ...
- by Rawketsled - at 2017.06.27 23:17:18
|
6. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
In combination, this sounds like a crappy way to get more cap and better performance at the cost of two mod-slots.
- by Rawketsled - at 2017.06.27 05:04:15
|
7. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Problem is that theres no T1 progression line, we have attack, combat, disruption, and logistics T1 frigates and cruisers, each with unique role uses. Do you need progression?
- by Rawketsled - at 2017.06.22 01:28:45
|
8. Loki fitting - in EVE New Citizens Q&A [original thread]
Shara Erquilenne wrote: Minmatar strategic cruisers should be able to utilize both a covert ops cloak, and a bank of missile launchers in high slots. So many minmatar pilots choose those ships because they can use armor, or shield, missiles, or...
- by Rawketsled - at 2017.06.20 03:34:11
|
9. Country Patch - in Player Features and Ideas Discussion [original thread]
I'm going to fly the DPRK flag on all my ships.
- by Rawketsled - at 2017.06.15 23:18:34
|
10. How to kickstart PVP again - in Player Features and Ideas Discussion [original thread]
Step 1 is good. Step 2 not so much. Alternatively, do the opposite. Step 2 only.
- by Rawketsled - at 2017.06.14 00:46:58
|
11. Emojis in game - in Player Features and Ideas Discussion [original thread]
Only if there's a hard limit on 1 emoji per post. Emoji spam is something Eve should never have.
- by Rawketsled - at 2017.06.14 00:45:37
|
12. Cant invent t2 bpc's in the reitaru - in EVE General Discussion [original thread]
Is the module fuelled and online?
- by Rawketsled - at 2017.06.13 03:41:50
|
13. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
A Hulk mines 85% faster than a Skiff?
- by Rawketsled - at 2017.06.09 14:17:55
|
14. PETITION for skill points refund - in EVE General Discussion [original thread]
Nah.
- by Rawketsled - at 2017.06.09 11:42:28
|
15. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Rawketsled wrote: Make ewar scripts consumable items like fleet boost charges. Ugh, no. the script is simply telling your module to utilize all of 1 ability/benefit (computer script) I know what it is. I know that it...
- by Rawketsled - at 2017.06.09 04:22:47
|
16. Winter expansion 2017 - in EVE General Discussion [original thread]
Joan Maetsuycker wrote: this expansion with changes in refineries and improved reactions will this also change PI No.
- by Rawketsled - at 2017.06.08 23:45:04
|
17. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Make ewar scripts consumable items like fleet boost charges.
- by Rawketsled - at 2017.06.08 23:42:25
|
18. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Dior Ambraelle wrote: But let me ask a tricky question: why do you play a game if you don't want to actually play the game? Who defines what "playing" the game actually is? When you sit for hours on a gate camp, or spe...
- by Rawketsled - at 2017.06.08 23:22:11
|
19. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Omnathious Deninard wrote: Rawketsled wrote: Omnathious Deninard wrote: With the expected nerfs to align time and sig resolution, nullification without cloak is probably a 100% chance of getting caught at a bubble camp. Is that objectiv...
- by Rawketsled - at 2017.06.08 10:47:38
|
20. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Omnathious Deninard wrote: With the expected nerfs to align time and sig resolution, nullification without cloak is probably a 100% chance of getting caught at a bubble camp. Is that objectively a bad thing?
- by Rawketsled - at 2017.06.08 03:15:42
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |