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81. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Rammix wrote: And I want to add: we operate with endless numbers of hits only on paper . In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% ch...
- by Rammix - at 2014.01.17 13:28:00
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82. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Rammix wrote: Both TCs and TPs are getting nerfed, so fits with mix of such modules are getting severely nerfed: you can overheat 3-5 modules simultaneously only for a very short period of time. Tracking Computers and Targe...
- by Rammix - at 2014.01.17 13:20:00
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83. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
And I want to add: we operate with endless numbers of hits only on paper . In practice, number of hits is limited and is relatively low. So out of 30 cycles you may happen to hit only 5 times even with 50% chance of hit.
- by Rammix - at 2014.01.17 13:04:00
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84. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Rammix wrote: Key words: paper dps. The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here. In numbers - yes. But i...
- by Rammix - at 2014.01.17 12:53:00
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85. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Zloco Crendraven wrote: Dreads blaping T3s is so a bad design. 5% reducing tracking is too small, 10% would be optimal. T3s becoming so vulnerable to dreds (lol) - is a bad "brain design" of that T3 pilots and/or their fcs. Zloco Crendrav...
- by Rammix - at 2014.01.17 11:33:00
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86. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
No way to see drone control range in drone window; drone control window does not display even dps for drone groups; drone control window is so old.. I came to eve in 2010, this window hasn't seen any sensible changes since that time, at the very l...
- by Rammix - at 2014.01.17 08:17:00
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87. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Money Makin Mitch wrote: It's like they're taking our sub money and using it to buy really good drugs on Silk Road with bitcoins or some **** because I don't know where the hell these ideas are coming from Yeah, this exactly. Sober mind can't...
- by Rammix - at 2014.01.16 21:01:00
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88. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Kasumi 'Goto wrote: I like this change. Helps to bring the other dreads inline with the phoenix. Either that or buff the phoenix. In one line with dirt you mean? Nerf 3 instead of boosting/fixing 1? lol
- by Rammix - at 2014.01.16 20:51:00
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89. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Leigh Akiga wrote: Scarlet Thellere wrote: What are they suppose to track after changes?! Stations? Pretty sure dreads are supposed to shoot other capitals or sov structures. Not blap sleepers in wh and subcaps in 0.0 Sleepers you say....
- by Rammix - at 2014.01.16 20:44:00
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90. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Sorry, I just have to post this. Can't resist. [SARCASM] Dreads are so powerful and have such high tracking that they instakill everything no matter moving or standing still. You jump through a gate, and there is a DreaD waiting. And you know you'...
- by Rammix - at 2014.01.16 19:24:00
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91. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
If - instead of the latest 2 expansions - they revamped pos system including roles, and gave some love to drones (hi to "game of drones" team) -- THAT would've been success. What they really did is a big fail compared to that lost potential.
- by Rammix - at 2014.01.16 19:03:00
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92. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
I downvote this topic. Junkies, damn you. If this is what you call "Rubicon" - I feel very anxious about seeing the other shore of this "river". I'm a big fan of EVE but with the last 1-2 expansions you made me worry about eve's future much more...
- by Rammix - at 2014.01.16 18:52:00
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93. Sticky:Community Spotlight: Red vs Blue - in EVE Information Portal [original thread]
Sabriz Adoudel wrote: Where is the Yellow Federation when you need it? Green. Red Green Blue. \0/ RvB !!
- by Rammix - at 2014.01.12 00:49:00
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94. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
Mascha Tzash wrote: Rammix wrote: About carebear vs covcyno: during wartime, any carebear should monitor dscan while ratting or doing other stuff; also he should use a scout (or at least warp stabilizers) for travelling. It's not connected...
- by Rammix - at 2014.01.09 10:31:00
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95. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
Legion40k wrote: ... My answer was going to exceed the maximum characters limit, had to remove detailed quotations. I answer line by line. Looks like you wanted to argue with me instead of answering to the topic in general, and instead of ...
- by Rammix - at 2014.01.09 08:47:00
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96. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
Legion40k wrote: Rammix wrote: manywords. confirmed I don't know what covert cyno's are, what fuel is or how bridging costs fuel, how capacitor boosters are essential after jumping or how MJD's are the best thing since sliced bread the...
- by Rammix - at 2014.01.09 00:19:00
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97. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: I'm all for covert cynos in hisec. But if you think I'm going to jump to a cyno that everyone can see and gives me a global "shoot on sight" flag in my billion isk ship, you're crazy. Covert cyno takse at best 30 seconds to cy...
- by Rammix - at 2014.01.08 22:27:00
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98. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
Signed. Current "thematic" music in different places is bad. For example, each time I try and turn on music in wormholes it makes me want to sleep. And I can do nothing about that except turning music off. Cancel the twitch integration and give ba...
- by Rammix - at 2014.01.08 22:12:00
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99. In-Flight Drone Navigation - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: Does Eve really need minigames? No. Except poker in WIS.
- by Rammix - at 2014.01.08 22:02:00
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100. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
Updated the 1st post with the ideas which came up during discussion.
- by Rammix - at 2014.01.08 21:51:00
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