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41. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Skalle Pande wrote: Lovely. Ganker tears. " Boo-hooo, the POS can shoot back, CCP, make it so that carebears always lose, it's not fair that they might not lose. ". Keep it coming, it is wonderful. What you are really saing is " I want easy k...
- by Rammix - at 2014.06.21 17:20:00
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42. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Retar Aveymone wrote: Maldiro Selkurk wrote: someone wrote: Timed restriction to anchor Control Towers Newly formed corporations will need to wait 7 days before being able to anchor Starbases. This is to inhibit players from immediately...
- by Rammix - at 2014.06.20 14:24:00
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43. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Civire Desire wrote: Rammix wrote: In HS there are not so many pvp entities which have enough numbers in fleets to destroy an adequatly constructed pos with 5-8 pos gun operators. So, we will have a situation where a relatively small carebe...
- by Rammix - at 2014.06.19 15:45:00
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44. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Rivr Luzade wrote: Rammix wrote: About the Starbase Defense skill changes. Already too many people live in highsec for years without ever moving anywhere, too many people live in HS in general. And you make it for this people even easier to ...
- by Rammix - at 2014.06.19 12:32:00
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45. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
About the Starbase Defense skill changes. Already too many people live in highsec for years without ever moving anywhere, too many people live in HS in general. And you make it for this people even easier to defend their pos-s (training pos operat...
- by Rammix - at 2014.06.19 11:43:00
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46. In-game re-authorization - in Player Features and Ideas Discussion [original thread]
Gaijin Lanis wrote: Fer'isam K'ahn wrote: Yeah, why would I have the launcher window open Because it allows you to go log back in without retyping your password? No. Well yes, it allows you avoid retyping. But retyping your password take...
- by Rammix - at 2014.06.16 07:49:00
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47. In-game re-authorization - in Player Features and Ideas Discussion [original thread]
Systemlord Rah wrote: he means without loggin in again no character selection simply reconnect with the running character Yes, right. Just freeze the client without any unload from the memory and no re-loading anything. Except a very short re...
- by Rammix - at 2014.06.16 06:26:00
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48. In-game re-authorization - in Player Features and Ideas Discussion [original thread]
We who have a - relatively - unreliable ISP (who says his ISP is 100% reliable - is lying, pod him) from time to time see the "Connection lost" window. We curse, maybe burn some ISP office bulding in our imagination, and hatefully hit the damned "...
- by Rammix - at 2014.06.15 07:01:00
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49. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: There is no reason to export single fits to HTML If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to...
- by Rammix - at 2014.06.08 13:31:00
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50. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Is there some way to quickly export fits to html one by one? If no, should be.
- by Rammix - at 2014.06.07 23:49:00
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51. Ship skins as modules - in Player Features and Ideas Discussion [original thread]
Bumpie.
- by Rammix - at 2014.06.06 15:12:00
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52. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Quote: Can import fit by copying from EVE Client's Fitting Window. See #91 and Wiki > Import / Export options Heh. Wanted to make a script for myself to copy and parse fittings in such way to import, but was too lazy and totally forgot abo...
- by Rammix - at 2014.06.03 22:15:00
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53. Settings menu - in Issues, Workarounds & Localization [original thread]
Seems the updater didn't replace old files properly. Wasn't sure which file was broken, so deleted: res.stuff resUI00.stuff resStaticData.stuff resShared.stuff and re-updated the client. Fixed. Please close this topic.
- by Rammix - at 2014.06.03 17:16:00
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54. Announcement:Kronos Feedback - in EVE Information Portal [original thread]
No new warp effects for my own ship. Isn't it intended this way? If so, I don't like such intention.
- by Rammix - at 2014.06.03 16:22:00
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55. Settings menu - in Issues, Workarounds & Localization [original thread]
I think this screenshot speaks for itself. http://i.imgur.com/rWnm0qn.jpg
- by Rammix - at 2014.06.03 14:29:00
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56. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Rammix wrote: Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in. Need more info with screenshot, along with OS information Screenshot with some random...
- by Rammix - at 2014.06.03 10:35:00
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57. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
+ one request: please divide the high/med/low slot groups with a horizontal line or some empty space. Colouring them isn't so comfortable.
- by Rammix - at 2014.06.01 17:30:00
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58. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in. Also, enabled HTML exporting support seems to slow down modification of fittings in pyfa, greatly.
- by Rammix - at 2014.06.01 17:24:00
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59. Has it always been this bad? - in Out of Pod Experience [original thread]
Brujo Loco wrote: From my own perspective having lived all my life in Latinamerica, it has always been the way it is. Intelligent people down here can really recognize the scare tactics used by media a mile away or the pseudo-attempts at incit...
- by Rammix - at 2014.06.01 03:59:00
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60. Ship skins as modules - in Player Features and Ideas Discussion [original thread]
Dr Cedric wrote: Plus, if the devs want the "vanity" part of the ship to be easily identifiable in the overview Why? Painted ships are the same as not painted ones. There is no practical need for knowing that a ship is painted because they ar...
- by Rammix - at 2014.05.31 19:48:00
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