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1. Feedback Page - in Player Features and Ideas Discussion [original thread]
I am quite aware how CCP handled the feedback right now, as I even stated it in my post. Bit there is a big difference between having a forum and a dedicated feedback page, for both the users and developers. And I would imagine that, while a forum...
- by Punky260 - at 2017.04.04 12:56:13
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2. Feedback Page - in Player Features and Ideas Discussion [original thread]
Heyho, I am a big fan of developers working together with their community. As that the right tools to communicate are very important. While developers usually have a lot of tools, the EVE player has only the forum (and CSM) as an official platform...
- by Punky260 - at 2017.03.24 11:31:37
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3. Sticky:Dev blog: Introducing EVE Portal: The EVE Online Mobile App - in EVE Information Portal [original thread]
Early feedback: Whatever bug makes a single mail show up in the notifications 8 times, that needs to go away very soon! The mail-service is a good thing in general, but it doesn't make sense that there is no "general input" channel. I got a mail...
- by Punky260 - at 2016.11.10 09:32:55
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4. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Mole Guy wrote: Tanking and Remote Repair Bonuses: +140% Local shield booster repair amount -60% Local shield booster duration -75% Remote shield booster duration and cap use +120% Remote shield booster optimal and falloff range we only...
- by Punky260 - at 2016.10.06 09:42:23
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5. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
I like the Rorqual changes so far. It will be a powerful ship, but with a high risk if you want to profit to the max - exactly how I like EVE to be played. What annoys me the most right now are the skill requirements on the Industrial Core. I do...
- by Punky260 - at 2016.10.05 06:50:14
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6. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Removal of strip miner yield and ice harvester cycle time role bonuses I don't think this will feel good for a miner flying those ships. It might make no difference in mechanics, but having a Rolebonus on your ship gives ...
- by Punky260 - at 2016.08.23 14:19:52
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7. Duality: Requests for Reactivation - June 2015 - in Test Server Feedback [original thread]
Activation pls, my alliance needs me :D
- by Punky260 - at 2015.06.20 02:26:57
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8. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Leave fighters warping - maybe with an optout option. So you could choose in the drones window if your Fighters should be able to leave grid or not. Why: The uniqueness of fighters should not only be a bigger damage output, put also a larger rang...
- by Punky260 - at 2015.02.27 15:32:23
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9. The drone-data problem in big fights - in Player Features and Ideas Discussion [original thread]
Well, I don't estimate the effect on the server load near 50% - but of course, this would make it possible to add more ships to the system. But I would take that as a goal to reach ^^ The seperate drone-management-blob-whatever isn't a bad idea, ...
- by Punky260 - at 2014.02.03 10:47:00
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10. [SERVICE] PushX Hauling Services - in Sell Orders [original thread]
+1 Like always they delivered fast and safe. Best service!
- by Punky260 - at 2014.02.03 10:37:00
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11. CAPITALS in high sec again? Could be fun! - in Player Features and Ideas Discussion [original thread]
I don't think that idea is thought through. There are reason they are banned form highsec, and I thing those reasons are good. Of course I thought about how cool it were to jump around in a carrier and do funny things in Highsec, but it wouldn't ...
- by Punky260 - at 2014.02.03 10:13:00
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12. The drone-data problem in big fights - in Player Features and Ideas Discussion [original thread]
As far as IGÇÖm informed drones are like little ships to the server. Which is easily done for the great hardware in usual situations, but of course in very large battles, like we have seen some in the past, they are an additional mass of data whi...
- by Punky260 - at 2014.02.03 09:59:00
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13. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I really like the changes and would like to start playing with them right now ^^ But I don't like the new circle icons of your ships targetet that much. I think they are nice right now - making them round would make them not fit that well into th...
- by Punky260 - at 2012.10.11 16:37:00
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