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21. New Mining Skins in LP Stores - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: I wish the skins actually covered the whole ship and didn't leave nasty yellow bits left uncovered. Idk why they made all the industrials yellow. The orca used to be purple/Gray and now every time I see one it's a dis...
- by PopeUrban - at 2016.12.27 22:29:06
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22. Set destination + return trip - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Really? You realize it's the same number of clicks to use the AP drop down menu as it is to right click the station as you undock and add waypoint? What's the point in this? It's literally two clicks. Two. You cannot p...
- by PopeUrban - at 2016.12.27 22:22:18
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23. New player trying to take it all in - in EVE General Discussion [original thread]
HERPINDERPINHERP HERPINDERPIN wrote: Salvos Rhoska wrote: HERPINDERPINHERP HERPINDERPIN wrote: You are never called by your real name in the infantry. So you prefer to be called HERPINDERPINHERP HERPINDERPIN? Good call, bro. GL wit...
- by PopeUrban - at 2016.12.27 03:05:07
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24. EVE NPCs: Duelists - in Player Features and Ideas Discussion [original thread]
You're missing the entire point of the emergent AI on display with the mining fleets. The mining fleet AI is put there specifically to **** with the status quo of the system they are in. In this case, to be a disruptive influence on player mining...
- by PopeUrban - at 2016.12.27 01:46:21
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25. Aiming for specific salvage - in Player Features and Ideas Discussion [original thread]
Bad idea. The only thing that maintains value on salvage is the RNG of actually getting the stuff, mostly because salvage is one of the easiest things to acquire in the game (the only easier things being passively mined or PI derived resources) E...
- by PopeUrban - at 2016.12.27 00:56:35
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26. Set destination + return trip - in Player Features and Ideas Discussion [original thread]
I like this idea as an option from the autopilot menu. Just put it at the bottom with "optimize route" All it would have to do is add your existing waypoints to the end of the route in reverse order. Have two options: "Plot return trip (gates)"...
- by PopeUrban - at 2016.12.27 00:35:32
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27. New Mining Skins in LP Stores - in Player Features and Ideas Discussion [original thread]
Disagree. Without the skins those fleets have zero utility as content. Furthermore you already have an alternative advantage because of your high standings given that these fleets will logi you. Further, there should be down sides and up sides t...
- by PopeUrban - at 2016.12.27 00:24:12
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28. Planetary interaction android game - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Aside from the above if you increase the volume of pi produced you depress the market. While this is true, CCP has never ever ever used "well its annoying and that's why it is profitable" as a balance metric. I hea...
- by PopeUrban - at 2016.12.27 00:02:44
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29. CCP Associates - in EVE General Discussion [original thread]
Sometimes I'm jealous of how much insanity CODE actually inspires. Does the OP understand what he has quoted?
- by PopeUrban - at 2016.12.21 19:43:14
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30. Ship Titles - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: -1 to giving ships titles, we can assign each ship a name simply use that as your title. -1 to bonuses given because speed, blowing stuff up or whatever. Those with the top flight skills to win fights consistently do not nee...
- by PopeUrban - at 2016.12.20 21:50:28
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31. Ore Compression Tax - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: How will you make compression more attractive than 0%? In your blindness you ignore what already happened to markets in hubs: They all went to 0% broker fees because one guy started it to gain a "competitive advantage". So, w...
- by PopeUrban - at 2016.12.20 14:00:33
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32. Ore Compression Tax - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: PopeUrban wrote: Hi. I can set my upwell structures as publicly accessible. I can tax people for using facilities there. I let the public to have docking access so I can subsidize a portion of the fuel costs with said ...
- by PopeUrban - at 2016.12.20 09:58:00
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33. Presents Late for anyone else ? - in EVE General Discussion [original thread]
You're using the thread wrong. You're supposed to be using it to harvest likes by bashing CCP over inconsequential bullshit in the absence of real information about the next update. Its like you don't know what the forums are for, man.
- by PopeUrban - at 2016.12.20 09:51:11
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34. Ore Compression Tax - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or you could offer better reprocessing rates and then make the isk from industry taxes instead? The problem with Ore compression tax is it creates a double dip scenario. What would really solve your issue would be an expor...
- by PopeUrban - at 2016.12.20 04:57:37
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35. Presents Late for anyone else ? - in EVE General Discussion [original thread]
Remiel Pollard wrote: PopeUrban wrote: I'm buying my family 15% off coupons for stuff they're not interested in for xmas this year. I'm sure they'll all agree it is just as good as the actualy gift cards and stuff I got them last year. M...
- by PopeUrban - at 2016.12.20 03:16:56
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36. Presents Late for anyone else ? - in EVE General Discussion [original thread]
I'm buying my family 15% off coupons for stuff they're not interested in for xmas this year. I'm sure they'll all agree it is just as good as the actualy gift cards and stuff I got them last year.
- by PopeUrban - at 2016.12.20 03:01:31
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37. Ore Compression Tax - in Player Features and Ideas Discussion [original thread]
Hi. I can set my upwell structures as publicly accessible. I can tax people for using facilities there. I let the public to have docking access so I can subsidize a portion of the fuel costs with said taxes. This also gives those people the ab...
- by PopeUrban - at 2016.12.20 02:54:14
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38. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
So basically a "hulk out" ship. I rather like that, and it feels... "assaulty" You've got AFs. They're just combat frigs with a designed weakness in either their dps or tank. However you give them massive overheat bonuses so that overheating the...
- by PopeUrban - at 2016.12.20 02:26:13
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39. I think we have enough spaceships. - in Player Features and Ideas Discussion [original thread]
"Something to look forward to" when you focus on seeding more and more ships in to a system that already has so many redundant ships isn't a lot to look forward to. Case 1 (The T3 problem): You release a new ship that is better at a thing than an...
- by PopeUrban - at 2016.12.20 02:14:10
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40. Ship Titles - in Player Features and Ideas Discussion [original thread]
Snoa Avalhar wrote: So typically, in sci-fi and naval stories, when a ship does something especially legendary, it usually gets a title to make it stand out. It's what makes the NCC-1701 the USS Enterprise, the YT-1300 the Millennium Falcon, an...
- by PopeUrban - at 2016.12.20 01:56:32
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