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Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.25 15:10:06 -
[1] - Quote
I've been thinking and I think that would be a great idea...
I would play every day through my cell phone. it would be awesome to have every option on a android device :) |
blargderp
United Earth Space Council
6
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Posted - 2016.12.25 23:49:09 -
[2] - Quote
how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings. |
Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.26 10:22:20 -
[3] - Quote
blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings.
That it is true, but not profitable...from a programmer standpoint it's a gigantic task to do. PI is a mini game and i think it's possible to do. But I would probably added an additional fee for remote changes
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Dior Ambraelle
University of Caille Gallente Federation
32
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Posted - 2016.12.26 10:47:29 -
[4] - Quote
blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings. Sorry, but this is a bad idea. Not because of technical issues, but because of the effect on the gameplay. A lot of people play this game using 2 or even more screens, and the hotkeys on the keyboard. Reducing this to a 5" touchscreen would give people a significant disadvantage against PC players. The UI would need a complete redesign, and CCP would need one more server, where only smartphone-players would be allowed.
I don't know if you played the original Transport Tycoon game, there is a remake of it called Open TTD. I'ts available on a lot of platforms, including smartphones too. As much fun the game itself is, it's sometimes really annoying to play it on a tiny touchscreen because it also was designed to be played with mouse and keyboard.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2102
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Posted - 2016.12.26 11:39:26 -
[5] - Quote
Aside from the above if you increase the volume of pi produced you depress the market. |
Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.26 11:51:44 -
[6] - Quote
Corraidhin Farsaidh wrote:Aside from the above if you increase the volume of pi produced you depress the market.
that is probably true I would be happy ... just to see the current state of the planet ,only data
-Storage space -Time to depletion -Output per cycle -Output per hour
And so on..... |
Lugh Crow-Slave
3473
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Posted - 2016.12.26 15:35:44 -
[7] - Quote
blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings.
... put windows on an s6 and it works. Did that with my old phone
BLOPS Hauler
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blargderp
United Earth Space Council
6
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Posted - 2016.12.26 15:48:24 -
[8] - Quote
Lugh Crow-Slave wrote:blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings. ... put windows on an s6 and it works. Did that with my old phone please elaborate. |
Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.26 15:56:36 -
[9] - Quote
blargderp wrote:Lugh Crow-Slave wrote:blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings. ... put windows on an s6 and it works. Did that with my old phone please elaborate.
Android is a mobile operating system developed by Google. It is used by several smartphones and tablets. Examples include the Sony Xperia, the Samsung Galaxy, and the Google Nexus One.
The Android operating system (OS) is based on the Linux kernel. Unlike Apple's iOS, Android is open source, meaning developers can modify and customize the OS for each phone. Therefore, different Android-based phones often have different graphical user interfaces GUIs even though they use the same OS.
Therefore if u know how you can install any OS on a android device |
Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.26 15:57:23 -
[10] - Quote
but this is going off topic... |
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blargderp
United Earth Space Council
6
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Posted - 2016.12.26 16:11:35 -
[11] - Quote
Aros Sakalthor wrote:blargderp wrote:Lugh Crow-Slave wrote:blargderp wrote:how about just making an android/iphone client for EVE? most smartphones these days are more than powerful enough to run the game on low settings. ... put windows on an s6 and it works. Did that with my old phone please elaborate. Android is a mobile operating system developed by Google. It is used by several smartphones and tablets. Examples include the Sony Xperia, the Samsung Galaxy, and the Google Nexus One. The Android operating system (OS) is based on the Linux kernel. Unlike Apple's iOS, Android is open source, meaning developers can modify and customize the OS for each phone. Therefore, different Android-based phones often have different graphical user interfaces GUIs even though they use the same OS. Therefore if u know how you can install any OS on a android device
Do you mean to say I could flash win7 onto my galaxy S7 or are you saying I can install and run winE or something similar? |
Iain Cariaba
3430
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Posted - 2016.12.26 20:04:32 -
[12] - Quote
I read, somewhere I can't find it now for citation, that CCP had planned on incorporating some PI stuffs into EvE Portal.
This is probably listed on their SoonGäó list.
EvE is hard. It's harder if you're stupid.
EvE is a PvP game. Stop pretending it isn't.
Hello, Mr Carebear. Would you like some cheese with that whine?
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PopeUrban
El Expedicion Flames of Exile
342
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Posted - 2016.12.27 00:02:44 -
[13] - Quote
Corraidhin Farsaidh wrote:Aside from the above if you increase the volume of pi produced you depress the market.
While this is true, CCP has never ever ever used "well its annoying and that's why it is profitable" as a balance metric. I hear this sort of argument a lot in response to any suggestion to make thing X suck less.
Anyone who wants any system to remain obtuse and irritating as a balance measure is ignoring the fact that annoying, ****** systems are not intentionally made annoying and ****** for balance reasons. Insinuating they are is probably the worst game design philosophy imaginable.
PI isn't balanced by annoyance any more than producing faction drone BPCs or t2 ammo other annoying things. It's balanced by time, taxes, and the spaceship risk of picking things up. The fact that it commands an "annoyance premium" is an unintended quirk of economics that can easily be replicated with actual systemic numbers adjustments WHILE making those kinds of systems less ****** and annoying.
Or, basically, arguing against usability and UI upgrades on an economic basis is not a sound balance argument. If extra adopters have a disastrous effect on the market, you adjust the real systemic balance levers, not the meta-balance of player interest by purposely creating a shittier game. |
Iain Cariaba
3437
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Posted - 2016.12.27 05:49:32 -
[14] - Quote
PopeUrban wrote:Anyone who wants any system to remain obtuse and irritating as a balance measure is ignoring the fact that annoying, ****** systems are not intentionally made annoying and ****** for balance reasons. Insinuating they are is probably the worst game design philosophy imaginable. Here's the thing. The parts I highlighted above? Those are all personal problems. Your idea of obtuse, irritating, and annoying might just be someone else's perfect UI. I know I absolutely love how customizable it is.
As for OP's idea, like I said, I read somewhere that it was a thing CCP was going to add to the app. I'm sure tying that into Tranquility isn't as easy as the current features. Unfortunately, they never made Android 5.0 for my tablet, so I've been unable to see if it's any more reliable that the current app that has most of the same features through APIs. I think the new app might be linking through CREST, if so, that's probably not easy to code in.
Calm down, Otho, it's coming SoonGäó.
PS: Sorry if I picked the wrong Pope Urban. Pope Urban II was the first one with a verifiable name. Pope Urban I was the first Pope they can verify dates of his reign, but little else about him. Pope Urban II was the one who initiated the First Crusade.
Anyway, sorry for the off topic there. Had an urge to google your name.
EvE is hard. It's harder if you're stupid.
EvE is a PvP game. Stop pretending it isn't.
Hello, Mr Carebear. Would you like some cheese with that whine?
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elitatwo
Eve Minions O.U.Z.O. Alliance
1550
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Posted - 2016.12.27 06:28:13 -
[15] - Quote
I am as always not sorry to be the bearer of bad news. The snapdragon cpu will not be fast enough to compute that amount of data necessary to compute EvE the way a regular CPU can.
You may have fallen for some marketing thing and assume 2GHz = 2GHz. And no snapdragon supports SSE4, SSE4.1, MMX, SSE2, SSE3 and some other things.
While the OpenGL ES thing appears to be "fast", it can not compute the dx9 or dx11 api. The end.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2103
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Posted - 2016.12.27 15:27:20 -
[16] - Quote
PopeUrban wrote:Corraidhin Farsaidh wrote:Aside from the above if you increase the volume of pi produced you depress the market. While this is true, CCP has never ever ever used "well its annoying and that's why it is profitable" as a balance metric. I hear this sort of argument a lot in response to any suggestion to make thing X suck less. ....
That isn't what I said. I agree entirely that PI needs an overhaul. Personally I think they should use the citadel code to create planetside citadels for PI, modules for storage, extractors, factories etc and rigs for improved yield, cpu or pg upgrades etc. That shouldn't change the current balance of production though. Anything that increases the amount of production of any item must be balanced by a corresponding increase in consumption somewhere.
in short if you can do PI all day from anywhere you are increasing production without increasing consumption. Fix that and I would be fine with an app for PI if it didn't impact development on existing parts of the game. |
Dior Ambraelle
University of Caille Gallente Federation
32
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Posted - 2016.12.27 20:41:22 -
[17] - Quote
Corraidhin Farsaidh wrote: That isn't what I said. I agree entirely that PI needs an overhaul. Personally I think they should use the citadel code to create planetside citadels for PI, modules for storage, extractors, factories etc and rigs for improved yield, cpu or pg upgrades etc. That shouldn't change the current balance of production though. Anything that increases the amount of production of any item must be balanced by a corresponding increase in consumption somewhere.
in short if you can do PI all day from anywhere you are increasing production without increasing consumption. Fix that and I would be fine with an app for PI if it didn't impact development on existing parts of the game.
I like the PI citadel idea. Every level of the base upgrade skill could increase the slots you can install structures. Like having 10/12/18/24/32 slots for example, I don't think we need rigs, more like additional structures to provide extra PG or CPU if needed. I guess this would also remove the routes between the structures, as they are built in?
How do you "play" PI exactly by the way? Checking every hour if you have to replace the extractors? I don't think a mobile platform for this would make significant difference in PI, you could use a notebook with mobile net to do the same thing currently.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2103
|
Posted - 2016.12.27 21:28:40 -
[18] - Quote
Dior Ambraelle wrote:...
How do you "play" PI exactly by the way? Checking every hour if you have to replace the extractors? I don't think a mobile platform for this would make significant difference in PI, you could use a notebook with mobile net to do the same thing currently.
It's not so much 'play' as 'optimize yield'. If you can check in on it anywhere at any time you can set much shorter, higher yield extraction cycles. It wouldn't be any more 'fun' but would certainly be significantly higher yield. |
PopeUrban
El Expedicion Flames of Exile
342
|
Posted - 2016.12.27 22:37:48 -
[19] - Quote
Corraidhin Farsaidh wrote:Dior Ambraelle wrote:...
How do you "play" PI exactly by the way? Checking every hour if you have to replace the extractors? I don't think a mobile platform for this would make significant difference in PI, you could use a notebook with mobile net to do the same thing currently. It's not so much 'play' as 'optimize yield'. If you can check in on it anywhere at any time you can set much shorter, higher yield extraction cycles. It wouldn't be any more 'fun' but would certainly be significantly higher yield.
The thing is, it changes literally nothing in regards to the current balance or design of PI. This is the point I was alluding to earlier. You're relying on meta-balance to control something already firmly controlled by actual balance.
It only democratizes that ability because now, theoretically, people with job that leave their houses can set those yields just like the retiree that has a laptop strapped to his wheelchair.
Adding additional means of accessing the simulation does not in fact change the balance of the simulation, and relying on denial of access is also ****** game design, just as much as relying on annoyance to control markets, and is also something that CCP (and, really, no developer ever) relies on.
Adding an access method to alternate devices is still simply an interface change. Arguing against an interface improvement (and adding an alternate access path as an additional method is an interface improvement in an objective, rather than a subjective sense, as it is non-destructive.) in an appeal to balance is still flawed design and flawed reasoning. |
Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2103
|
Posted - 2016.12.28 01:31:38 -
[20] - Quote
PopeUrban wrote:
The thing is, it changes literally nothing in regards to the current balance or design of PI. This is the point I was alluding to earlier. You're relying on meta-balance to control something already firmly controlled by actual balance. .
Making something more available, which this does, will increase the volume produced unles something else is amended or introduced to balance it.
You seem to have missed the points where I mentioned wanting the whole of PI reworked, and where I said I'd be happy with an app if it didn't change the balance but added to gameplay. I do believe you'd probably miss the point if you lay down on a bed of nails.
The most important point is of course is this important enougb to assign dev time to? Would a mobile app just for PI management encourage players to subscribe? I very much doubt it so would suggest that dev time be put to use reworking the core of PI first.
I my points were clear this time... |
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PopeUrban
El Expedicion Flames of Exile
349
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Posted - 2016.12.28 02:43:55 -
[21] - Quote
Corraidhin Farsaidh wrote: Making something more available, which this does, will increase the volume produced unles something else is amended or introduced to balance it.
I understand your point completely, What I'm saying to you is that it is invalid in the context of a balance argument. Pointing out that "if you could interact with PI from a mobile device, then more people might actually use said mobile device to do PI" is not a balance discussion.
Or rather, that it's not inherently a negative thing for a passive system to be more easily have its passive parts interacted with.
Your position is "It is a nerf to PI income" and I understand that. However, I do not agree with it. Increasing PI raw production amounts, shortening timers, adjusting mass, taxes, etc. are nerfs. This would be a change akin to a new graphics setting that isn't worth considering as a balance lever.
It's like saying "Fixing the cloud graphics to lag out people on laptops less will result in more people doing sites with clouds in them"
Yeah, probably, however that doesn't warrant further adjustments. Similarly, allowing people to interact with their PI, industry jobs, etc. without having to sit down at their desktops don't warrant further adjustments either. If the market sheds some "annoyance premiums" so that PI materials in this case are devalued, that's fixing something that is already broken, not breaking a working status quo.
For the record I'd also like to see PI reworked from the ground up, but for the things people can already do while docked in a station such as PI or industry tasks? I see no reason to rebalance systems around that level of access as it is not increasing access, but democratizing it so that people who work in front of a PC all day are on even footing with people who, perhaps, drive for uber and have a tablet or whatever as the advantages of one user over another have nothing to do with their position in the simulation, but rather their time available to access it. Those are meaningless player advantages that shouldn't be economic considerations in the first place, just like efficiently logging in every 24 hours for every character to keep skill ques going was.
Does that explain my position more clearly? I'm really not trying to be needlessly combative or contrary here. |
Aros Sakalthor
Eminentia Griseus
0
|
Posted - 2016.12.28 18:01:35 -
[22] - Quote
PopeUrban wrote:Corraidhin Farsaidh wrote: Making something more available, which this does, will increase the volume produced unles something else is amended or introduced to balance it.
I understand your point completely, What I'm saying to you is that it is invalid in the context of a balance argument. Pointing out that "if you could interact with PI from a mobile device, then more people might actually use said mobile device to do PI" is not a balance discussion. Or rather, that it's not inherently a negative thing for a passive system to be more easily have its passive parts interacted with. Your position is "It is a nerf to PI income" and I understand that. However, I do not agree with it. Increasing PI raw production amounts, shortening timers, adjusting mass, taxes, etc. are nerfs. This would be a change akin to a new graphics setting that isn't worth considering as a balance lever. It's like saying "Fixing the cloud graphics to lag out people on laptops less will result in more people doing sites with clouds in them" Yeah, probably, however that doesn't warrant further adjustments. Similarly, allowing people to interact with their PI, industry jobs, etc. without having to sit down at their desktops don't warrant further adjustments either. If the market sheds some "annoyance premiums" so that PI materials in this case are devalued, that's fixing something that is already broken, not breaking a working status quo. For the record I'd also like to see PI reworked from the ground up, but for the things people can already do while docked in a station such as PI or industry tasks? I see no reason to rebalance systems around that level of access as it is not increasing access, but democratizing it so that people who work in front of a PC all day are on even footing with people who, perhaps, drive for uber and have a tablet or whatever as the advantages of one user over another have nothing to do with their position in the simulation, but rather their time available to access it. Those are meaningless player advantages that shouldn't be economic considerations in the first place, just like efficiently logging in every 24 hours for every character to keep skill ques going was. Does that explain my position more clearly? I'm really not trying to be needlessly combative or contrary here.
Thank you for your support and you took the words out of his mouth :) well said |
Aros Sakalthor
Eminentia Griseus
0
|
Posted - 2016.12.28 18:02:45 -
[23] - Quote
I'm working on this with my friend and i'll post about this in a few days in detail...i'll make a detailed explanation on how i think it should work and my thoughts on market impact... |
Owen Levanth
Sagittarius Unlimited Exploration
503
|
Posted - 2016.12.28 18:11:51 -
[24] - Quote
Aros Sakalthor wrote:I've been thinking and I think that would be a great idea...
I would play every day through my cell phone. it would be awesome to have every option on a android device :)
Thinking about this, I'd rather CCP spends some dev time on reworking the incredibly tedious PI-interface. It would look like giving us players a giant middlefinger if CCP instead wastes time on making an android PI-app.
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Aros Sakalthor
Eminentia Griseus
0
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Posted - 2016.12.28 18:36:26 -
[25] - Quote
Owen Levanth wrote:Aros Sakalthor wrote:I've been thinking and I think that would be a great idea...
I would play every day through my cell phone. it would be awesome to have every option on a android device :) Thinking about this, I'd rather CCP spends some dev time on reworking the incredibly tedious PI-interface. It would look like giving us players a giant middlefinger if CCP instead wastes time on making an android PI-app.
I think that the current interface is good i'm using it normally with no problems .... the game needs to change because time changes. And i know how much man power is needed to make a app like that so If you're worried about CCP wasting time then this is the wrong post
There is more benefit in a android app than simple changing a game gui
1/ The player base could increase 2/ I would not be offline if i'm working (and i work 12 + hours per day) 3/ They could easily implement a mobile phone authenticator
And more
It would open a whole new market more opportunities and more players |
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