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141. Citadels are now on Singularity - in Test Server Feedback [original thread]
Really looking forward to testing this out when SiSi comes back up. edit: ok... maybe it is not down, status was showing unknown in the beta launcher and now I am in queue to play.
- by Petrified - at 2016.03.18 19:35:51
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142. BREAKING: SoCT Inherits Inner Circle Position from the Jove - in Intergalactic Summit [original thread]
I am of the personal opinion that if any group is capable of bringing a level-headedness to the Inner Circle and CONCORD itself, it will be the Society. I find your claim that Mentor Matshi Raish 'assaulted' the late Empress an absurd one at best....
- by Petrified - at 2016.03.15 23:08:55
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143. The new death animation (targets) - in Test Server Feedback [original thread]
Kirzath wrote: It's fine for the most part, but I really dislike the flashy CRT-style fade-out at the end. The low-tech analog TV-screen animation really doesn't fit the high-tech digital universe of EVE Online. My immersion is being damaged SO...
- by Petrified - at 2016.03.14 23:18:02
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144. ECM jammers always showing successful jams... - in Test Server Feedback [original thread]
Doll Dominance wrote: Hello, I was on the test server last night testing a Blackbird fit when I noticed my jams were always showing as the successful "solid" icon under my locked targets even when the jams did not land. Has there been any chan...
- by Petrified - at 2016.03.14 22:53:37
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145. Account's per IP limit - in Test Server Feedback [original thread]
Technically, ISBoxer was not banned. Parts of ISBoxer can still be used, just nothing that allows controlling multiple ships at from one keyboard (broadcasting the same command across multiple clients). First, limiting clients per IP address, bad...
- by Petrified - at 2016.03.14 22:51:10
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146. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Petrified wrote: There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attac...
- by Petrified - at 2016.03.12 03:52:56
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147. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be ...
- by Petrified - at 2016.03.11 22:16:19
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148. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: The difference with nullsec is that someone being able to dock would mean they can now be a threat safely tucked away in the station even using the alliance traders to support their attacks. With highsec tradehubs there'd be ...
- by Petrified - at 2016.03.11 08:31:09
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149. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
So... who are these brokers that are willing to perform stellar acts of brokering deals for less than they would at NPC stations? The good thing about the current market system is the indiscriminatory nature of it at NPC stations. Gevlon has a g...
- by Petrified - at 2016.03.11 07:12:49
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150. "Load Station Environment" option removed? - in Test Server Feedback [original thread]
Thank you CCP Darwin for the explanation. It would be nice to have this feature restored in some manner but I understand the development reasoning behind it. If there was some way for a variation to be performed that allows a static background ver...
- by Petrified - at 2016.03.08 23:45:12
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151. Sticky:March release features now on Singularity - in Test Server Feedback [original thread]
Quote: The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. By the way, why is this being removed?
- by Petrified - at 2016.03.07 05:40:36
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152. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
eBil Tycoon wrote: Frostys Virpio wrote: I'd be for it at one condition, war declaration cost refunded. Partially refunded. Nothing in EVE is free. Yeah, CONCORD does like it's bribes.
- by Petrified - at 2016.02.27 03:03:18
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153. Drone Region Improvement - in Player Features and Ideas Discussion [original thread]
I still miss drone alloys.
- by Petrified - at 2016.02.26 00:24:13
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154. Falcons still outragouslly overpowered - in Player Features and Ideas Discussion [original thread]
lilol' me wrote: Being constantly perma jammed with not a single chance at all in a fight to lock or do anything is ridiculous. these are just stupidly over powered. its needs sorting now. Odd, it is my personal experience that they are under...
- by Petrified - at 2016.02.26 00:19:23
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155. People are reaching max SP. Make it so you can skill up to lvl 10. - in Player Features and Ideas Discussion [original thread]
I would be tempted to cease playing if such a thing occurred. Apart from incentivizing extractor/injector sales, there is no sound reason to do this just because a few people decide to toss decadent amounts of money or ISK at the Injectors. Beside...
- by Petrified - at 2016.02.26 00:14:38
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156. Increasing Return - SP Injectors vs Pure - in Player Features and Ideas Discussion [original thread]
Of course, you would also need to introduce a consequence for extraction as well: slower learning speed until the extracted amount of SP has been replaced. To time gate the injectors you would have a similar consequence: until the SP injected was...
- by Petrified - at 2016.02.25 05:30:39
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157. Mobile / Anchor-able Force Field - in Player Features and Ideas Discussion [original thread]
I don't see much in the way of legs of this idea, but if it were done it should have the following: 1 - ship bound high slot module 2 - places the ship in a form of triage 3 - burns stront 4 - the shields have the same resists as the ship and the ...
- by Petrified - at 2016.02.25 05:09:17
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158. [Question for dev] Problème Wormhole : Citadelle and Watch list... - in Player Features and Ideas Discussion [original thread]
I have mixed feelings about the potential change to the watch list. On the one hand it is very useful to see when people are online (it is intel - if not, no one would be fused with the change). On the other hand it is nice to know that people won...
- by Petrified - at 2016.02.25 02:02:34
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159. Worries about the skill injectors, and the future of the game. - in EVE General Discussion [original thread]
Reiisha wrote: - You can't buy maxed characters. - You can't buy a specific character name. - You can't avoid the reputation that comes with the character (corp history or lack thereof, scamming incidents). - You can almost never buy a charact...
- by Petrified - at 2016.02.18 14:28:06
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160. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Sorry, it has been a bad idea presented before and is still a bad idea today. Free markets is a win-win for everyone. For the player looking to convert cash to isk: it is a win. For the player looking to convert isk to play time: it is a win. Fo...
- by Petrified - at 2016.02.18 00:20:17
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