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581. Wardec tweak - Fight Encouragement Tool - in Player Features and Ideas Discussion [original thread]
I'm fine with a war deccer being locked into the war for a week regardless of isk lost or killed. You initiated the fight, see it through. The win is clearly seen when you open the war report. Also, just because one battle goes badly, does not mea...
- by Petrified - at 2014.09.16 23:50:00
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582. PUT PI BACK INTO S&I - in Player Features and Ideas Discussion [original thread]
Actually, placing the PI selection window inside the UI for Science and Industry is not a good idea. Currently, the S&I window is too big. It would block out most of the UI for the planet if not all of it depending on your screen size. Unles...
- by Petrified - at 2014.09.16 21:41:00
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583. Terrorism - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Any tools you add for small groups to hit large ones will be used by large groups much more effectivly against small groups. But at least people will have more options.
- by Petrified - at 2014.09.12 06:17:00
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584. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Now. If you really want to talk about how this should work... Despite any leakage of thermal radiation, even from venting, you will not be able to get a precise lock on the location. At best you can get into a warpable range dropping you within 1...
- by Petrified - at 2014.09.12 05:46:00
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585. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Quesa wrote: Petrified wrote: The radiation that prevents you from normally scanning me down includes thermal radiation. ie: if you cannot scan me down based on the visual spectrum or higher or lower wavelengths, then thermal won't work for...
- by Petrified - at 2014.09.12 05:30:00
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586. Alliance Tournament Medals. - in Player Features and Ideas Discussion [original thread]
That would be cool to see.
- by Petrified - at 2014.09.11 05:19:00
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587. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
The radiation that prevents you from normally scanning me down includes thermal radiation. ie: if you cannot scan me down based on the visual spectrum or higher or lower wavelengths, then thermal won't work for you either. The tech is specialized...
- by Petrified - at 2014.09.11 05:15:00
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588. Nerf specialized industrials - make them use cargo expansion too - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I'll put this in as few words as possible: how can both extremes be okay if being in the middle is not better? I'll return the favor: Specialization versus generalization. The middle ground is easier to shoot at.
- by Petrified - at 2014.09.11 04:59:00
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589. offlined poses - in Player Features and Ideas Discussion [original thread]
In regards to High Sec space, I've tended to feel that a POS should burn through star base charters regardless of whether the tower is online of offline. If the POS runs out of charters the owner should be given an alert and a count down to refuel...
- by Petrified - at 2014.09.05 23:58:00
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590. Ability to lock your ship? - in Player Features and Ideas Discussion [original thread]
When was the last time you paid your crew?
- by Petrified - at 2014.09.03 23:24:00
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591. Mining- Risk Versus Reward Changes Needed - in Player Features and Ideas Discussion [original thread]
What lack of risk are you trying to compensate for? I missed that.
- by Petrified - at 2014.09.02 00:57:00
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592. implant size - in Player Features and Ideas Discussion [original thread]
Those implants are tiny, but very, very delicate and therefore they need the extra wrapping to preserve them. Or, most likely, it is to make sure people don't go crazy moving valuable implants in small fast ships.
- by Petrified - at 2014.09.01 21:07:00
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593. [Proposal] Shield Transfer Module - in Player Features and Ideas Discussion [original thread]
Simplest ways to prevent abuse: 1 - On Grid presence: you have to be within range of the boosting ship 2 - Low Slot Module: reduces armor tanking to compensate for loss of shield. 3 - Because of the laws of entropy, a ship cannot extend more than...
- by Petrified - at 2014.09.01 07:49:00
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594. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: Petrified wrote: Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk. It's not particularly imbalanced on basic T1 industrials because you can indeed just shoot them. "...
- by Petrified - at 2014.09.01 06:23:00
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595. Oceanus Announcement? - in Player Features and Ideas Discussion [original thread]
The best assumption is to look at when the Kronos Announcement took place after Cruis' launch.
- by Petrified - at 2014.09.01 05:58:00
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596. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk. Personally, I like the double wrap option to obscure the contents. Be it 1 Trit with a bunch of Garbage all wrapped up or some very expensive i...
- by Petrified - at 2014.08.30 02:31:00
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597. PVP Solo Missions - in Player Features and Ideas Discussion [original thread]
There are merits to this suggestion. 1 - it could be implemented in High Sec. Entering the arena is agreement to a duel for x time. 2 - It could easily prohibit fleet boosting by checking for fleet membership prior to entry and denying fleet memb...
- by Petrified - at 2014.08.08 19:00:00
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598. Shame RMTers and botters using the billboards - in Player Features and Ideas Discussion [original thread]
Would an RMTer or Botter care? Certainly the Botter would not.
- by Petrified - at 2014.08.08 03:37:00
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599. Adding new feature to corpses - in Player Features and Ideas Discussion [original thread]
Sure. If they can be stolen back.
- by Petrified - at 2014.08.07 23:35:00
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600. Nestor Complete Re-Work - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: make it a black ops logistic ship. That idea gives me tingles up and down my spine. Exciting, thrilling, new! The Nestor would certainly have a more justifiable price at 1.2 billion in that case. But I do believe that won...
- by Petrified - at 2014.08.07 02:24:00
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