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41. Can we make flying frigates profitable somehow? - in Missions & Complexes [original thread]
As I recall highsec and lowsec exploration were (and still are AFAIK) quite profitable, varying by location, and farmable with nothing more than a frigate or cruiser hull, depending on your tastes. On a related note: plenty a sell-sword (sell-ship...
- by OfBalance - at 2013.05.19 01:49:00
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42. Clone costs and old vets - in EVE General Discussion [original thread]
Corey Fumimasa wrote: Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK. And that legitimizes ...
- by OfBalance - at 2013.05.17 03:25:00
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43. Clone costs and old vets - in EVE General Discussion [original thread]
Six Six Six wrote: OfBalance wrote: Six Six Six wrote: You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically wor...
- by OfBalance - at 2013.05.17 03:11:00
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44. Clone costs and old vets - in EVE General Discussion [original thread]
Corey Fumimasa wrote: To me rules and limits in a game are the individual puzzle pieces that define the play area. Disincentives for certain actions and consequences for others balanced by rewards create a dynamic that makes gaming interesting...
- by OfBalance - at 2013.05.17 01:40:00
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45. Given past Goon history - in EVE General Discussion [original thread]
Win Sui wrote: Because Goonfeet is the best name ever. motherofgod
- by OfBalance - at 2013.05.17 01:23:00
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46. Given past Goon history - in EVE General Discussion [original thread]
Them Duke boys are in trouble now!
- by OfBalance - at 2013.05.16 23:53:00
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47. Clone costs and old vets - in EVE General Discussion [original thread]
Corey Fumimasa wrote: The idea that clone costs are punishment is a perception, all the arguments for lowering clone cost follow this trend. Punishment being your loaded substitute for disincentive, which is indeed the case. The argument ...
- by OfBalance - at 2013.05.16 23:34:00
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48. SOV grind boredom. - in EVE General Discussion [original thread]
So you challenge those who claim that structure grinds are boring... to grind more structures?
- by OfBalance - at 2013.05.16 22:42:00
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49. create a super OP ship, super expensive - in EVE General Discussion [original thread]
Confirming 2bil is a lot of isk.
- by OfBalance - at 2013.05.16 22:33:00
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50. Clone costs and old vets - in EVE General Discussion [original thread]
The hypothetical arguments about what a vet ought to have (monetary, experience, or otherwise) don't even constitute an argument, really. Either vets (and players in general) respond to incentives and calculate their behavior based on the punitive...
- by OfBalance - at 2013.05.16 22:20:00
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51. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Ziester wrote: Liang Nuren wrote: There's actually no reason to go with the CNR at all with the Fleet Phoon out there. It can't apply all of its damage but the raw damage output is ******* crazy in practical fittings. -Liang Oh it's per...
- by OfBalance - at 2013.05.16 19:19:00
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52. Eve Online server hardware - in EVE General Discussion [original thread]
Azami Nevinyrall wrote: I Love Boobies wrote: Hamsters. They thought about upgrading to ferrets, but couldn't afford them. Thankfully they're non-union, otherwise we'd have a 15min server restart every 3-4 hours. Awl haev yu no thet us ...
- by OfBalance - at 2013.05.16 06:29:00
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53. How much would you pay to be able to Wardec an NPC corp? - in EVE General Discussion [original thread]
Wardec all the things~
- by OfBalance - at 2013.05.16 06:24:00
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54. Clone costs and old vets - in EVE General Discussion [original thread]
Corey Fumimasa wrote: What clones do is help to close the power gap between high SP chars and low SP ones. It reinforces the idea of specialization and keeps everyone a bit nervous about combat. I don't think clones close the power gap at...
- by OfBalance - at 2013.05.16 02:54:00
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55. Clone costs and old vets - in EVE General Discussion [original thread]
Gogela wrote: That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. If it is significant relative to overall sinks, say 30%+ of total sinking... then I'd have...
- by OfBalance - at 2013.05.16 01:37:00
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56. My evolution of respect - in EVE General Discussion [original thread]
happy ending~
- by OfBalance - at 2013.05.15 20:24:00
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57. Clone costs and old vets - in EVE General Discussion [original thread]
Gogela wrote: I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that...
- by OfBalance - at 2013.05.15 20:09:00
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58. Clone costs and old vets - in EVE General Discussion [original thread]
Corey Fumimasa wrote: High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. The cost of clones dampens those advantages, in effect limiting the difference between old and new players. Ex...
- by OfBalance - at 2013.05.15 04:48:00
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59. Woot, woot. Now even easier to get out of a war dec. - in EVE General Discussion [original thread]
Robus Muvila wrote: OfBalance wrote: Needs more pink hats and bbq. This is irrelevant as it could be applied to any situation anytime ever. Fair point.
- by OfBalance - at 2013.05.15 04:26:00
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60. Clone costs and old vets - in EVE General Discussion [original thread]
Tippia wrote: DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever. /thread
- by OfBalance - at 2013.05.15 04:14:00
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