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1. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
I think if anything cloaks need to be boosted. It's just silly that if you warp on top of someone you can instantly lock them and blast away, but if you fit an expensive cloak and creep up on someone at miniscule speeds you aren't allowed to lock ...
- by Noriath - at 2007.02.14 22:52:00
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2. Once and for all...Capacitor Recharge or Capacity rigs? - in Ships and Modules [original thread]
I would go with capacity rigs on any ship that is supposed to be a real cap monster, mostly because if you have regular cap rechargers you don't want any crooked stacking.
- by Noriath - at 2007.01.31 08:51:00
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3. Capital size scramblers for tackling Motherships and Titans. - in Ships and Modules [original thread]
There is a caital scrambler, it's called a shuttle.
- by Noriath - at 2007.01.30 17:10:00
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4. How do capitals activate warp jump?? & other capital ship questions - in Ships and Modules [original thread]
You have to be in a gang with the player that makes the cynofield, then you can select "jump to member" from the list of gang options. You can't jump at all if you don't have enough fuel to complete the jump, it won't stop in any systems you didn...
- by Noriath - at 2007.01.15 14:29:00
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5. Dread vs Carrier - in Ships and Modules [original thread]
I think a good carrier pilot would rather carry named Energy Destbilizers then NOS on his ship, a carrier has plenty enough energy to run repairers and whatever else he has, so why not go for the more powerful drain...
- by Noriath - at 2007.01.09 18:37:00
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6. Dread vs Carrier - in Ships and Modules [original thread]
A Moros would kill any carrier, since its drones have more firepower...
- by Noriath - at 2007.01.09 17:38:00
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7. Dread vs Carrier - in Ships and Modules [original thread]
A Moros would kill any carrier, since its drones have more firepower...
- by Noriath - at 2007.01.09 17:38:00
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8. Is Tomb an alien? - in Ships and Modules [original thread]
Jovians are severely overrated, although they achieved a very high level of technology early on, their lacking drive to create powerful weaponry has allowed the other empires to catch up to them fast. While Jovians where the only ones to have thin...
- by Noriath - at 2007.01.03 11:19:00
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9. Another rig thread, oorah! - in Ships and Modules [original thread]
Yea, there is quite a lot of them floating around, but I couldn't quite find what I was looking for... I want to know what rigs can be safely installed on a ship without getting massive stacking penulties, and which ones work best in different si...
- by Noriath - at 2007.01.02 13:15:00
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10. EANM II... advantage? - in Ships and Modules [original thread]
On a 4 slot tank EANs and a hardener will acctually produce more balanced overall resists then 4 hardeners, because you can either boost all 4 types, then the lowest at the start will still be relatively low, or boost the lowest twice, and then th...
- by Noriath - at 2007.01.01 11:38:00
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11. ECM - Graphical Change? - in Ships and Modules [original thread]
Thank god, with tech 2 ammo and Rokhs out there fleets now outrange ECM...
- by Noriath - at 2006.12.31 14:00:00
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12. Carriers? Front line now? - in Ships and Modules [original thread]
The main reason why Capital ships are not front worthy, no matter how much HP you give them is because there is no way for them to get out of a fight they are going to lose. More HP might mean that it takes longer for you to die, but in Eve you c...
- by Noriath - at 2006.12.21 15:46:00
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13. T2 Prices......CCP, come on. - in Ships and Modules [original thread]
Originally by: AKULA UrQuan Give time for the new T2 BPOs to be fully seeded and find their way into the right hands. BPOs will never make their way into the right hands as long as they are so valuable that they are bought out for more...
- by Noriath - at 2006.12.19 21:00:00
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14. Cant Pick a Path - in Ships and Modules [original thread]
Not to mention that Caldari still own EW, which is the god of group PvP.
- by Noriath - at 2006.12.18 11:12:00
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15. Carriers and Fighters.. - in Ships and Modules [original thread]
Who needs bubbles, the fact that continually ramming a ship of any size into a capital will keep it from warping off makes it easier to keep capitals from warping then any other ship, even those that are technically immune to EW... Just bump it w...
- by Noriath - at 2006.12.18 10:09:00
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16. Armor rigs, Speed better than amount? - in Ships and Modules [original thread]
If they are balanced properly the repair speed rigs should give you more overall repair in shorter time, however, since more cycles are run your cap consumption is also up. The repair amount rigs should give you less overall repair in the same tim...
- by Noriath - at 2006.12.17 20:43:00
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17. Carriers - Where is the balance? - in Ships and Modules [original thread]
Carriers don't need to have capital NOS or afterburners, what they really need is much higher scan resolution so that they can acctually target people that need repairs fast. Other then that, no matter how much HP you pile on a carrier, nobody in...
- by Noriath - at 2006.12.15 03:51:00
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18. "The Tactical Nuke" - in Ships and Modules [original thread]
I don't think we're talking "nukes", but targeted AOE has been on the agenda for a while...
- by Noriath - at 2006.12.10 21:49:00
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19. Should I re-spec to a different race of ships? - in Ships and Modules [original thread]
Originally by: Stephar In PvP, you'll have an advantage against shield tankers, a disadvantage against armor tankers. I don't entirely agree with that. The most common type of 5-6 slot tank uses 3 hardeners, which in many cases leaves...
- by Noriath - at 2006.12.09 22:40:00
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20. Should I re-spec to a different race of ships? - in Ships and Modules [original thread]
Edited by: Noriath on 09/12/2006 21:55:42 Edited by: Noriath on 09/12/2006 21:49:09 Caldari are not bad in PvP, they are the gods of group PvP becuase no other race is more versatile. If you have high Caldari ship skills and good skills in...
- by Noriath - at 2006.12.09 21:47:00
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