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1181. Gallente Vs. Caldari - in Ships and Modules [original thread]
Gallante ships usually have low powergrid and very solid CPU values, even worse that they would be very good if they had the slots to carry EW mods.
- by Noriath - at 2004.12.04 15:42:00
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1182. What makes Elite Heavy Assault Cruisers so elite? - in Ships and Modules [original thread]
It certainly has some other perks, like going 170m/s...
- by Noriath - at 2004.12.04 12:29:00
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1183. What makes Elite Heavy Assault Cruisers so elite? - in Ships and Modules [original thread]
It certainly has some other perks, like going 170m/s...
- by Noriath - at 2004.12.04 12:29:00
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1184. Explosive Crystals - in Ships and Modules [original thread]
Edited by: Noriath on 04/12/2004 12:30:13 And why exactly would we build spaceships out of things that explode when they get hot? Do my engine explode now when I swich on the afterburner? Why can't I protect myself from Armor that explodes ...
- by Noriath - at 2004.12.04 12:26:00
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1185. Explosive Crystals - in Ships and Modules [original thread]
Edited by: Noriath on 04/12/2004 12:30:13 And why exactly would we build spaceships out of things that explode when they get hot? Do my engine explode now when I swich on the afterburner? Why can't I protect myself from Armor that explodes ...
- by Noriath - at 2004.12.04 12:26:00
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1186. Anti missile systems.. my take - in Ships and Modules [original thread]
The thing is, since Electronic Warfare is not in Highslots there are no defensive highslot modules pretty much, introducing them to counter missiles is completly unfair to missiles users, because there are no highslot modules that counter guns.
- by Noriath - at 2004.12.04 12:14:00
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1187. Anti missile systems.. my take - in Ships and Modules [original thread]
The thing is, since Electronic Warfare is not in Highslots there are no defensive highslot modules pretty much, introducing them to counter missiles is completly unfair to missiles users, because there are no highslot modules that counter guns.
- by Noriath - at 2004.12.04 12:14:00
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1188. Gallente Vs. Caldari - in Ships and Modules [original thread]
Hmm, the discussion about Electronic Warfare is acctually really interesting because it gives an interesting insight in why the game is as unbalanced as it currently is...
- by Noriath - at 2004.12.04 12:03:00
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1189. Gallente Vs. Caldari - in Ships and Modules [original thread]
Hmm, the discussion about Electronic Warfare is acctually really interesting because it gives an interesting insight in why the game is as unbalanced as it currently is...
- by Noriath - at 2004.12.04 12:03:00
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1190. Explosive Crystals - in Ships and Modules [original thread]
Somehow I doubt that a homebuilt laser will make anything explode...
- by Noriath - at 2004.12.04 11:55:00
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1191. Explosive Crystals - in Ships and Modules [original thread]
Somehow I doubt that a homebuilt laser will make anything explode...
- by Noriath - at 2004.12.04 11:55:00
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1192. PvE domi setup - in Ships and Modules [original thread]
Hm, yea it's more of a PvP idea, I just wanted to ask if it made any sense. I'm assuming there is someone in an interceptor who webbs and scrambles the target. The Dominix is generally so slow, especially when fitted with an afterburner instead ...
- by Noriath - at 2004.12.04 11:52:00
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1193. PvE domi setup - in Ships and Modules [original thread]
Hm, yea it's more of a PvP idea, I just wanted to ask if it made any sense. I'm assuming there is someone in an interceptor who webbs and scrambles the target. The Dominix is generally so slow, especially when fitted with an afterburner instead ...
- by Noriath - at 2004.12.04 11:52:00
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1194. PvE domi setup - in Ships and Modules [original thread]
Edited by: Noriath on 04/12/2004 11:40:15 I had an idea for a setup too, can someone tell me if this is any good: Highslots: 4 Large Nosferatu Medslots: 4 Remote Sensor Dampers, (Or racial jammers) 1 100mn AB Lowslots: 2 Large Armor Repa...
- by Noriath - at 2004.12.04 11:37:00
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1195. PvE domi setup - in Ships and Modules [original thread]
Edited by: Noriath on 04/12/2004 11:40:15 I had an idea for a setup too, can someone tell me if this is any good: Highslots: 4 Large Nosferatu Medslots: 4 Remote Sensor Dampers, (Or racial jammers) 1 100mn AB Lowslots: 2 Large Armor Repa...
- by Noriath - at 2004.12.04 11:37:00
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1196. Anti missile systems.. my take - in Ships and Modules [original thread]
I still think any kind of effective anti missiles system would completly unbalance the game. The most powerful weapons right now are lasers, not missiles. The main reason why missiles are popular is that they kill frigates and cruisers with relati...
- by Noriath - at 2004.12.04 08:50:00
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1197. Anti missile systems.. my take - in Ships and Modules [original thread]
I still think any kind of effective anti missiles system would completly unbalance the game. The most powerful weapons right now are lasers, not missiles. The main reason why missiles are popular is that they kill frigates and cruisers with relati...
- by Noriath - at 2004.12.04 08:50:00
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1198. Scorp vs Raven - in Ships and Modules [original thread]
It's not built for tanking of any kind, it's built to jam people or us dampers on them so they can't atack in the first place
- by Noriath - at 2004.12.04 08:36:00
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1199. Scorp vs Raven - in Ships and Modules [original thread]
It's not built for tanking of any kind, it's built to jam people or us dampers on them so they can't atack in the first place
- by Noriath - at 2004.12.04 08:36:00
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1200. Dominix for lvl4 missions (tanking aswell as shooting) - in Ships and Modules [original thread]
As soon as people acctually shoot drones they become worthless, it's like having guns that do less damage then real guns and can be shot off your ship Not even a Dominix can carry enough heavy drones to have them destroyed as fast as they are if...
- by Noriath - at 2004.12.04 08:33:00
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