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1. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Hi, I multi-box, and am quite happy to switch off the station environment to be able to do so easily, however it is quite hard to tell what your active ship is now when docked, therefore: - Please hightlight the active ship in the Ships list whe...
- by Nairuhk - at 2011.06.22 12:49:00
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2. Niche Fittings for Orca - in Ships and Modules [original thread]
If it is not heavily gate-camped I usually use a scout or two (one ahead, one behind) and fit the Orca with a MWD (needs a low slot PG module to fit it). MWD+Warp = guaranteed 10s warp from a gate for the Orca which is nice. Alternately, make on...
- by Nairuhk - at 2011.06.10 09:58:00
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3. Niche Fittings for Orca - in Ships and Modules [original thread]
When there are hostile gate-camps, and I have a very large volume to move I use Black Frog - fixed fee 45m isk lowsec to hisec. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1443833 I've used them twice now, and been very satisfied. ...
- by Nairuhk - at 2011.06.10 09:51:00
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4. New Dev Blog: Buddy Program Experiment - PLEX for Buddy Reward - in EVE Information Portal [original thread]
Originally by: Rasz Lin good job creating 10 free alt accounts per month, this will boost your subscription numbers without boosting profit, good for cooking books i suppose. Trial accounts are not included in Subscription numbers (see...
- by Nairuhk - at 2011.05.18 11:08:00
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5. New Dev Blog: Buddy Program Experiment - PLEX for Buddy Reward - in EVE Information Portal [original thread]
It is normal practice when creating alts to Buddy Program yourself, then start a subscription. I have done this several times. Why should it make any difference whether the new subscription is me, my partner, my schizophrenic alter ego, or my po...
- by Nairuhk - at 2011.05.18 11:04:00
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6. How do I find a specific NPC Corp? - in Science and Industry [original thread]
Edited by: Nairuhk on 12/05/2011 13:03:35 Edited by: Nairuhk on 12/05/2011 13:02:44 Edited by: Nairuhk on 12/05/2011 13:01:35 Useful links: http://agents.eve-commander.com/ http://games.chruker.dk/eve_online/blueprint_homeworlds.php N...
- by Nairuhk - at 2011.05.12 13:01:00
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7. PI: 1 planet chains vs. planet roles. - in Science and Industry [original thread]
Yes. Incoming and outgoing routes are independant. One outgoing route can route any and all material from incoming routes of the same type. Regards, Nairuhk
- by Nairuhk - at 2011.04.24 11:58:00
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8. Hulk-hours in grav exploration sites? - in Science and Industry [original thread]
I fairly regularly found "Large Kernite and Omber" sites in hi-sec Kor-Azor and hi-sec Khanid (even in 0.7 and 0.8). These are massive and took multiple Hulk pilots a day or two to empty, probably 50+ man-hours of mining, can't recall exact figu...
- by Nairuhk - at 2011.04.08 12:29:00
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9. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
1) I really hate that I can't see what is in my Customs Office hangar without flying to it. I can see what PI resources I have in the station, and I can see what is on the planet, but if I have offloaded anything to the Customs Office it is invisi...
- by Nairuhk - at 2011.02.11 17:27:00
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10. Planet depletion going faster then pre PI change? - in Science and Industry [original thread]
I am getting the same levels of production as before the changes. I like the new system, it now requires thought, planning and logistical ability. It is enjoyable. Before it was enjoyable setting it up, but 3 weeks later the click-fest was drivin...
- by Nairuhk - at 2011.02.01 15:10:00
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11. My solution to the P0 -> P1 part of PI - in Science and Industry [original thread]
I am finding that re-siting my colony to a point which is central to many broad hotpsots of two different resources seems to be the best option (as opposed to near one super hotspot). Spreading the 10 heads between the hotspots reduces depletion,...
- by Nairuhk - at 2011.01.31 17:34:00
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12. Implants& Hardwiring - in Science and Industry [original thread]
http://wiki.eveonline.com/en/wiki/Skill_Hardwiring
- by Nairuhk - at 2011.01.28 13:37:00
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13. Implants& Hardwiring - in Science and Industry [original thread]
http://www.eve-wiki.net/index.php?title=Hardwiring
- by Nairuhk - at 2011.01.28 13:34:00
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14. Maths in PI not adding up? - in Science and Industry [original thread]
The routing figures are incorrect, and it is listed as a known issue in the list in the 1.1.0 Issues thread. CCP Omen also made a small reference to "some yield/routing figures being off" during the online Dev Blog last night. Unfortunately ther...
- by Nairuhk - at 2011.01.25 09:38:00
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15. The missing PI mechanic - Request to the Devs - in Science and Industry [original thread]
ECU cost = 45,000 isk Link cost change = 0 isk i.e. It already costs next to nothing to move all your extractor heads. The only issue is where you site your launchpad and how close it is to multiple hostspots. We all placed our launchpads near t...
- by Nairuhk - at 2011.01.24 12:47:00
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16. PI extraction and routing amounts are not correct - CCP know it! - in Science and Industry [original thread]
For everyone posting about PI extraction and routing amounts: CCP list it already under Incursion 1.1.0 known issues: - PI extraction and routing amounts are not correct http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1450535 So expec...
- by Nairuhk - at 2011.01.24 11:16:00
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17. PI: What causes this error? - in Science and Industry [original thread]
This is a standard error message. It means you are sending more resources than the link can handle, hover over the route and it will show 208% or whatever in red. Upgrade the link until this is less than 100%. This hasn't actually changed, it jus...
- by Nairuhk - at 2011.01.24 11:08:00
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18. A total letdown of new PI - in Science and Industry [original thread]
A hint: As well as having a large area coverered by the ECU you can also move the ECU itself. Cost 45,000 isk - ie almost nothing. Same cost as one original Extractor, but you get to move all 10 heads. So: Don't place your new storage/lauchpads ...
- by Nairuhk - at 2011.01.24 11:03:00
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19. Stopping and restarting PI extractors to improve yield - in Science and Industry [original thread]
Read the bit about "Nuggets" and consider why your super-hotspots are depleting so quickly....
- by Nairuhk - at 2011.01.21 23:08:00
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20. Level headed thoughts on PI - in Science and Industry [original thread]
The increased PG is by design - it is optimised to work with as few ECUs as possible. 1 ECU Colony extracts loads, 2 ECUs a bit less, 3 ECUs is barely possible and 4 ECUs is not possible - which makes Robotics on a single planet impossible (unles...
- by Nairuhk - at 2011.01.19 16:06:00
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