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21. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Why does my alliance have BS doctrines fits? I don't know, although I suspect it is to drop them through a titan bridge. Do you go on roams in BS and BCs? Is your BS doctrine in Machs? Do you actually fly the BS doctrine....
- by Maraner - at 2016.08.18 03:39:03
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22. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
I understand that you can use rigs and implants to up the AU of ships. The issue is why do BS and BC have to sacrifice so much to still be left behind by most other ship types in the game. I believe that the AU changes played a significant role i...
- by Maraner - at 2016.08.18 03:07:43
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23. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: No, bombers reduced the large number of battleships roaming about. If you want to bring a BS around quickly, find a w-space connection to do it. In low sec? perhaps in 0.0 where bombing runs are a thing. I think CCP hav...
- by Maraner - at 2016.08.16 22:54:45
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24. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
My point is that when we have to travel for content the time taken reduces our options to find something (someone) to engage with. Following the 3.0AU nerf the roams that I led went no where near as far in the same period of time. This is the cru...
- by Maraner - at 2016.08.16 05:04:21
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25. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Thanks for the input and the positive criticism, it is most welcome. My main concern is the time it takes to travel 20-30 jumps in subcaps particularly the larger older T1 ships in the game, namely the BC and BS class. There used to be large nu...
- by Maraner - at 2016.08.16 04:41:05
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26. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: jiujitsutou wrote: Kenrailae wrote: You mean before Phoebe and capitals being able to use gates, right? also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense. caps...
- by Maraner - at 2016.08.16 01:15:48
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27. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Warp rigged ascendancy bowhead with warp speed lows get 6.2 au/s, the landing caps at 6. I don't see a problem. As for freighters you can get them over 3 too. Deal with it some ships are naturally slow. No ships are 'n...
- by Maraner - at 2016.08.15 23:49:09
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28. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: If I can figure out how to get a Megathron to run around like an assault frigate you can get a BS to warp at 3 au/sec. With a tank? ******. Did you read the full post?
- by Maraner - at 2016.08.15 23:45:57
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29. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Can I get a Dev comment on this please? Who was it that thought flying around at less than 3.0AU is immersive or rewarding in any form? I believe most of the player base had no problem with smaller tackle ships and cruiser size hulls warping aro...
- by Maraner - at 2016.08.15 23:16:01
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30. Every year, there are less users playing, why?? - in EVE General Discussion [original thread]
How is it that we can routinely have these large threads that rack up thousands of view and posts without a Dev commenting. I suppose there is nothing in it for them, are they going to sit and argue that the game is not in trouble? Would be refre...
- by Maraner - at 2016.08.15 22:53:20
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31. Motion sickness toggle. - in Player Features and Ideas Discussion [original thread]
agree, toggle off button please
- by Maraner - at 2016.07.05 23:20:20
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32. The last patch is a disgrace for any developer - in Player Features and Ideas Discussion [original thread]
Dude! Unless the new lighting engine somehow causes cancer I think the lead line for this thread is more than just a bit over the top. I love the new lighting effect. I don't know if you can edit a thread title, but I would suggest: "OCD indi...
- by Maraner - at 2016.07.05 23:17:26
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33. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Fit them for speed and they don't get left behind to rust. Defeats the point of flying a BS if you need to give up rig slots and low slots to keep up. No other class of ships has to give up the same amount of EHP just to ...
- by Maraner - at 2016.07.03 22:23:15
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34. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Thanks for all of the replies. Agree the T3 needs a nerf, I'm sure will happen in all due time. But in regards to Battleships, the class did suffer post the warp speed nerf, I know that the alliance I was in stopped using them to the same degree...
- by Maraner - at 2016.07.03 22:19:44
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35. New Station interiors - in Player Features and Ideas Discussion [original thread]
Hi, Just wanted to say how much I like the new station interiors and the signs of life. It would be cool to see signs of life in the docking area, ships getting repaired, freighters getting loaded etc etc. Would be also be cool to see people w...
- by Maraner - at 2016.06.30 03:25:39
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36. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Please return BS to 3.0 AU warp speed. I had a near essay written on this and why it is a good idea, but I think the easier question to ask is why cannot the T1 BS and BC's be allowed to keep up with each other and warp around at 3.0 AU. Not exa...
- by Maraner - at 2016.06.30 03:20:37
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37. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
whoop de do. Thanks fer throwing us a fricken bone Fozzie. I have been waiting for a rebalance on blops for a few years now. After you tieracided half the mods in the game recently fitting one of these billion isk ships has become quite the chal...
- by Maraner - at 2016.03.21 23:19:23
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38. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
DrysonBennington wrote: Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid? Hey Dryson. Bokonnon asked me to say hello. Plus you could use the camera to nav...
- by Maraner - at 2016.03.10 23:43:16
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39. March release - New Camera Feedback - in EVE Information Portal [original thread]
Still don't like it. Death to all things new (joke) Seriously please leave the old camera in as an option, I have tried the new but do prefer the old. Its nice that CCP put all this effort into the camera and I am sure that it will make lots of ...
- by Maraner - at 2016.03.10 21:10:58
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40. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
Tried it for the last week or so. Feel constrained by it to be honest. Prefer the default setting, by all means add the First person etc, but retain the current camera as the default please. I suspect there weill some unhappy folks if the defaul...
- by Maraner - at 2016.02.24 22:54:30
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