Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Captain Campion
Synergy. Imperial Republic Of the North
20
|
Posted - 2016.02.19 22:38:56 -
[271] - Quote
I'm holding V and clicking where I want to scan, and nothing happens - am I missing something? |
Nicola Romanoff
Reasonable People Of Sound Mind
27
|
Posted - 2016.02.19 22:47:42 -
[272] - Quote
OK, so I have turned on offset interface with camera, ship speed offset, dynamic field of view and advanced camera menu, camera speed set to 3, so I click on a pos array i am orbiting
I have 2 camera icons on my seelcted item, track and look, if I hit track it shows the array which is fine, if I hit track again it doesnt cancel it and go back to my ship, to get back to my ship i have to click look at and then cancel look at, why the sodding around to get back to my ship? |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.21 16:39:04 -
[273] - Quote
Once again DSCANing with the new camera is UNWORKABLE. If you have center tracking on, selecting another item in your overview should center the camera on the thing you just selected. Having to press 'c' twice to get the camera to focus on your focus is super annoying and makes it much harder to be a fleet scout. |
Jaantrag
42
|
Posted - 2016.02.21 17:17:13 -
[274] - Quote
look at and track should be moved little lower in the right click menu for the autopilot route .. kinda used with right click - jump for some reason as select and click the jump icon in selected item windows always isisnt the fastest ... and sometimes the next system is pre-selected after jumping thro gate and sometime its not ..
http://screencast.com/t/dX9mqOfyGrDo
or could add another tweaking option for all of us and let us customize the right click menu :) |
Sobaan Tali
Caldari Quick Reaction Force
818
|
Posted - 2016.02.21 21:09:17 -
[275] - Quote
Really would love a more traditional tracking camera than what is currently on the beta camera mode. I know you guys love the idea of making Eve look cool and all, but it really kind of makes using the tracking cam pretty functionally useless if I'm, well you know, playing the game instead of filming for a movie. I can't move where the tracking cam keeps the center of focus on screen and I have to literally zoom in until my cam is up my ship's ass before it's fully on screen. This might make things look better on a Youtube channel or Twitch, but it sucks for us players.
PS: and for Aura's sake, please add a toggle for that infuriating camera deceleration effect. That and please add the ability to free-pan the cam with right-click-and-drag.
There's cake and pizza in it for you guys if you do ... http://i.imgur.com/jCZWnOB.gif
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Genesis Dextius
Redhogs Circle-Of-Two
0
|
Posted - 2016.02.21 21:17:10 -
[276] - Quote
Quote:This new camera system is awesome! Love the scrolling and different view options.
However the only concern I have with it (and the ONLY reason why I opt'd out of the new camera) is due to the lack of automatic tracking.
I like to be able to click on something in overview and then the camera moves in line it to the position I have it configured at. Great for getting my bearings in large fleet fights. Don't get me wrong, for certain engagements I like to turn it off but it is all with one toggle button.
It would be nice to simply introduce a toggle button (exactly like the old camera) to turn auto-tracking on and off. None of this button stuff (even if I had to remap the button to one key: not worth it).
Nevermind I'm a silly person. The toggle for auto-tracking is right-clicking the orbit view icon. |
Panda Solette
Licence To Kill Mercenary Coalition
0
|
Posted - 2016.02.21 23:30:14 -
[277] - Quote
The new camera does not seem smooth when spinning or zooming in and out. It has this horrible sort of lag where it keeps going for a bit as it slows down. Can this please be made more precise, when I stop spinning or zooming I want me camera to stop then, not half a second later.
And please get rid of those sounds that are made when entering tactical or first person camera. Is there another option to turn them off?
Would it not be possible to leave the current camera view in for those that prefer it? |
Vic Jefferson
Stimulus Rote Kapelle
903
|
Posted - 2016.02.24 02:53:51 -
[278] - Quote
Please retain an option to keep the old camera in. The new one is nauseating, distracting, and completely useless.
Vote Vic Jefferson for CSM XI
|
Hra Neuvosto
FinFleet Northern Coalition.
364
|
Posted - 2016.02.24 20:54:06 -
[279] - Quote
I liked it for a while but had to change back to old camera because in a big fight it started spazzing out (moving side to side rapidly) to the point where I couldn't look around or wrangle it under control.
Also the old camera is more responsive especially close up. It is as of right now superior to this new one.
+ the FOV effects -responsiveness |
Maraner
The Executioners Shadow Cartel
346
|
Posted - 2016.02.24 22:54:30 -
[280] - Quote
Tried it for the last week or so. Feel constrained by it to be honest.
Prefer the default setting, by all means add the First person etc, but retain the current camera as the default please.
I suspect there weill some unhappy folks if the default setting does not stay in the game as an option.. however given CCPs 'throw out the old for the new' I have to say this is a bit worrying. |
|
Demica Diaz
SE-1
238
|
Posted - 2016.02.25 08:49:06 -
[281] - Quote
New cam system needs FOV indicator. When using Alt+scroll up/down it would be nice to see what FOV you have and would be much better if you could "lock" that FOV. Atm it resets to default which is very annoying. |
Placeholdering Mcgee
Imperial Academy Amarr Empire
0
|
Posted - 2016.02.25 23:55:03 -
[282] - Quote
In "Tactical Camera" mode with the "Tactical Overlay" disabled, there needs to be a stronger indicator of where my ship is (blue brackets, or something similar) |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.26 00:50:40 -
[283] - Quote
Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. This is really important for fleet scouts and currently exists in the old camera. Please maintain feature parity and put this into the new camera |
Balaur Venatores
Nordului Chapters.
9
|
Posted - 2016.02.26 12:26:40 -
[284] - Quote
Zarek RedHill wrote:Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. Shift-C to toggle auto-tracking for orbit camera. |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.27 01:41:53 -
[285] - Quote
Balaur Venatores wrote:Zarek RedHill wrote:Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. Shift-C to toggle auto-tracking for orbit camera.
I love you. -Z |
Ja'ffar
Terra Nanotech Yulai Federation
3
|
Posted - 2016.02.27 12:15:59 -
[286] - Quote
Don't got the time to read through all of the posts and treads, so this is maybe already mentined, but: Since the grids were enlarged massively couldn't you adjust the zoom-out level according? And no, the view-at feature isn't an alternative. It would realy be awsome to zoom out at about 1-3k km so you can see also ships that are far away now. And also now you (maybe) got bookmarks that are quite far away from an object/you and those are realy boring to catch since you have to rotate the camera in the direction of the bookmark now to be able to click it in space...sometimes it's a p.i.t.a. ..sry for this expression -.-
Would be realy awsome to have that in near future.
Best J |
Onzo Uisen
Un.Reasonable
0
|
Posted - 2016.03.02 05:49:22 -
[287] - Quote
CCP please put in either enough camera controls or a "classic cam" all in one option under the new camera that lets it work in exactly, exactly, EXACTLY the same way on the user's end as the old camera. Pan, zoom, rotation speed, low camera inertia, field of view, and no mandatory zoom button that takes up overview real estate and turns into a PVP suicide button when accidentally pressed, the works. The writing's on the wall and we all know sooner or later you're going to stop maintaining the old code, but when it come to right click pan, right/left click zoom, granular mouse wheel zoom, camera rotation inertia, field of view and so on, some of us actually use the old features every day and need them to work the way they do for a good reason.
Every time you "fix" something that wasn't broken to the point of breaking it, and then turn TQ into one giant beta server for said half cooked features, you're making the game more and more unpleasant to play for many of your oldest and most loyal customers to date. From the form over function new starmap and system probing map, to messing with the minimum distance and display time in dscan, to now this, every such change you make that ends up wiping out an old feature or making a previously easy task harder to do is a reminder that I really could be spending my time and effort elsewhere, rather than being perpetually frustrated over what is ultimately a voluntary leisure activity.
Updated easier to maintain code is good. New features are good. Updated code that ends up wiping out old functionality is double plus ungood. This isn' Facebook. Designing under a "move fast and break things" paradigm ends up losing you your most valuable customers, and at the end of the day I'm more sad than angry that this state of affairs seems to have become the new normal. |
Shank Ronuken
AQUILA INC Verge of Collapse
16
|
Posted - 2016.03.02 10:18:17 -
[288] - Quote
The tracking function on the new camera is completely useless. (Shift + C to enable)
It is way too "cinematic" and is quite disorientating and not useful. It needs to behave in the SAME manner as it did on the old camera.
It looks quite pretty however in PVP it's simply not functional/useful because of how it moves/zooms etc |
Mil Hegirin
Gingertar
6
|
Posted - 2016.03.03 02:29:52 -
[289] - Quote
3 more things:
"Look at" and "track" are above the "Jump through stargate" button in the Route tab There is no obvious way to refocus on my own ship using the tactical camera. The most direct route I've found is to look at another ship using the radial menu, then cancel that. Also the warp tunnels are going sideways using the tactical camera |
Rain6637
GoonWaffe Goonswarm Federation
33427
|
Posted - 2016.03.03 09:25:22 -
[290] - Quote
I have a key bound to Alt+1 to reset the camera on my ship. Does that help you
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
|
Chino Saisima
Black Omega Security The OSS
1
|
Posted - 2016.03.03 10:53:21 -
[291] - Quote
I'm using the new camera now since its on TQ, and so far i was pretty happy with it. Not overly excited, but still happy. Yesterday we went into Haikonen when there was the fight between Lowsec Voltron and CFC, when we entered system local was at ~1000, no tidi (yay!).
As soon as we landed on grid and actually wanted to fight stuff, my camera view started rotating and shaking unctrontrollably (imagine you left-click and then rage your mouse over your desk). Switching between camera perspectives was the only way to stop it, but as soon as i wanted to move the camera the shaking started again. Absolutely unplayable.
I then switched to the old camera, which resulted in a drop from 60fps to 22fps (wtf?). It then was at least "playable", but not very enjoyable. I missed filing a bug report, sorry for that.
Besides that the cam worked fine so far. |
Giacomo Carissimi
ElitistOps Pandemic Legion
9
|
Posted - 2016.03.05 17:49:45 -
[292] - Quote
Please let me unbind CTRL+Scroll from changing the field of view. It's highly annoying. |
Mr Duffo
Kingsmen
157
|
Posted - 2016.03.06 14:43:05 -
[293] - Quote
I dont understand why there is FOV thingy. It makes background really ugly when you zoom in and doesn't serve any purpose |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
|
Posted - 2016.03.09 12:52:07 -
[294] - Quote
You put it back into Opt-Out for the patch, so I'm gonna give another complaint post about the camera.
1)Vertical Camera movement speed is still halved, and it's still as ridiculous as it was from the get go. Put it back to equal X and Y Axes. As it is, the vertical feels too slow, and the slowness of the vertical is making the horizontal feel much too twitchy.
2) "Look At" takes too long to finish getting to the target, and getting back from the target, and freezes the camera/zoom while moving the camera. Terrible for PVP when moving the camera in and out between you and your target,
3) Zoom is still too fast. A twitch of my finger on the mousewheel and I'm 5000km from my ship.
4) As a lot of people have complained about, I don't like the cracking camera being a selectable thing, rather than a toggle.
There are things I like about the new camera, but these are the things I still hate about it. |
Kirzath
Concordiat Spaceship Samurai
4
|
Posted - 2016.03.09 17:52:01 -
[295] - Quote
Same gripes which haven't been fixed:
The x-axis has a different camera spin speed than the y-axis. This is awful and needs to be reverted back to old camera behavior. Minor gripe, the rapid speed at which the camera centers when jumping using a gate is still rather disorienting. Not sure why this was changed vs the old camera.
Things that are now way better: The "auto-tracking" mode obsoletes the old tracking camera functionality and is very usable. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
21
|
Posted - 2016.03.10 09:07:05 -
[296] - Quote
Before I start ranting about the new camera
the last thing I have to say about the old camera
tactical overlay
its kinda mandatory
but its nicer to have it turned off
why?
because when it is turned on its a giant opaque filter
I don't want to view eve through a **** colored lens but you make me
Please add a toggle to turn off the shading/opaque/**** filter |
DrysonBennington
Eagle's Talon's
270
|
Posted - 2016.03.10 19:37:03 -
[297] - Quote
Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid? |
Maraner
The Executioners Shadow Cartel
347
|
Posted - 2016.03.10 23:43:16 -
[298] - Quote
DrysonBennington wrote:Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid?
Hey Dryson.
Bokonnon asked me to say hello. Plus you could use the camera to navigate through the tangled web of intrigue..... get it?
|
Ound
Draft Skunk
14
|
Posted - 2016.03.28 22:57:54 -
[299] - Quote
Not sure if this has been posted, but would it be possible to get back the ability to change zoom level on Tactical view for PIVOT ? It seems that whenever you deatch camera its pivot point is set like 5km away from the camera and it's really frustrating to rotate around the battlefield. |
Morgane Drake
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2016.03.30 15:31:11 -
[300] - Quote
hi all!
little problem with the camera for me =
in orbit mode, wenn i warpout, sometimes the camera its "flashing" ( stroboscope style) and i need click my ships or other for stop thats, im not epileptik but thats realy not fun if after warp i found a enemy ...
thats a wrong setup of me? or a bug? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |