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1. L2-3 blitz machine for high skilled char - in Ships and Modules [original thread]
Something that locks resonably fast, can project damage to the entire grid from warp in and move about at non-snail pace. This will pop frig and cruiser rats faster than it can lock, all the way out to lock range (73 km). Token tank through in fo...
- by Lucifien - at 2010.11.03 20:43:00
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2. Myrmidon fit for lvl 3s? - in Ships and Modules [original thread]
Edited by: Lucifien on 06/01/2010 10:18:57 Highs 6x 250mm Prototype Gauss Gun I Mid 1x 10mn Afterburner I (may have fitting issues with T2) 2X Large Shield Extender II 1X Invulnerability Field II 1X Omnidirectional Tracking Link I Lows 3x M...
- by Lucifien - at 2010.01.06 10:18:00
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3. Sentry drones vs Frigs - in Ships and Modules [original thread]
Garde IIs with 1-2 omnis track about as well as medium rails (better than 250mm, a litte slower than 200mm). They'll have issues with close orbiting frigs, but frigs on close approach and orbiting cruisers go down fast. You'll want to scoop your ...
- by Lucifien - at 2009.12.15 10:56:00
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4. EFT DPS/Volley vs Eve DPS/Volley - in Ships and Modules [original thread]
"Normal" hits are evenly distributed from 0.5x to 1.5x the gun's nominal damage and you have a 1% chance of a wreaking hit, dealing 3x damage. So assuming optimal range and no tracking, you get 103% of your "EFT dps" on average and volleys can va...
- by Lucifien - at 2009.12.12 20:54:00
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5. Pod Types... - in Ships and Modules [original thread]
Originally by: Jagga Spikes that is pretty weak story. having a blueprints and being able to build stuff equals knowing how things work. unless Jove actually supply blackboxes. Not really. It's perfectly possible to assemble something ...
- by Lucifien - at 2009.12.12 13:03:00
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6. Cyclone or Hurricane for lvl3s? - in Ships and Modules [original thread]
Edited by: Lucifien on 16/11/2009 15:28:43 Originally by: Rothkeen Jormungand Oh i will and thanks... But does the Target painter you have on also helps the artys? Thought the targetpainter only helps missilse. It helps everything in...
- by Lucifien - at 2009.11.16 15:28:00
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7. Hurricane fit for level 3 missions - in Ships and Modules [original thread]
[Hurricane, StandingGrinder] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II 10MN Afterburner II Medium Shield Booster II Ballistic Deflection Field I Heat Dissipation Field I ...
- by Lucifien - at 2009.11.06 08:55:00
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8. Cap stability- is it really all that? - in Ships and Modules [original thread]
You need about 1000dps combined tank and gank, distribution is up to you. Being cap stable is irrelevant to me, cap regen and rep/cap is marginally more interesting, but nowhere near as interesting as more dps.
- by Lucifien - at 2009.11.03 08:51:00
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9. the mighty thrasher - in Ships and Modules [original thread]
Originally by: Rahjadan Shardur the thrasher has the better tracking bonus (10% as oposed to 7.5%), so if you (the thrasher) can't hit him (any frig even ceptor) he can't hit you. A frig will always hit an equivalent dessie better than...
- by Lucifien - at 2009.10.21 14:30:00
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10. RF EMP or RF Fusion? - in Ships and Modules [original thread]
Edited by: Lucifien on 19/10/2009 12:24:56 Optimal modifiers has hardly any effect with AC's, the difference of optimal or optimal + 600m (of 5000m max) is very, very small. RF EMP is a good "one size fits all", but the EM/Exp damage split ma...
- by Lucifien - at 2009.10.19 12:20:00
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11. Effective DPS of drones in orbit - in Ships and Modules [original thread]
Edited by: Lucifien on 14/10/2009 17:51:20 Originally by: Saietor Blackgreen What is effective DPS of a light drone VS frigate in orbit? Medium vs cruiser? Heavy vs BS? I mean, tracking wise. Drones are affected by tracking calculatio...
- by Lucifien - at 2009.10.14 17:50:00
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12. Minmatar worth it? - in Ships and Modules [original thread]
Originally by: NoNah Can someone explain what's bad about the maelstrom and phoon? Or are the stay away from matari bs only referring to blobs? Mealstrom is like a Caldari battleship with projectiles. It doesn't really fit well in the M...
- by Lucifien - at 2009.10.14 08:28:00
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13. Something is wrong with diplomacy skill. - in Player Features and Ideas Discussion [original thread]
Connections applies to corps that have positive base standings towards you. Diplomacy applies to corps that have negative base standings towards you. If your Diplomacy skill is higher than you Connections skill, then you'll have a higher effectiv...
- by Lucifien - at 2009.10.13 15:25:00
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14. Meta 4 = Meta 6 for Synthetic&Local Hull Conversion InertStab - in Ships and Modules [original thread]
Originally by: Alt Tabbed What are the fitting requirements? There aren't any.
- by Lucifien - at 2009.10.09 11:04:00
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15. Thorax vs. Rupture : A question. - in Ships and Modules [original thread]
Edited by: Lucifien on 07/10/2009 19:43:36 Thorax needs a bit of luck no matter how the Rupture is fitted. Either get a warpin at point blank and/or get lucky with ECM drones and a well timed MWD overheat. Otherwise it'll just loose the tank&g...
- by Lucifien - at 2009.10.07 19:42:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc So people can't really understand how ungrouped guns avoid overkill?? It's kinda hard to understand when grouping is alteady stupid for that same reason and anyone who's thought about it already have them un...
- by Lucifien - at 2009.10.05 15:55:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Tiger's Spirit Man 1 gun can kill a frig without change. I need to make 6x1 group ? /sarcasm off But a full group can't kill a cruiser. So nothing changes just use your brain. 1 volley from a 1200mm Measlstrom (3x republ...
- by Lucifien - at 2009.10.05 14:57:00
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18. Target Painter or Drone Nav Comp - in Ships and Modules [original thread]
The problem with the target painter isn't it's bonus (its pretty good, isolated). It's that any target where that bonus is most useful will pop way before the cycle is over, so you'll either be holding back shots or shooting in between cycles, not...
- by Lucifien - at 2009.10.05 08:35:00
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19. Maelstrom Lvl 4s - in Ships and Modules [original thread]
Republic Fleet ammo is usable and probably profitable with the low RoF on 1400mms, a stack of 5000 cost a few milloin and will last many missions, its worth the 20% extra gun dps. Id also drop the DC for another TE or gyro and consider getting an...
- by Lucifien - at 2009.09.29 12:31:00
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20. Accuracy Falloff - in Ships and Modules [original thread]
Edited by: Lucifien on 27/09/2009 11:51:37 Originally by: Roland Deschaines Hijacking this thread to ask for confirmation that tracking, contrary to range, does NOT affect hit quality. Both falloff and tracking affect chance to hit,...
- by Lucifien - at 2009.09.27 11:49:00
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