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1. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Tsukino Stareine wrote: Imicus has 4 mids, helios has 5 My bad, forgot they changed it.
- by Kahns - at 2013.06.16 03:15:00
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2. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Jim Nightingale wrote: Coverts Ops ship is cheaper and far better in every way if you fit a cargo scanner. EDIT: Or is stealth bring your kitchen-sink-fitted Gnosis to low/null for me to shoot at thread? In which case, carry on. A little of...
- by Kahns - at 2013.06.16 03:03:00
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3. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Tsukino Stareine wrote: would rather just stick some cargo extenders in the lows of an imicus than run around in a gnosis still Fair enough, although there goes all your lows and you're not going to get anywhere close to 900. Plus you have ...
- by Kahns - at 2013.06.16 02:59:00
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4. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Tsukino Stareine wrote: you know how much the loot takes up in cargo space? Iirc it is minuscule and 900m3 is usually overkill for exploration. I don't have specific numbers. Some of it is big and worthless and I eject that but even the smal...
- by Kahns - at 2013.06.16 02:49:00
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5. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Not doing combat sites in it, that would be suicidal. Radar/archeology sites only. I understand the alternative is cov ops or scanning frigate, but a probe can hold 320 m3, a cheetah can only hold 200 m3. A Gnosis can hold 900 m3. With the module...
- by Kahns - at 2013.06.16 02:39:00
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6. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Hi all. Just to introduce myself, I enjoy exploration and pvp, particularly small gang. I'm still relatively new, so feel free to criticize me to high hell. But I think some people might enjoy discussing the ship everyone has and no-one uses. Th...
- by Kahns - at 2013.06.15 23:16:00
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7. Rate the patch - in EVE General Discussion [original thread]
Kalpel wrote: I'll stick around for a few and see if CCP comes to their senses, if not, well then it's beed a good run and I'll be moving on Better luck elsewhere! P.S. Do you own any POSes and where are they?
- by Kahns - at 2013.06.05 13:24:00
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8. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Naomi Hale wrote: I am now sure of my earlier assumption ( here ). We are hacking/overriding airlocks and access ports. This makes the entire system far more enjoyable and realistic to me now. Removing the jettison mechanic would remove the fee...
- by Kahns - at 2013.06.03 20:55:00
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9. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: Thanks, I just went through and tallied up the responses in the past five pages to see what the spread was of people recounting their feelings towards this feature. I counted posts that talked about the scattering specifical...
- by Kahns - at 2013.05.31 21:37:00
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10. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sheena Tzash wrote: The troll: Sit near a hacking site cloaked and wait for someone to hack the site for you. At the loot is released, uncloak and click away. Since you don't need to lock the container to loot it you don't need to worry about ...
- by Kahns - at 2013.05.30 19:48:00
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11. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Prime wrote: So for the scattering mechanism we've reduced the speed that the cans eject out at. It'll make chasing them almost unneeded. Thanks for listening to us guys! I really think this will fix a vast number of the things I was c...
- by Kahns - at 2013.05.30 19:35:00
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12. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Naomi Hale wrote: If, in a months time, we see a mass exodus of players from the game because of these features then feel free to send me an 'I told you so' eve-mail. You loooooooove the strawman arguments
- by Kahns - at 2013.05.28 22:12:00
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13. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: I just want to apologise as people seem to have misunderstood my previous post. I was not agreeing that we should ignore feedback and that wasn't what the poster I was quoting meant either. I was agreeing that we were not di...
- by Kahns - at 2013.05.28 22:10:00
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14. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Naomi Hale wrote: People outside this thread still seem upbeat about it, Massively Seriously... you know it's great and people love it because of a preview?
- by Kahns - at 2013.05.28 21:48:00
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15. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Naomi Hale wrote: Anyway, it's only a week now, so asking for a radical change to happen in that time seems unfair. Fixing this doesn't require radical change in a week. I don't think anyone is suggesting that. Things CCP could do, off the t...
- by Kahns - at 2013.05.28 21:43:00
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16. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it? Sure... It's really unresponsive. There's no feedback for when you've got one locked up and it will tractor,...
- by Kahns - at 2013.05.28 16:44:00
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17. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: Indeedy, I just want to make sure we have the main complaints noted so that we've not dropped the ball on user feedback. I gotta say, after taking the time to test this and give feedback, this is pretty disheartening. I...
- by Kahns - at 2013.05.28 16:03:00
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18. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I would echo some comments/complaints and add some of my own. Sorry if this is kind of long. My biggest complaint is that radar and mag were already not great isk makers, and now they're set to be worse. Even with the newest version the average...
- by Kahns - at 2013.05.28 15:46:00
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