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1. O.R.E combat ships - in Player Features and Ideas Discussion [original thread]
Are the current ~200 t1/t2/t3 combat ships not enough? Surely you can pick a ship out of there that is sufficient to defend your miners. Your mother.
- by IcanhasyouStuff - at 2011.03.08 19:19:00
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2. SP bonus days!!! - in Player Features and Ideas Discussion [original thread]
Originally by: kralz i thought the remove jump gates was the worst idea i ever heard..i will keep watching this forum for good laughs...this idea tops all so far. worst idea of the day winner Are you sure? Have you seen the "remove MWDs...
- by IcanhasyouStuff - at 2011.01.14 02:50:00
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3. Interesting Tech II BC Idea from the Design Contest: Vagabonds - in Player Features and Ideas Discussion [original thread]
Originally by: Papa FireDance Originally by: Zilberfrid BC's with higher speed and smaller sig. Hmmm, you mean you wish to remove the only thing cruisers have over BC's? Not supported. Granted, you are correct, but at the sam...
- by IcanhasyouStuff - at 2010.12.31 03:45:00
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4. Minny Solo PVP BS? - in Ships and Modules [original thread]
Originally by: Jaina Sunspot If you want to solo a Minnie BS it is the Maelstrom. It's active tank is incredible. [Maelstrom, New Setup Tank the F**king Sun] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Co-Processor I Damage Cont...
- by IcanhasyouStuff - at 2010.12.23 02:20:00
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5. A Call for Pirate Bloggers - in My EVE [original thread]
Originally by: Jager Da Originally by: Solena Rain What a great idea, now we can learn about your wicked tactics, which systems you have infested and how to avoid plagues like you! THANKS! I'll save you the trouble of waiting ...
- by IcanhasyouStuff - at 2010.12.20 09:31:00
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6. Combat Recons vs Force Recons: rebalance ideas. - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon Originally by: IcanhasyouStuff Quote: Huginn: Remove 5% Missile Launcher Rate of Fire bonus, replace with 5% Stasis Webifier Velocity Reduction factor. -1 highslot, +1 lowslot. -1 missile hardpo...
- by IcanhasyouStuff - at 2010.12.19 00:43:00
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7. Combat Recons vs Force Recons: rebalance ideas. - in Player Features and Ideas Discussion [original thread]
Quote: Huginn: Remove 5% Missile Launcher Rate of Fire bonus, replace with 5% Stasis Webifier Velocity Reduction factor. -1 highslot, +1 lowslot. -1 missile hardpoint, +1 turret hardpoint. No thank you. It needs more dps, not less. +1 m...
- by IcanhasyouStuff - at 2010.12.18 19:57:00
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8. [WTS] Pith X-Type X-Large Shield Booster - in Sell Orders [original thread]
They are going for around 400-500mil atm. GL selling at 1.1b.
- by IcanhasyouStuff - at 2010.11.06 03:41:00
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9. Remove security loss in low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: OT Smithers Security loss in low sec DISCOURAGES PvP in the very place intended for it. 0.0 is not intended for PvP, but possession -- hence bubbles to deny access. If the goal is to have more people in low-sec, more PvP, ...
- by IcanhasyouStuff - at 2010.11.01 18:32:00
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10. More accurate killmails - in Player Features and Ideas Discussion [original thread]
Too much intel imo. Just add nearest celestial and make it so it usually displays the right damage and they'll be fine.
- by IcanhasyouStuff - at 2010.11.01 18:21:00
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11. Crazy Megathron fit, could it work? - in Ships and Modules [original thread]
[Megathron, Super duper] Heat Sink II Heat Sink II Heat Sink II Damage Control II Co-Processor II Co-Processor II Reactor Control Unit II X-Large Shield Booster II Invulnerability Field II Invulnerability Field II 'Plough' Heavy Capacitor Booster...
- by IcanhasyouStuff - at 2010.10.31 05:49:00
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12. 2 things I would like to see in EVE - in Player Features and Ideas Discussion [original thread]
IIRC #1 is coming next patch, and #2 I also want.
- by IcanhasyouStuff - at 2010.10.25 05:34:00
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13. Oneiros boost - remote sensor booster bonus - in Player Features and Ideas Discussion [original thread]
It would also make insta-locking gatecamps even easier.
- by IcanhasyouStuff - at 2010.10.23 20:52:00
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14. 745.2 hours... - in EVE General Discussion [original thread]
Originally by: Eugene Spencer I stopped tracking my game time on Xfire as it was scaring the crap outta me! QFT.
- by IcanhasyouStuff - at 2010.10.22 02:01:00
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15. Jump Capable Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Edited by: Alara IonStorm on 21/10/2010 22:21:46 20mil Skillpoint Carrier or JF Pilot You shouldn't be in a cap until you have like 40mil SP at least. Did you ever think there might be a reason why all...
- by IcanhasyouStuff - at 2010.10.22 01:03:00
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16. True Marauder. - in Player Features and Ideas Discussion [original thread]
Unless CCP radically change the game no ship will ever have 12 high slots. What is this about hard point sizes? And 6 drones why? Remember kids: don't smoke and post.
- by IcanhasyouStuff - at 2010.10.19 06:01:00
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17. CommandShips Vs. Tech III CommandShips - in Player Features and Ideas Discussion [original thread]
Originally by: NeoShocker But I do notice that some of the T3 subs isn't any better than stand alone ships, like Logistics and ECM warfare, but its much superior against CS due of the 5% FIXED bonus, no links specific bonus restricted (CS...
- by IcanhasyouStuff - at 2010.10.18 01:29:00
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18. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Originally by: Baneken Edited by: Baneken on 16/10/2010 07:27:20 If you look at the NYXs description it exclusively says extra fighters/fighter bombers per lvl , you can always fit 5x drone control units but last time I checked no san...
- by IcanhasyouStuff - at 2010.10.16 07:34:00
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19. Stacking Penalty for Remote Sensor Boosting - in Player Features and Ideas Discussion [original thread]
I'd be all for insta-locking gatecamps getting a nerf.
- by IcanhasyouStuff - at 2010.10.14 02:55:00
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20. Covert Ops and small anticap craft - in Player Features and Ideas Discussion [original thread]
Originally by: Thufir Hawaat Originally by: IcanhasyouStuff Yeah giving a covert ops destroyer weapons that do ~90,000 alpha and 5000 dps is very balanced. /not signed And You already calculated everything? I told before that e...
- by IcanhasyouStuff - at 2010.10.11 19:47:00
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