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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate Hellcore, thanks.
- by Hellcore - at 2013.08.13 19:07:00
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2. Sticky:Buckingham: Requests for account reactivation - in Test Server Feedback [original thread]
Hellcore please.
- by Hellcore - at 2012.10.06 22:18:00
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3. How should ECM work? - in Test Server Feedback [original thread]
Murina, you couldn't cut your way out of a paper bag let alone a decent argument. Improvment of systems does not mean "buffing" them, fixes can and often are changes to the ways things work, not just the values they work upon. Since you're not int...
- by Hellcore - at 2009.04.28 03:27:00
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4. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Murina Many ppl use blinkered views to avoid inconvienient facts that do not fit with their already decided upon goals. Originally by: Etho Demerzel To the whiners: ECM was just changed. It won`t change again soo...
- by Hellcore - at 2009.04.27 23:02:00
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5. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Murina The one with a natural diminishing return that was already worthless on non-bonused ships of course.... By "natural" you mean, unable to exhibit diminishing returns because the effect is absolute? As for worthles...
- by Hellcore - at 2009.04.27 21:52:00
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6. How should ECM work? - in Test Server Feedback [original thread]
Edited by: Hellcore on 27/04/2009 19:30:05 Originally by: Murina And as i said, ignoring Game play, game balance and ALL the other game effects that either counter or produce the EXACT same effect as the one you have chosen to sing...
- by Hellcore - at 2009.04.27 19:28:00
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7. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Murina Singling out ECM/ECMships is stupid when you consider that a the web, damp and TD ships can remove a players ability to do anything but die if the ships using them simply set a orbit outside the effected ships weapon ...
- by Hellcore - at 2009.04.27 16:15:00
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8. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Murina Check out those complaining, mostly solo or very small gang players who do not want to adjust their fits/tactics or who lose the occasional kill because of a player who was fitted in such a way that he gave himself p...
- by Hellcore - at 2009.04.27 14:47:00
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9. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Murina And who decides that these "Fundamental problems" actually exist?, if its the player base then ECM/ECM drones are fine because it was WAY down on the list with very few mentions on the top 3 "problem issues" posted wh...
- by Hellcore - at 2009.04.27 13:42:00
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10. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Murina Actually im more than aware of the differance between and the RELATIONSHIP between game balance, game effects and game play, in fact its yours and others need to ignore/disregard (as you clearly point out and i bold...
- by Hellcore - at 2009.04.27 13:36:00
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11. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Etho Demerzel Yes we are talking about ECM, which you seem to be unable to counter by your own words. As it is not the case for me and several people here, I must assume that the problem does not reside in ECM, but in you. ...
- by Hellcore - at 2009.04.27 13:20:00
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12. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Murina Or you could communicate it to your buddies who should be dealing with the ECM ship anyway...after all this is a team game. Your lack of comprehension of the reading kind makes it difficult for you to understand t...
- by Hellcore - at 2009.04.27 12:56:00
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13. Improved tracking system - in Test Server Feedback [original thread]
Originally by: chatgris I used to agree with you until I saw a friend of mine playing X3. There, he had a little ship against a massive ship, and he beat it by being so close that he actually flew between the turrets, much like star wars ...
- by Hellcore - at 2009.04.25 00:03:00
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14. How should ECM work? - in Test Server Feedback [original thread]
Edited by: Hellcore on 24/04/2009 23:50:38 Edited by: Hellcore on 24/04/2009 23:50:11 Originally by: Etho Demerzel Sure when you are locked down by an opposing gang and lack a gang of your own. In any other circumstance, those acti...
- by Hellcore - at 2009.04.24 23:49:00
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15. Improved tracking system - in Test Server Feedback [original thread]
My only major beef with the tracking system, ie not static value tweaking, is the range = 0 nonsense that still persists where a target ends up with (near?) infinite transversal. Could you please make it that there is a minimum value for range in ...
- by Hellcore - at 2009.04.24 23:35:00
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16. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Etho Demerzel So you both defend that no ship should ever be killed? Because there is no better way to disable a ship than blowing it. ECM does not even come close to this. A jammed ship can: - MWD out - Warp out - use Fo...
- by Hellcore - at 2009.04.24 23:28:00
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17. The 4 mid Deimos revisited - in Test Server Feedback [original thread]
Edited by: Hellcore on 24/04/2009 23:15:36 Thread is becoming hilarious. If you think a Deimos has more worth than a Brutix in anything other than being able to flee a camp then you are pretty deluded. I used to think a Brutix was horrible an...
- by Hellcore - at 2009.04.24 23:15:00
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18. How should ECM work? - in Test Server Feedback [original thread]
Originally by: Allen Ramses Ships should not be fully disabled under any circumstance. This. The reason is not some mathematical proof or some idea of game balance. It is the fact that the consequences of this effect are hugely deride...
- by Hellcore - at 2009.04.24 22:52:00
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19. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: The Constructerer Way to ignore all the other more pressing issues! Anyone who gets jammed by heavy Wasps should be dead anyway. Everyone has pretty much ignored the point of ECM *drones* not being the problem anyway....
- by Hellcore - at 2009.04.24 22:37:00
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20. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
The drones are just a symptom of an awful ECM mechanic that was made even worse by chance based mathematics. Being totally jammed out of your ability to even lock your target or fleet is a horrible mechanic that breaks the golden gameplay rule of...
- by Hellcore - at 2009.04.23 13:21:00
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