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21. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Sovereignty: with all the related mind numbing and tedious related issues (blobs, timezones & titans etc). 2) Active vs EHP/Buffer tanking: this basically comes down to active tanking being poor for PVP in almost every situation (even dreads a...
- by Hellcore - at 2009.04.17 15:25:00
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22. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please could you reactivate the accounts for characters Hellcore and Tamala please? TIA. --
- by Hellcore - at 2009.04.13 17:01:00
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23. From all of us, to all of you... - in EVE General Discussion [original thread]
Merry Christmas fellow interwebspaceship peoples.
- by Hellcore - at 2007.12.24 03:58:00
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24. Game Intro/Benchmark using the Trinity engine - in Player Features and Ideas Discussion [original thread]
Pretty much as per subject. A nice scripted game intro that could double up as a benchmark mode?
- by Hellcore - at 2007.12.02 03:44:00
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25. Trinity Benchmarks? - in Test Server Feedback [original thread]
Originally by: CCP Lingorm We do run internal benchmarks but as the final release has not been built yet we have no stats on the final performance. I will try to put something together and release it after the release of Trinity with more...
- by Hellcore - at 2007.12.02 03:42:00
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26. EVE: Trinity Deployment on Wed, 5 December to Commence at 0200 GMT - in EVE Information Portal [original thread]
Awesome
- by Hellcore - at 2007.11.28 17:34:00
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27. Only SM 3.0 Sucks Public Petition - in Test Server Feedback [original thread]
The problem is more likely to be that using SM2.0 would require much more simplified shaders due to the 96 instruction limit? Yes this can be worked around by using multiple passes but what is the point if it makes it run like treacle?
- by Hellcore - at 2007.11.28 13:48:00
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28. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Maybe the station or outpost itself should be the mechanism for deciding sovereignty? A mighty battle station in itself, able to be slowly chipped away at by an enemy force over at most 2 days, no prolongued reinforced modes (certainly nothing mor...
- by Hellcore - at 2007.11.13 15:57:00
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29. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zulupark We know what the problem is, what we want to hear from you guys is how you would have it. You don't like sovereignty being tied into starbases? Cool, what would you like to see instead? How would you like it a...
- by Hellcore - at 2007.11.13 15:41:00
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30. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Just a few (personal) thoughts... Why are glorified moon mining towers the basis for territorial control? Why does the number of moons in a system relate directly to how mind numbing it is to take a system? Why do we have to spend weeks waiting...
- by Hellcore - at 2007.11.13 15:31:00
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31. EVE Fanfest 2007 stories and feedback - in EVE Information Portal [original thread]
What a week, I'm still hungover Great to see my fellow BoB guys, our table in Jita was not a pretty sight most mornings. Certainly glad I came for the whole week, the Wednesday night set the tone for the rest of it. Also it was great to meet ...
- by Hellcore - at 2007.11.06 22:34:00
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32. Reikoku, four years on and four years gone... - in Corporation, Alliance and Organization Discussions [original thread]
*sniff* Love you all :)
- by Hellcore - at 2007.09.12 20:09:00
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33. OSYN - Welcome To The Syndicate - in My EVE [original thread]
Awesome work, can we get another with some epic fight action? :)
- by Hellcore - at 2007.09.02 22:51:00
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34. Boost your FPS - in Issues, Workarounds & Localization [original thread]
Edited by: Hellcore on 25/03/2007 05:14:38
- by Hellcore - at 2007.03.25 05:18:00
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35. x64 version of the eve client.. Without dx10? - in EVE General Discussion [original thread]
Originally by: Gothikia Quote: DLL Hell affects users, not developers, generally. It doesn't matter that you code in .Net when hardly anyone else does. DS stfu.. There are more dotnet developers in the world right now than for an...
- by Hellcore - at 2007.01.18 14:53:00
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36. FIX - Fighting for your rights - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Christopher Multsanti This is a post to Dianabolic, from the standard members of FIX. I am speaking on behalf of them becuase to be honest even I can't wait the two weeks that FIX leadership says it will take to sort out. S...
- by Hellcore - at 2006.12.27 11:06:00
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37. From all of us, to all of you.... - in EVE General Discussion [original thread]
Merry Christmas EVE-Online.
- by Hellcore - at 2006.12.24 11:08:00
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38. Bigger POS's anytime soon? - in Test Server Feedback [original thread]
Originally by: Demonic Embrace No, I mean POS's that can actually defend themselves against more then one ship. More and more corps/alliance are fielding dread fleets capable of demolishing a POS in 10 minutes. Maybe the current ones jus...
- by Hellcore - at 2006.12.22 02:56:00
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39. TriExporter - in EVE Technology Lab [original thread]
Originally by: elFarto For anyone interested, I wrote an importer for Lightwave that can open the .tri's directly. It's available here . It should work exactly the same, bar the fact the tri file may contain more than one uv-map so you'...
- by Hellcore - at 2006.12.22 01:24:00
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40. TriExporter - in EVE Technology Lab [original thread]
Originally by: j0sephine Edited by: j0sephine on 18/12/2006 21:36:59 * download and install DDS import plugin from dstorm page ... it's included in DirectX Export package and while not necessary, makes things way more convenient. *...
- by Hellcore - at 2006.12.19 04:58:00
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