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81. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Alundil wrote: Excellent idea. This warms the cockles of my Gallentean heart. **Edit** And for those countering the "deploy for strategic reasons" issue. This is already possibly currently; It just takes time. Fly to...
- by HELLBOUNDMAN - at 2012.10.20 01:57:00
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82. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Lugia3 wrote: +1 As an experienced drone user (perfect skills with all but sentry) I can say that this would be a great. Even better, with the upcoming drone upgrade next year, implement the option to order drones to fly to an area on the tact...
- by HELLBOUNDMAN - at 2012.10.18 21:32:00
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83. Smooth the abrupt cliff between 0.5 and 0.4 - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: HELLBOUNDMAN wrote: 1.0 - 0.6 = high sec 0.5 = mid sec - you can flee from concord, however, you're still criminal flagged and attackable by all players. Concord will still respond and chase you. 0.4 = large amounts of g...
- by HELLBOUNDMAN - at 2012.10.17 17:33:00
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84. Smooth the abrupt cliff between 0.5 and 0.4 - in Player Features and Ideas Discussion [original thread]
1.0 - 0.6 = high sec 0.5 = mid sec - you can flee from concord, however, you're still criminal flagged and attackable by all players. Concord will still respond and chase you. 0.4 = large amounts of gate and station defenses, no concord response...
- by HELLBOUNDMAN - at 2012.10.17 16:48:00
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85. Bring back L5 missions to high-sec, please! - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: end-game pve shouldnt be in high sec. agreed. However, with the introduction of incursions, even if lvl 5's were brought back to high sec, they wouldn't be end game pve. That said, I personally dont' care whether you ...
- by HELLBOUNDMAN - at 2012.10.17 16:39:00
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86. Sentry Drones - in Player Features and Ideas Discussion [original thread]
poppeteer wrote: HELLBOUNDMAN wrote: poppeteer wrote: So, Wouldn't any deploy/recall delay be a straight dps nerf? Does sentries slowboating it back compensate for that nerf? Won't you lose a hell of a lot more drones with a recall del...
- by HELLBOUNDMAN - at 2012.10.16 14:00:00
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87. Sentry Drones - in Player Features and Ideas Discussion [original thread]
poppeteer wrote: So, Wouldn't any deploy/recall delay be a straight dps nerf? Does sentries slowboating it back compensate for that nerf? Won't you lose a hell of a lot more drones with a recall delay? Won't switchin flights of sentries on d...
- by HELLBOUNDMAN - at 2012.10.16 04:46:00
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88. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: I like them as they are. Stay near them and you can call them back in an instant. If you disconnect you seldom lose them. They don't need to be mobile, esp. the Caladari ones that shoot 80km before falloff. Furthermore, stati...
- by HELLBOUNDMAN - at 2012.10.13 14:42:00
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89. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Iris Bravemount wrote: Kaikka Carel wrote: The idea is nice but why are you against the idea of mobility? How about them orbiting the host ship and firing at enemies from there? No one has to be stationary and you ...
- by HELLBOUNDMAN - at 2012.10.13 06:16:00
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90. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Leskit wrote: +1 for thinking of a possible solution. While I don't quite like the idea of them moving too fast, i'd love some motion so they could move the 500 meters back into scoop range. If they have a set speed when they're "packed up" i'd...
- by HELLBOUNDMAN - at 2012.10.13 05:12:00
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91. Sentry Drones - in Player Features and Ideas Discussion [original thread]
I'm getting a lot of likes, but ya gotta comment if you want this idea to go anywhere.
- by HELLBOUNDMAN - at 2012.10.12 22:42:00
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92. Sentry Drones - in Player Features and Ideas Discussion [original thread]
A8ina wrote: also nice if the drones ones diploid the repel eats other shaping an X to 10k apart and when recalled for pick up the start getting closer to center drone That would be nice
- by HELLBOUNDMAN - at 2012.10.12 21:25:00
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93. STOP NPC ALTS POSTING ON THE FORUMS - in Player Features and Ideas Discussion [original thread]
These are the forums. A place where a player should be able to go in order to make suggestions and ask/answer questions without any effect in game. Posting on the forums put you in the spot light for all to see. Some players will war dec you in ...
- by HELLBOUNDMAN - at 2012.10.12 18:51:00
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94. Sentry Drones - in Player Features and Ideas Discussion [original thread]
Well, its good to know im getting plenty of support on this. Now, if we could just keep this thread on the first page for longer than 5 minutes with all those damn stickies in the way
- by HELLBOUNDMAN - at 2012.10.12 17:09:00
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95. System Revamp: Mining and Minerals - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: mining has little risk, so tends to make less (i know missioning ain't risky either, but at least u need to be semi present to ur keyboard to do it) also, 60mil and hour on missioning must be assuming a pretty decent succe...
- by HELLBOUNDMAN - at 2012.10.12 01:36:00
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96. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Yeah, I'd like all off the time and SP I spent on medium pulse, beam and rails.......the ones I've never mounted on a ship......ever back. While we are at it, large beam, I've never used a T2 mega beam. Oh, and I have more SP...
- by HELLBOUNDMAN - at 2012.10.10 10:12:00
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97. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Martin0 wrote: To all tengu whiners. Fit a microwarpdrive and HAM. Geto colose to your mission target. Shoot. I'm running missions with a BLASTER PROTEUS why you cant use a tengu with HAM? Yes, this is a possibility, however, come t3 nerfs t...
- by HELLBOUNDMAN - at 2012.10.10 06:40:00
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98. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Crazy Nymphora wrote: But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a " Heavy missile related skill point...
- by HELLBOUNDMAN - at 2012.10.10 05:56:00
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99. LP store & Selling Multiple items - in Player Features and Ideas Discussion [original thread]
With all these changes to UI in Eve (some of which is more annoying than intuitive), then why in the hell do we still have the same LP store UI that We've always had? I mean, honestly, of all the UI in the game this is probably the worst, but yet...
- by HELLBOUNDMAN - at 2012.10.10 05:20:00
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100. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: http://themittani.com/features/how-dust-514-can-help-eve i'll just leave this here... If Dust truly works out this way, then awesome. However, I don't see it really having any effect on the Eve market or even the relative val...
- by HELLBOUNDMAN - at 2012.10.10 05:04:00
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