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1. Where's my fuel block switch date, Lebowski? - in Science and Industry [original thread]
Also Aswell wrote: " CCP still manages to find a way to shaft you by pushing the date out over a month (or 3 fuelling cycles per tower with the blocks in place). Bravo." Wow, exaggerate much? So exactly how did you get "shafted" here? You ma...
- by Fuujin - at 2011.12.12 17:00:00
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2. Where's my fuel block switch date, Lebowski? - in Science and Industry [original thread]
Lili Lu wrote: *wall of missing the point* But banking on December 14th to the extent of converting all fuel was, for me to be kinder, overeager. Oh, expecting CCP to screw something up is like expecting water to be wet. The only questi...
- by Fuujin - at 2011.12.10 08:16:00
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3. Where's my fuel block switch date, Lebowski? - in Science and Industry [original thread]
Lili Lu wrote: Lili Lu wrote: I would be highly surprised if this switchover is not very visibly advertised for at least a week beforehand. I do not think CCP wants to deal with well over 9000 petitions when people logoff whatever night and ...
- by Fuujin - at 2011.12.09 20:37:00
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4. Fuel Blocks - in Science and Industry [original thread]
Xen Solarus wrote: I'm a tad confused, if someone could help. I've been going on what's been said in this dev post Dev-Blog , but it doesn't seem to sinc with the in game facts. For example, this dev-blog says: "Towers will use 1 block/hour f...
- by Fuujin - at 2011.11.30 23:07:00
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5. Customs office problem - in Science and Industry [original thread]
Jim Hooknose wrote: I had a response to your whole reply but the forum nicked it so I'll respond to what got my attention the most. Hundo Kay wrote: 7) How do think POCO's are going to be money makers for alliances? They are going to set th...
- by Fuujin - at 2011.11.30 23:04:00
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6. Customs office problem - in Science and Industry [original thread]
Jim Hooknose wrote: Letrange wrote: Since they synced to the average value of these goods, wha'ts your problem? They told you the taxes were going up. HTFU or go get your own gantries if you don't like the taxes. and if you say "it cuts int...
- by Fuujin - at 2011.11.30 18:19:00
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7. Customs office problem - in Science and Industry [original thread]
Jim Hooknose wrote: Hundo Kay wrote: Wow great hijack when there are already multiple other thread to go cry in. This one has a recent dev post in it. I assume since CCP released this PI nightmare they aren't paying close attention to wh...
- by Fuujin - at 2011.11.30 18:07:00
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8. Becoming a sovereignty-holding Entity in Dominion - in Science and Industry [original thread]
Quote: Originally by: XTCDealer our whole plan revolves around unclaimed space. If we actually decided to do this, it would be weeks of scouting and observing to find a location way out of the way from the baddies. Then we just h...
- by Fuujin - at 2009.12.19 00:51:00
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9. Tech II BPO - in Science and Industry [original thread]
Wrong on the module bit. Yes, the margin isn't the same as the BPO holders, but it's still pretty good for most items, and you can bury a BPO holder's production output, thus allowing you to set the market. Modules dipping in price is NOT the re...
- by Fuujin - at 2009.09.29 15:51:00
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10. Has invention ever produced a T2 BPO? - in Science and Industry [original thread]
From what I understand, a few jump freighter BPOs were issued when the invention attempt included a T1 freighter as a base item. Not sure as to the % chance, but a BPO for those would be an isk-printing machine--let me know if this works for you.
- by Fuujin - at 2008.10.23 18:47:00
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11. Building battleships? - in Science and Industry [original thread]
10 second lesson: T1 anything, including freighters and all capital components: All locations* T2 anything: NPC Stations, "advanced" versions of assembly arrays at a POS* Capital ships (Carriers, dreads, capital industrial, freighters**): Lows...
- by Fuujin - at 2008.08.20 15:30:00
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