Pages: [1] 2 3 4 5 |
1. New Dev Blog: Organizational tools, standings and other changes - in EVE Information Portal [original thread]
More standing colours would be useful, simply marking an alliance as friendly or not friendly is not enough. Can't you replace the "-" and "+" signs with a way for players to add their own symbols with their own meanings?
- by Fatsam - at 2010.02.27 18:04:00
|
2. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Fatsam on 06/01/2010 16:47:15 Edited by: Fatsam on 06/01/2010 16:45:58 The SBU online time has proved to be a bad idea and is just tedious in practice. They should have a 24 hour online time but be invincible in this time frame...
- by Fatsam - at 2010.01.06 16:45:00
|
3. New Dev Blog: Dominion--Storming the Gates - in EVE Information Portal [original thread]
Where can hubs be anchored? Are they at planets or can they be anchored next to POS to give some defence to them? How much do these new structures cost and where will they be seeded? I hope you will include them in NPC 0.0 stations to ease the lo...
- by Fatsam - at 2009.11.11 13:23:00
|
4. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Well I'm not convinced CCP has any set figures at this stage. However, there are some points I would like clearing up: 1) Will sov still give a POS fuel saving? 2) Will you get DED mails if someone anchors a POS in your sov space? 3) Will capi...
- by Fatsam - at 2009.11.08 17:13:00
|
5. BoB's just lost its sovereignity. Dysprosium spike? - in Market Discussions [original thread]
Confirming that BoB no longer have anyway to defend their Dysprosium moons in deep 0.0. Literally anyone can get one now, I already have 2 looking at getting a 3rd now. Loosing sov means their 250 man capital blob is no longer effective. Also th...
- by Fatsam - at 2009.02.05 14:51:00
|
6. Unrefined reactions question - in Science and Industry [original thread]
Edited by: Fatsam on 13/01/2009 15:48:24 You get 95 units of the 2nd reagent used to make the unrefined product and 10 units of the pure intermediate i.e. 1 unrefined ferrofluid = 95 hafnium & 10 ferrofluid The skills required are those for...
- by Fatsam - at 2009.01.13 15:47:00
|
7. New Moon Reactions Dont match blog.. - in Science and Industry [original thread]
Edited by: Fatsam on 12/11/2008 11:28:48 What size reactor do you use to run the reactions; does a simple one enable the 'unrefined' product to be made, or is a large reactor needed? I presume you then take the unrefined stuff to a normal sta...
- by Fatsam - at 2008.11.12 11:27:00
|
8. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
What are these new assembly arrays mentioned? I can't find any info on them. Presumably just T2 factories without material waste to free up empire production slots?
- by Fatsam - at 2008.11.05 23:59:00
|
9. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread]
A few things off the top of my head; the main issue is co-ordinating manufacturing within the corp itself which is very difficult and inefficient and is compounded by very inflexible access mechanisms. Corp Office Hangers -Allow use of corp BP...
- by Fatsam - at 2008.09.15 11:35:00
|
10. SeeYa - in EVE General Discussion [original thread]
Edited by: Fatsam on 06/06/2008 11:12:59 How can the guy comment on 0.0 and living there as a small corp/allaince when he is still in a NPC starter corporation? Unless people are now using alts posts to quit for their mains as well...
- by Fatsam - at 2008.06.06 11:12:00
|
11. Moving Trit To 0.0 - in Science and Industry [original thread]
What about pyerite? Any tips on moving that around?
- by Fatsam - at 2008.05.20 11:28:00
|
12. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Edited by: Fatsam on 23/04/2008 11:42:42 Edited by: Fatsam on 23/04/2008 11:42:17 As currently proposed this would make it only slightly less complicated, as you still have to round up the parts to put them in a factory. At the moment onc...
- by Fatsam - at 2008.04.23 11:42:00
|
13. Dysporsium - in Test Server Feedback [original thread]
Edited by: Fatsam on 10/04/2008 13:44:18 Its true that its a free market and is a result of supply and demand. However, the number of moons is fixed in the universe and if all are being mined there is no chance for greater supply (who can say ...
- by Fatsam - at 2008.04.10 13:43:00
|
14. Orca empire mining logistics: info needed - in Science and Industry [original thread]
Since they decided that using modules for moving minerals was an exploit, the 0.0 powers need a way to compress and move large amount of minerals. So if it can mine like a hulk and compress the ore in high sec so it can be sold on to 0.0 alliance...
- by Fatsam - at 2008.04.03 11:29:00
|
15. WTS rorqual BPO - ME0 @ 3.1 billion in Sobaski (1 from jita) - in Sell Orders [original thread]
- by Fatsam - at 2008.02.02 14:55:00
|
16. Keeping new players (1/2 skill point training time) - in Test Server Feedback [original thread]
I disagree with the OP that most noobs leave the game due to not learning skills fast enough. I would say 80% of the ships I fly can be learnt within a month or two of starting a new character. With electronic attack frigates, interceptors, cover...
- by Fatsam - at 2008.01.17 11:02:00
|
17. Tiscali users please read. - in Issues, Workarounds & Localization [original thread]
I regularly suffer from Tiscali blocking, but this week has been the worst I have known. I haven't been able to log on a single night (7pm to after 12am) and can only get on in the morning before I go to work. Before it used to be for shorter per...
- by Fatsam - at 2008.01.16 23:53:00
|
18. Feature: Personal Wallet Division - in Player Features and Ideas Discussion [original thread]
This feature sounds great. You could get the same information from using a spreadsheet and interrogating it, but why not incoporate it into the game?
- by Fatsam - at 2008.01.09 00:45:00
|
19. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Edited by: Fatsam on 09/01/2008 00:45:41 Originally by: xaioguai Jet can mining was consider an exploit from the beginning, I kind of doubt devs will further enhancing it. Why did they seed capital tractor beams on a rorqual then, ...
- by Fatsam - at 2008.01.09 00:41:00
|
20. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
I think some module that can funnel ore into a jet can would be helpful as I find that dragging the ore into a can every few minutes gave me wrist strain, as I use a computer a lot for work. I think the potential for exploit is immense though. M...
- by Fatsam - at 2008.01.08 17:31:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |