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181. Infrastructure hubs - flogging a new horse - in Player Features and Ideas Discussion [original thread]
Obviously the old T1 POS should stay in game (until perhaps the day when there are no old T1 POS being used). But just like some of would like to see the modular design brought down to T2 and T1 ships, I think T1 POS should also be implemented. It...
- by Dharh - at 2009.10.30 19:31:00
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182. CCP, please explain skill queue limit reason - in EVE General Discussion [original thread]
Originally by: Catherine Frasier Originally by: Dharh Even though I think they should expand the queue to 3 skills or 24h (whichever provides the longest queue when you add the skills at the time) I could queue up 3 skills right ...
- by Dharh - at 2009.10.28 19:13:00
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183. Total outrage! - in EVE General Discussion [original thread]
Originally by: The Crushah Ya know what else is the dogs nuts? Dog nuts! What about truck nuts?
- by Dharh - at 2009.10.28 18:06:00
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184. CCP, please explain skill queue limit reason - in EVE General Discussion [original thread]
Even though I think they should expand the queue to 3 skills or 24h (whichever provides the longest queue when you add the skills at the time). I wouldn't go so far as to demand an answer. OP. You sir are fail.
- by Dharh - at 2009.10.28 17:55:00
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185. T3 Industrial - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora Quote: As a sandbox enthusiest, I like ships that can be very diverse with out being seriously broken This one is broken...in several ways Elaborate.
- by Dharh - at 2009.10.27 22:01:00
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186. making small scale pvp worth it - in Player Features and Ideas Discussion [original thread]
Edited by: Dharh on 27/10/2009 19:42:21 Skill points? Really? Seriously? How about they institute some factional warfare battlefields. Basically its a battlefield plex. New window which shows all the different queues (regional), find a que...
- by Dharh - at 2009.10.27 19:40:00
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187. Downtime every 23 or 25 hours instead of every 24 hours - in Player Features and Ideas Discussion [original thread]
Actually they should probably rotate a little. Shift the time back and forth by 5 or so hours, still within workable hours though. It would at least relieve some strain for the ausies.
- by Dharh - at 2009.10.27 16:50:00
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188. Total Tractor Beam Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Typhado3 I would suggest a few changes. only 1 tractor beem on a target at once. Smaller tractor beems move target faster but with less force than large. make it so it can't stop you from warping away. I think it has ...
- by Dharh - at 2009.10.27 16:20:00
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189. 34 days before dominion where are our dev blogs - in EVE General Discussion [original thread]
Originally by: Armoured C Originally by: Dharh Edited by: Dharh on 27/10/2009 14:56:53 They have already covered alot of ground with the dev blogs. We may see 1 or 2 more 'revelations' but I doubt we would be swimming in a sea ...
- by Dharh - at 2009.10.27 16:12:00
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190. Train more than one character at a time on a single account. - in Player Features and Ideas Discussion [original thread]
A more robust training system would be what I want. If you did train two chars on the same account then each char would have to be 2 times slower. Being able to delete unused skills for half the payout (delete a skills with 10,000SP, get 5,000SP 1...
- by Dharh - at 2009.10.27 16:03:00
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191. Damage the can not be fixed by repairers for free or even subsystems - in Player Features and Ideas Discussion [original thread]
Just allow us to paint and skin our ships. Some of the skin options would include damage, rust, etc.
- by Dharh - at 2009.10.27 15:53:00
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192. 34 days before dominion where are our dev blogs - in EVE General Discussion [original thread]
Edited by: Dharh on 27/10/2009 14:56:53 They have already covered alot of ground with the dev blogs. We may see 1 or 2 more 'revelations' but I doubt we would be swimming in a sea of posts. Right now they are either in or near the point of QA ...
- by Dharh - at 2009.10.27 14:56:00
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193. Total Tractor Beam Overhaul - in Player Features and Ideas Discussion [original thread]
I like the general idea of tractor beams working on everything, including ships, but some of your idea is wrong. For instance, if I tractor you and you tractor me, we should pull eachother, not just my beam adding strength to your beam. Only if y...
- by Dharh - at 2009.10.27 14:32:00
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194. New Dev Blog: Now, where did I put that fleet? - in EVE Information Portal [original thread]
Originally by: CCP Lemur Originally by: Dharh Can we get loot logging for ourselves? Just make a fleet on your own. Originally by: Dharh Also, awesome. I... like it. Make a fleet, of myself. Dharh's Marauding...
- by Dharh - at 2009.10.27 14:11:00
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195. New Dev Blog: Now, where did I put that fleet? - in EVE Information Portal [original thread]
Can we get loot logging for ourselves? Also, awesome.
- by Dharh - at 2009.10.27 14:03:00
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196. Killing NEWBS in Rookie systems is illegal ? - in EVE General Discussion [original thread]
Postin in a troll thread.
- by Dharh - at 2009.10.27 13:55:00
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197. Lifetime subscription? - in EVE General Discussion [original thread]
Edited by: Dharh on 26/10/2009 23:09:32 1 million dollars! /cue dr evil pinky
- by Dharh - at 2009.10.26 23:09:00
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198. Memory Cleansing / Skill detraining - in Player Features and Ideas Discussion [original thread]
I'd just about settle for being able to bring skill down to 0 for no benefit at all. I hate the fact that I have 2 or 3 skills that are completely useless to my character. And yes I have OCD.
- by Dharh - at 2009.10.26 17:04:00
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199. So - Eve is meant to be a RPG game (yay for mmo!), but... - in Player Features and Ideas Discussion [original thread]
Originally by: Slapchop Gonnalovemynuts Originally by: Dharh Originally by: Rod Pliskin ...stuff We _only_ want player run banks. We have NPC corps and agents out of necessity to bring new ISK into the game as well as t...
- by Dharh - at 2009.10.23 22:31:00
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200. The proposed 11% tax, official information and your views. - in EVE General Discussion [original thread]
Originally by: Ukucia Edited by: Ukucia on 23/10/2009 21:43:52 Originally by: Dharh Originally by: Skex Relbore But Tappia says wardec immunity is a strawman? Besides why should only mission runners pay for WD immunity...
- by Dharh - at 2009.10.23 22:13:00
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