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1. C4 SOLO ratlersnake question. - in Wormholes [original thread]
You don't need faction Power Relay or faction Shield Extender: T2 will do. Switch one Shield Recharger for Adaptive Invulnerability Field (only Integrated Terminus will dry you empty). Use A-type Thermal Dissipation Amplifier (also bring c-type Ki...
- by Delegate - at 2017.04.08 21:02:06
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2. [Feedback Request] Custom probe formation in the scanning system - in Upcoming Feature and Change Feedback Center [original thread]
Scanning wormhole chains with an alt. Scanning for about an hour at a time, but sometimes longer. About 143 probe strength with a day-to-day gear. CCP Claymore wrote: Hey folks, Team Psycho Sisters here with some questions. 1.Do you use custo...
- by Delegate - at 2016.12.15 22:31:12
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3. WH Static timer when not opened - in Wormholes [original thread]
Tsukino Stareine wrote: Delegate wrote: Except you guys didn't read the followup: https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046 CCP Fozzie wrote: Under this system, the K162 spawning mechanics would be ...
- by Delegate - at 2016.06.29 21:59:13
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4. WH Static timer when not opened - in Wormholes [original thread]
Except you guys didn't read the followup: https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046 CCP Fozzie wrote: Under this system, the K162 spawning mechanics would be as follows: K162 wormholes and signatures ...
- by Delegate - at 2016.06.28 11:13:12
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5. hi! a few doubts from a new player. - in EVE New Citizens Q&A [original thread]
Wombat65Au Egdald wrote: Since you say you want to own a Stratios, there are some things you should understand about it. It is an "exploration" ship, intended to find and explore hidden locations in the game. It has some fighting abilities, but...
- by Delegate - at 2016.05.28 21:01:14
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6. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
- Do you need fighter skills to load/launch/operate fighters from a citadel? - Do fighter skills affect fighters operated from a citadel? I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that...
- by Delegate - at 2016.04.27 23:23:27
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7. C3 solo Maelstrom fit. Feedback requested - in EVE New Citizens Q&A [original thread]
Ligraph wrote: Delegate wrote: Ligraph wrote: Iria Ahrens wrote: Usually BCs are considered the t1 ship to fly while "waiting for t3 ship skills to train. Or the SOE ships, the stratios for example. The problem with training BS is you...
- by Delegate - at 2016.03.29 01:14:37
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8. C3 solo Maelstrom fit. Feedback requested - in EVE New Citizens Q&A [original thread]
Ligraph wrote: Iria Ahrens wrote: Usually BCs are considered the t1 ship to fly while "waiting for t3 ship skills to train. Or the SOE ships, the stratios for example. The problem with training BS is you are training away from your goal. BS...
- by Delegate - at 2016.03.29 00:31:55
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9. Is there any realistic way for a T1 Industrial to escape an attack ? - in EVE New Citizens Q&A [original thread]
[Nereus, Nereus] Damage Control II Type-D Restrained Nanofiber Structure Type-D Restrained Nanofiber Structure 400mm Rolled Tungsten Compact Plates Mark I Compact Reactor Control Unit Medium F-S9 Regolith Compact Shield Extender Medium F-S9 Regol...
- by Delegate - at 2015.12.30 19:58:26
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10. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Niko Lorenzio wrote: Delegate wrote: Jared Khanar wrote: a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the pla...
- by Delegate - at 2015.10.22 21:50:39
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11. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Jared Khanar wrote: a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the playerbase to establish additional cash flows ...
- by Delegate - at 2015.10.22 21:26:17
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12. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Terminus wrote: Speaking of which, there's been quite a few questions as to why the feature is being developed? What players are the target for this feature? I think it's fairly clearly described in the dev blog here: "By putting more cont...
- by Delegate - at 2015.10.20 10:32:18
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13. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Terminus wrote: Mag's wrote: CCP Terminus wrote: Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation. Ahh so a PR exercise, but it's still a done deal? Nice. Da...
- by Delegate - at 2015.10.19 08:40:46
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14. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Mag's wrote: Delegate wrote: How did you infer the "most of them new customers" part? CCP Terminus wrote: Teckos Pech wrote: CCP Terminus wrote: Roughly 70 characters are traded per day, not per month. Something like 25000 a year...
- by Delegate - at 2015.10.18 22:14:01
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15. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Teckos Pech wrote: I think that is the take away from CCP Terminus' post about the character bazaar (25,000 or so characters bought and sold/year, most of them new customers) How did you infer the "most of them new customers" part?
- by Delegate - at 2015.10.18 22:04:39
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16. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Delegate wrote: Dave Stark wrote: yeah, just seen that. not sure how i missed it the other day. I very much doubt you missed it. well clearly i did. not quite sure how you can doubt something that's that obviously...
- by Delegate - at 2015.10.18 20:33:01
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17. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: yeah, just seen that. not sure how i missed it the other day. I very much doubt you missed it.
- by Delegate - at 2015.10.18 20:25:28
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18. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: I'm going to make a better argument against this new proposal than has been seen in the first 165 pages of this thread. you can use this system to "bypass" prerequisites for ships. you can train the prerequisites for say, com...
- by Delegate - at 2015.10.18 20:23:28
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19. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: had you had a legitimate point, you could have made it half a page ago. Yes I made it. Delegate wrote: Dave Stark wrote: any higher than that price and there's no way to defend the accusation "ccp are just out to gra...
- by Delegate - at 2015.10.18 19:47:43
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20. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Delegate wrote: Dave Stark wrote: Delegate wrote: Gǣhow people fund their SP purchasesGǥ is directly related to what kind of audience this new mechanism is targeted, and in turn directly related to what kind of pric...
- by Delegate - at 2015.10.18 19:38:11
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