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121. The great 10/10 Angel Cartel Complex: has fallen!!!! - in Missions & Complexes [original thread]
Jup :(
- by Cinnander - at 2005.04.03 21:46:00
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122. The great 10/10 Angel Cartel Complex: has fallen!!!! - in Missions & Complexes [original thread]
503 mil from OPE (20th ,2x21st, 22nd and 23rd) I predict about 150 from loot sales (only 3 items :/) and about 24million ISK of shooty-shooty- bounties PP.
- by Cinnander - at 2005.04.03 16:14:00
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123. The great 10/10 Angel Cartel Complex: has fallen!!!! - in Missions & Complexes [original thread]
Edited by: Cinnander on 03/04/2005 14:45:51 Edited by: Cinnander on 03/04/2005 14:38:44 I "glued" the 9 Fraps captures together.. it's only 44seconds long, 3.95mb or so: Linkage
- by Cinnander - at 2005.04.03 14:38:00
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124. The great 10/10 Angel Cartel Complex: has fallen!!!! - in Missions & Complexes [original thread]
Edited by: Cinnander on 03/04/2005 14:29:57 Screenies soon; Edited by: Cinnander on 03/04/2005 14:27:01 OK so I lied, I didn't take any screenshots (this time, at least) but I have 9 short clips of frapsage which I'll post eventually.
- by Cinnander - at 2005.04.03 13:49:00
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125. New Wardec system: WTF!!! - in EVE General Discussion [original thread]
Edited by: Cinnander on 02/04/2005 23:00:36 Some people seem to be saying 0.0 wars aren't worth it cos lots of the operations of the alliance are in empire... or something. Well my take on that: 80% of an alliances operations may be in empir...
- by Cinnander - at 2005.04.02 22:58:00
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126. Patch eh?.. - in EVE General Discussion [original thread]
Mostly signed... I disagree on something but I can't remember where it was. As for L4 ISK Factories [agents...] gradually move them towards 0.0 - thanks :/ Like one patch at a time, 2 jumps per patch. And yes, max items in containers : DUBLEYEW ...
- by Cinnander - at 2005.04.02 21:50:00
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127. Cruiser Agility Fix - in Ships and Modules [original thread]
Now you have to tell us more. No, COME BACK. More I say! :/
- by Cinnander - at 2005.04.02 21:32:00
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128. Hybrid Turrets now use slightly less Powergrid. - in Ships and Modules [original thread]
Edited by: Cinnander on 02/04/2005 21:15:46 75mm II are indeed quite good for frigate-scale combat, up to cruiser scale when you have a few people with you. They track well, and they hit alright at 7km so by the time you've slowed down from be...
- by Cinnander - at 2005.04.02 21:12:00
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129. Target Jammed Guns - in Ships and Modules [original thread]
Aye I'd say drones, defender missiles or smarties have - sopposedly - potential in this field of expertise. Although it would be nice to be able to control drones without having to have a target locked. IE "Attack" ... no target selected you get ...
- by Cinnander - at 2005.04.02 11:46:00
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130. Hybrid Turrets now use slightly less Powergrid. - in Ships and Modules [original thread]
Edited by: Cinnander on 02/04/2005 11:39:58 WRT an earlier post (P1) I dont think that 75mm(II), Dual 150mm(II) and Dual 250mm(II) need that much of a grid/cap nerf - or boost, or whatever this is - as they hardly use any as it is. For instanc...
- by Cinnander - at 2005.04.02 11:38:00
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131. Corporation discussion: does convo hold any value? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Cinnander on 02/04/2005 00:31:58 EVE where anything can happen. How big is this corp? Small, and 'noob' filled? And they're ****ing off some of the game's most infamous PvPers? 5 page post on Corp/Alliances about a "noob" corp. xD I...
- by Cinnander - at 2005.04.02 00:31:00
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132. New Wardec system: WTF!!! - in EVE General Discussion [original thread]
Edited by: Cinnander on 02/04/2005 00:10:53 Hihi, If all alliances did the big boy thing and moved to 0.0 "Like they should" , who does that leave in empire? Agent runners and researchers. Soooo why should it be so cheap for (insert random ...
- by Cinnander - at 2005.04.02 00:09:00
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133. wolf - in Ships and Modules [original thread]
Your resistance to Kinetic and Explosive sucked, so you put in two hardeners. Other than "maybe use 50% hardeners" I really don't see what there is to comment on....
- by Cinnander - at 2005.04.01 15:47:00
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134. Convoys - in EVE General Discussion [original thread]
Edited by: Cinnander on 01/04/2005 14:20:32 Edited by: Cinnander on 01/04/2005 14:19:21 Would really like to see this fixed too :9 I can't see how it's too hard to get the loot tables populated in time for the patch deployment, and with 4...
- by Cinnander - at 2005.04.01 14:18:00
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135. Blaster/AC tracking is lacking... - in Ships and Modules [original thread]
Edited by: Cinnander on 01/04/2005 11:54:22 Originally by: LUKEC Oh and you need to fit 3(ok 2) modules to use blasters: 1. MWD, 2. Injector(no you cannot live without this because of 1.) 3. web(optional) You forgot RCU (II)s Well,...
- by Cinnander - at 2005.04.01 11:53:00
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136. *Tech II Battleships* - in Ships and Modules [original thread]
Edited by: Cinnander on 01/04/2005 11:48:09 No. There isn't one. You can't. There isn't any. There isn't one. All we 'know' about Tech 2 BShips atm is that they are: (a) Gunna be hella expensive (b) Gunna have omfgloadsofskills behind even g...
- by Cinnander - at 2005.04.01 11:46:00
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137. Advanced ammo? - in Ships and Modules [original thread]
If they released advanced ammo the missile users would probably all cancel their accounts. Poor buggers don't even have Tech 2 rocket launchers yet :) ><))))¦> This is fishy .. You know what to do.
- by Cinnander - at 2005.03.31 11:50:00
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138. Naval glossary - in Ships and Modules [original thread]
Originally by: Meridius Damn, i wish we could get that class of ship in eve HAC? Ok so they don't cruise as much as mozy :D Yeah Meridius I would that cruisers were uber-ised a bit And, for a bit of light relief, a re-write of that q...
- by Cinnander - at 2005.03.30 17:03:00
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139. WhatÆs the max/average DPS a cruiser can do? - in Ships and Modules [original thread]
That's shocking ... Either you're totally uber or they were noobs and/or were fitted with mining setups? ><))))¦> This is fishy .. You know what to do.
- by Cinnander - at 2005.03.30 14:03:00
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140. Time for some nerfbat smacktalk - in Ships and Modules [original thread]
Originally by: Matthew At the very least, the captain wouldn't have been going "OH MY ******* GOD, NOT AGAIN!!!", simply because he'll probably never have it happen more than once in his entire career. Probably. :) Depends how Murph...
- by Cinnander - at 2005.03.30 13:50:00
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