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181. Ageia physics processor....Possible uses in Eve. - in EVE General Discussion [original thread]
Edited by: Cinnander on 11/03/2005 20:50:32 Edited by: Cinnander on 11/03/2005 20:49:58 Hey maybe CCP could get some dedicated physics servers set up... Or put one of these babies into each server :O That would be seriously cool. We can ...
- by Cinnander - at 2005.03.11 20:49:00
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182. Implant/Handwiring - in EVE General Discussion [original thread]
Edited by: Cinnander on 11/03/2005 20:45:16 You can fit one in each slot.. IE one in slot 1, one in slot 2, etc There are 8 slots, iirc
- by Cinnander - at 2005.03.11 20:45:00
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183. Warp Staba... High slot module? - in Ships and Modules [original thread]
In this case please also make ECCM Backups etc Hi-slot modules. ohohoh and also shield/armour hardeners and repairers! They dont want to get caught so easily, they fit WCS. They dont want to get jammed so easily, they fit ECCM Backups. They dont ...
- by Cinnander - at 2005.03.11 17:33:00
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184. Nice fight by SUPRM - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Cinnander on 10/03/2005 23:12:26 Edited by: Cinnander on 10/03/2005 23:10:46 I think we peaked 35 in gang, perhaps 20 in the field. Quite a few ceptors/frigs/assault frigs, and 7 scorps. Wouldn't want to speculate about the size...
- by Cinnander - at 2005.03.10 23:10:00
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185. Nice fight by SUPRM - in Corporation, Alliance and Organization Discussions [original thread]
Lag was good... considering it was Yulai. I was actually quite miffed :D Glad to hear you guys had a good time too :)
- by Cinnander - at 2005.03.10 20:22:00
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186. S.A.S corp - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Cinnander on 10/03/2005 17:56:21 Well they're good at their job :) And I'll agree, you pay the war fee (well, your client does) so you decide how you play the game. Unfortunately when you declare on maybe 200 really keen pvpers (th...
- by Cinnander - at 2005.03.10 17:55:00
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187. Nice fight by SUPRM - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Cinnander on 10/03/2005 17:07:36 Dear Supremacy PvP Empire Fleet, Guys I'd just like to say that last night 09-Mar-05 in Yulai was totally and undisputably awesome! It took a few attempts to get going (dunno if you were wary of our...
- by Cinnander - at 2005.03.10 16:55:00
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188. Who has what technology? - in EVE General Discussion [original thread]
Edited by: Cinnander on 06/03/2005 19:51:56 Gravity to propel a missile hmmm .. well gravity 'deforms' space so if you make a "fold" in space and run a missile on the edge of the fold it will try to fall in. Move the fold forwards (keeping it ...
- by Cinnander - at 2005.03.06 19:49:00
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189. Module/Ship Balancing 4TW - in Ships and Modules [original thread]
8..9 whatever) "Balance" Med Nos II with relation to Med Nos I ATM Med Nos II does a WHOPPING ONE MORE SUXAGE PER SECOND for about double the pain-in-the-arse factor. An E50 only does 1 less energy per-cycle (1/6th of a unit of cap per sec less ...
- by Cinnander - at 2005.03.06 13:04:00
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190. Blurry icons and avatar, what to do? - in Issues, Workarounds & Localization [original thread]
Only thing I can think of, is that you have Antialiasing (AA) on... I know it gimps the UI/Chat for me when I have it on, but I also know that for some people it works fine. Although you've probably checked it if you've looked over graphics option...
- by Cinnander - at 2005.02.24 18:04:00
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191. FOE vs. XF - in Corporation, Alliance and Organization Discussions [original thread]
"Teams! Teams!" "Shutup teams are fine! teams are fine!" -RvB Good luck and have fun. --------------------- REMEMBER It's just a game. --------------------- Although I'd like to know why.
- by Cinnander - at 2005.02.24 17:09:00
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192. Optimal Crucifier Setup? - in Ships and Modules [original thread]
Edited by: Cinnander on 20/02/2005 15:25:14 Try a "CPR" (Capacitor Power Relay) down low, or a Cap. Recharger in mid. Both decrease cap recharge time. Drop the damage control - they're useless from what I can see (NEVER seen one used) Try arm...
- by Cinnander - at 2005.02.20 15:23:00
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193. Possible Missile ideas - in Ships and Modules [original thread]
Edited by: Cinnander on 20/02/2005 15:02:42 Edited by: Cinnander for spellings, missed bits etc I like the resolution tracking idea, although frigs with MWD running will still take battleship-like damage due to the inflated sig radius - w...
- by Cinnander - at 2005.02.20 14:50:00
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194. Ingame browser to and fro... - in EVE Technology Lab [original thread]
Try sticking an \n on the end of the header() calls. Example header("Location: mypage.php\n"); note that you must use " not ' as this will 'translate' \n into ASCII-13 instead of the literal string \n. I have found that the header calls normally ...
- by Cinnander - at 2005.02.20 00:18:00
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195. XETIC hiring mercs to attack FOE? WTH?! - in Corporation, Alliance and Organization Discussions [original thread]
One Buttered Bap Some Bacon rashers Fried Egg Optional Black Pudding [4tw], Hog's pudding Optional tomato sauce Optional 'brown' (HP) sauce Optional Onions and general additions Heart damage modifier: 5x Cycle time: about 3 hours Egg Yolk+Tomato ...
- by Cinnander - at 2005.02.18 18:02:00
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196. The three month mark of Exodus. - in Ships and Modules [original thread]
Wholeheartedly agree, especially on the chokepoints and safespots issues. Maybe wars will be Player vs Player instead of Player vs Bookmark? :) As for the isk sinks? Hmmm... Boosters (eventually?) last a moment or two and if they are expensive en...
- by Cinnander - at 2005.02.18 11:21:00
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197. Nosferatu Balance Idea - in Ships and Modules [original thread]
Edited by: Cinnander on 15/02/2005 21:49:31 While it may or may not be a good idea to insert a "hit/miss/maybe" element to everything, IMHO if anything, some nosses needs a boost 'damage wise' For example - Tech 1 medium nos .. 30 energy, 6...
- by Cinnander - at 2005.02.15 21:49:00
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198. Vouchers - in EVE General Discussion [original thread]
Edited by: Cinnander on 14/02/2005 12:33:36 AFAIK elected agents on certain missions in participating NPC corps were going to be dropping them, and it was a case of whoever gets (buys..) the most wins .... something ... and the whole storyline...
- by Cinnander - at 2005.02.14 12:33:00
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199. Caldari HACs are a paradox? - in Ships and Modules [original thread]
Edited by: Cinnander on 14/02/2005 12:30:22 If I was sniping with the eagle I would use one missile slot for defenders (good named rocket launcher), because as you said, offensively, its nigh on useless at extreme range. The other one would pr...
- by Cinnander - at 2005.02.14 12:29:00
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200. Siege Launcher II - in Ships and Modules [original thread]
Edited by: Cinnander on 14/02/2005 12:10:25 Guess it comes down to what you prefer to fly then: Some huge, world-wrecking behemoth that is ideal for slugging it out across fleet battles, capturing stations or - as you so casually put it - Atta...
- by Cinnander - at 2005.02.14 12:08:00
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