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1. Confusing boost cycles on Orca - in Science and Industry [original thread]
Then why bother about having skills that increase the duration? Just get rid of the duration increase and give my my SP back Hm... there is an idea... mebbe i can extract those surplus points, then setting the booster on auto repeat won't feel...
- by 000Hunter000 - at 2017.01.13 19:09:14
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2. Invention - interfaces should be used up during invention - in Science and Industry [original thread]
i Just put a can of Quafe and a bananapeel into the fusionreactor when i enter a new ship, that keeps it running for a while!
- by 000Hunter000 - at 2014.08.05 18:22:00
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3. Standings no longer needed for refining/reprocessing - in Science and Industry [original thread]
Qoi wrote: Unfortunately it requires a moon though. THATS NO MOON! Sorry, just had to do it...
- by 000Hunter000 - at 2014.07.31 19:04:00
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4. Moving Trit To 0.0 - in Science and Industry [original thread]
Errr... correct me if i'm wrong but didn't ccp nerf carriers so that u no longer can put ships with filled up cargoholds in the carriers hangarbay? afaik, it is now better to use a dread with expanders ____________________________________________...
- by 000Hunter000 - at 2008.05.19 20:50:00
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5. Occator - in Science and Industry [original thread]
u can fit 11 giant cans and got some leftover afaik, an iteron V with 5 expanders and 3 rigs can hold more, but it's also made out of cardboard so _______________________________________________________ CCP, let us pay the online shop with Dire...
- by 000Hunter000 - at 2008.05.10 21:47:00
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6. T2 salvage - in Science and Industry [original thread]
shoot ur fellow eve players till they are dead dead dead, then salvage their precious ship wrecks, and presto, T2 salvage parts (if ur lucky) _______________________________________________________ CCP, let us pay the online shop with Direct Debit...
- by 000Hunter000 - at 2008.05.10 21:44:00
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7. Ore map.... - in Science and Industry [original thread]
Yes, it seems that people are no longer amused when u put goons and exhumer into the same sentence these days But i can imagine it beeing a pain if ur a miner, but anyways back to topic at hand, i'm actually wondering why stuff like this isn't ...
- by 000Hunter000 - at 2008.03.04 22:46:00
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8. What is the point of Procurers anyway? - in Science and Industry [original thread]
That or give all other ships that are not specifically designed for mining a penalty when fitting more then X number of miners Hm mebbe a stacking penalty like with other mods? _______________________________________________________ CCP, let us ...
- by 000Hunter000 - at 2008.03.04 22:41:00
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9. Manufacturing material discrepancy fix in next patch? - in Science and Industry [original thread]
Thnx for the answer atleast. Guess i'm stuck with either building them in small batches at a time or taking my losses for now then. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
- by 000Hunter000 - at 2008.03.04 22:37:00
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10. Manufacturing material discrepancy fix in next patch? - in Science and Industry [original thread]
Yeah but wasn't it supposed to be changed so it would be better to make more runs at once then it is now? atm for instane with sustained shield emitters, u can build 4 at a time and not lose anything, then just do a batch of say a 1000 at once, i...
- by 000Hunter000 - at 2008.03.03 21:35:00
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11. Manufacturing material discrepancy fix in next patch? - in Science and Industry [original thread]
Now i think this one was discussed on the general section, and ccp apparently said they would fix it but what i wanna know is, is this fix gonna be in the 1.1 patch and if yes, can we have a rough estimate at when it's gonna be released? (yes yes ...
- by 000Hunter000 - at 2008.03.03 19:48:00
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12. Empire based Moon Mining - in Science and Industry [original thread]
I think this is a great idea tbh. U could make a few drawbacks. first, the moons only have the low grade materials in it (can make up a story about the moons beeing mined out of their top notch stuff centuries ago allready or something) second,...
- by 000Hunter000 - at 2008.03.02 11:45:00
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13. Is it worth adding guns to a one man high sec research POS? - in Science and Industry [original thread]
**** someone off, make them wardec u, lure them to ur pos, let the fun begin??? Offcourse only a complete ****** would fall for that one _______________________________________________________ CCP, let us pay the online shop with Direct Debit...
- by 000Hunter000 - at 2008.02.26 22:17:00
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14. Should u do missions to get RP's? yes or no? - in Science and Industry [original thread]
Not yet dead so getting it back up. Heard some good ideas All in all i think there should be some more involvement into getting RP's instead of just setting it and leaving it alone untill u need rp's Another idea was if u do missions for the ag...
- by 000Hunter000 - at 2008.02.26 22:12:00
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15. Change the Covetor Mining Barge Requirement to IV - in Science and Industry [original thread]
well it depends, mebbe make it L4 but then also decrease it's mining potential a bit. This might make macroers/sweatshoppers very happy otherwise. _______________________________________________________ CCP, let us pay the online shop with Direct...
- by 000Hunter000 - at 2008.02.21 19:10:00
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16. Dreadnoughts for POS defense? - in Science and Industry [original thread]
FoF only target and go after ships that have targetted u, and afaik just like u cannot target someone outside, they cannot target u inside the pos field. on an OT note, these might make these things more interesting impo, be able to launch fof's ...
- by 000Hunter000 - at 2008.02.21 18:59:00
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17. Should u do missions to get RP's? yes or no? - in Science and Industry [original thread]
Ok, so R&D agents go join all the other agents, u get lp's instead of rp's and u can buy the datacores with lp, so this would mean u would have to do missions to get the cores. Thats something people wouldn't mind? Tbh it sounds rather good to me....
- by 000Hunter000 - at 2008.02.10 20:20:00
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18. Should u do missions to get RP's? yes or no? - in Science and Industry [original thread]
Personally i started wondering about this, as it is now, if u have access to an R&D agent u can set it to a path and not have to visit it ever unless to claim the datacores, in all fairness i personally think this is completely non eve like tbh. ...
- by 000Hunter000 - at 2008.02.10 15:51:00
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19. why invention need to be boosted - in Science and Industry [original thread]
Hehe, i actually disagree, i think invention should be made harder, not the part where ur getting the bpc's or not, that should impo be actually a bit more skillbased and not luck, i'd have no problems paying a hefty sum for a skill that would add...
- by 000Hunter000 - at 2008.02.10 15:41:00
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20. inventions on pos broken?? - in Science and Industry [original thread]
i usually do 5 to 6 invention jobs at a time, and sofar everytime i get atleast 1 succesfull job, but usually more then 1 (rate is about 33% to 50% atm i think.) must be terrible bad luck, if i got 18 jobs in a row that failed i would prolly quit...
- by 000Hunter000 - at 2008.02.06 12:35:00
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