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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dadder
Quantum Revolutions
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Posted - 2009.02.26 22:57:00 -
[301]
* Title: Fix "rent factory slot" and "factory manager" roles
* Category: titles and roles
* Description: Currently if a corp member wants to use a corp blueprint for production, they require the role "factory manager". This role however gives them the power to complete and or cancel ALL corporation jobs. This is bad, and so only trusted members are ever given roles to manufacture using corp blueprints. The "rent factory slot" role needs to be fixed so it allows members to initiate/complete/cancel jobs started ONLY by themselves. Also adding "personal hangar" as an option for the imput and output on corporation manufacturing would allow you to use materials in your own hanger as imputs and an output destination for corp jobs.
* Goal: Fixing this would allow all corp members to use corp owned blueprints at no risk to the corporation. This would be a HUGE benefit to production based corps, making eve a happier place :-)
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Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.02.27 03:46:00 -
[302]
I'm not sure if this has been suggested or not but I'd like to finally see missile turrets and missiles flying out from different points on the ship.
* Title: Launcher Turret Models
* Category: Graphics.
* Description: Add missile launcher turrets to the ship models if loaded into hardpoints.
* Goal: Give us another neat looking graphical effect.
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Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.02.27 07:04:00 -
[303]
* Title: Waypoint color coding.
* Category: UI
* Description: Color code waypoints, the gate icon colorings, based on their number ie, first waypoint gate icon is yellow, second waypoint gate icon would be red, etc. Then make their visual based on their level ie, yellow for first waypoint covers all the others and shows 'on top' of the second waypoint color red. Have this terminate into a single color like violet, for waypoint 8 and beyond which basically means, 'way down the road' waypoint so I can ignore it when traveling.
* Goal: Have me not get my waypoints confused when I'm here traveling and I have waypoints that eventually overlap each other because I'm gathering buy order stuff and I'm trying to set it up efficiently.
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Tiree
Amarr Kinetic Vector
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Posted - 2009.02.27 13:00:00 -
[304]
* Title: unique NPC naming for target calling
* Category: NPC
* Description: As wormspace NPC encounters are going to be more like PvP, NPCs on one grid should all have unique names (like players in PvP have), so target calling can be done like in PvP using voice instead of clicking and marking.
* Goal: Making calling primaries on NPC easier, and make it more like PvP
Names could be like: * Sleeper Warden 001 * Sleeper Warden 002 * Sleeper Warden 003 * Sleeper Interceptor 001 * Sleeper Interceptor 002 * Sleeper Interceptor 003 * etc
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da Noddsda
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Posted - 2009.02.27 13:57:00 -
[305]
Title: Larger or more readable fonts
Category: UI
Description:
Originally by: Opertone Title: large fonts in context/user interface Description: on 23' inch monitors and higher with native resolution above 1900x1200 it is increasingly hard to see small typing in market, info windows and tactical overview. Please provide us with larger font sizes up to 14, 16, 18, 20, 22 and higher to lessen the eye fatigue.
There are also people who suffer from astigmatism and cannot read item labels or mission descriptons because the fonts are too small.
Goal: Make the game playable for visually handicapped people or guys with big screens :)
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Originally by: Freyya TITLE: Dual monitor support
CATEGORY: No idea actually..UI/Gamedesign?
DESCRIPTION: The ability to shift around certain UI elements between 2 monitors so that you have customizability. For example move all the chat windows, neocom and system information to secondary screen while maintaining all tactical information on primairy screen.
GOAL: Give players the ability to have as much room for information they want in plain sight and what information they want tucked away but still easy to monitor. I myself have a 22 wide screen and am still running out of room fast.
Several chatwindows open for tactical information as enemy movement/gang formation take up some space already, less viable when you have to stack them because it will become easier to miss bits while checking another channel. Overview and dronebay window. Add the fleet windows when in fleet. Add target informations when in combat and add the system information in the top left corner (which can be removed or customized on sisi currently = good step if this wasn't possible already) and you have a cluttered screen which could take up over 60% of your monitor already.
Having dual monitor support in this aspect would make players able to keep vital information on primairy screen and less vital but still important information on their secondary screen. Result is a very managable primairy screen with lots of overview and as little clutter as possible. Sorry for wall of text but i wanted to make my point crystal clear
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Originally by: Adunh Slavy * Title: No Backgrounds Space
* Category: Graphics/UI
* Description: Allow users, via the ESC menu, Display and Graphics tab, the option to turn off backgrounds.
* Goal: Provides more contrast for some users. Decreases eye strain. Could possibly provide a slight FPS performce increase on some graphics cards. Helps color blind players. Provides versitility/customization - looks cool.
Star field and background appear to be on different layers
Oh P.S. Thanks for the option to turn off shaky ship :)
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Title: Add a state-of-capcharge-bar to fleet watch list
Category: UI
Description:
Managing a fleet as commander would be much more easier if you didn't only know shield/armor/hull stat but the charge which is left of your fleet mates.
Goal: Enhance the fleet capabilities and maximize fun
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Takeshi Yamato
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Posted - 2009.02.27 17:38:00 -
[306]
* Title: Giving rarely used modules a purpose
* Category: Modules
* Description: I believe that the usefulness of following modules should be reviewed:
a) Signal Amplifiers (I suggest raising bonuses to 30%/30% and lowering fitting requirements) b) Sensor Backup Arrays (I suggest raising bonuses slightly and lowering fitting requirements) c) Micro and Small Smartbombs d) Javelin, Gleam and Quake ammo (I suggest making them medium range sniping ammo to complement the existing long range sniping ammo Spike/Aurora/Tremor. Stats could be 0% range bonus, -40% tracking, damage similar to Gamma/Plutonium/Phased Plasma) e) Regenerative Plating and Energized Regenerative Plating (not useful on subcapitals. I suggest adding medium and large versions of these modules with increased powergrid costs and letting them passively repair armor at much lower rate compared to an armor repairer of the same size) f) Cap Batteries (I suggest changing them to +30% max cap and +30% cap recharge time (for no gain in cap/sec), and having them add a fixed amount of cap/sec depending on size)
* Goal: Increasing fitting options.
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Xi Tzu
Amarr Relentless Storm Cartel FOUNDATI0N
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Posted - 2009.02.27 19:33:00 -
[307]
* Title: Account Expiration Warning
* Category: Billing?
* Description: For those of us who extend our game time via GTC can we have a timer on the character selection screen telling us how long we have left on our subs? Either that or a pop up on sign in (similar to the account expired message) telling us when we have less than 7 days left on the account. * Goal: No more going to log in for an op only to find out that your account is expired and spending the next hour either haggling on the forums for a GTC or waiting for your email to arrive.
PWEEEEEEEEEEEZE
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Aya Vandenovich
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Posted - 2009.02.27 19:55:00 -
[308]
* Title: Message of the Day feature for corp/alliance/gang chat.
* Category: UI
* Description: Essentially, the ability for the CEO/Directors (or in the case of gangs, the Boss) to set a message of the day for corporation/alliance chat channels.
* Goal: Currently, it's only possible on player created channels, and allowing MOTD in corp/alliance/gang channels will allow players to be better informed of the current situation when they log in, or join a gang. For gangs especially, it will allow them to include links to the destination system, as well as other information that won't have to be explained to every new pilot that joins. Somewhere In England |
Arengor
Glittering Dust
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Posted - 2009.02.27 21:15:00 -
[309]
Title: Ability to add not trained skills in queue.
Category: Skill queue.
Description: The skill queue is very good feature. But it does not allow to include not injected skills. You must manually eat book first.
I think this can be improved by changing prerequisites test. Prerequisites check occurs when you injecting book. But this can be moved to training start time. In other words, allow to inject skills without check. But check on training start.
This will allow to include skills in queue if prerequisites are in queue already.
Goal: Players will be able to add any skills in queue, not just trained ones. |
Smurfprime
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Posted - 2009.02.28 01:23:00 -
[310]
Title: Clock on log in screen
Category: UI
Description: Add an eve time clock to the box were DT schedule information is, because knowing what time DT is going to be does not help if you do not know what time it is currently.
Goal: Make it easier to know that the server time is without having to calculate it or fully log in.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.28 11:04:00 -
[311]
Title: Bookmark this "Warpable Scan Result"
Category: UI
Description: When you've sucessfully probed a result, on the right-click warp-to menu, add "Bookmark this location".
Goal: Make room for profesional probers. They don't need to warp to the site, they just want to probe out every location, and save the bookmarks, then hand them of to their corp for further investigation. Also, makes it much easier to see which results you've already probed, so you don't keep working on you already have. |
Lumy
Minmatar eXceed Inc. Minor Threat.
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Posted - 2009.02.28 12:57:00 -
[312]
* Title: Sisters Scanner Probes
* Category: Items/LP store
* Description: Add Sisters Core/Combat Scanner Probes to The Servant Sisters of EVE LP store. Proposed attribute change: 22 Base Sensor Strength (10% increase)
* Goal: Increase attractiveness of Sisters faction for mission runners. Add "charge" item to their LP store.
Joomla! in EVE - IGB compatible CMS. |
Frank Lonehorn
Gallente The Scope
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Posted - 2009.02.28 15:16:00 -
[313]
ok, about skill training. new ppl are going to be able to train skills faster, is this true? eplain and if it is why? it took me a year to get where im at, and it will be unfair to me and all the older players. it should take the same time for them as it did us.
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Darwin's Market
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Posted - 2009.02.28 17:54:00 -
[314]
Ability to probe all wrecks.
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Bethulsunamen
Amarr Viziam
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Posted - 2009.02.28 19:53:00 -
[315]
* Title: Longer Warp-effect duration
* Category: effects
* Description: I'm sure its not finished yet, but i still want to bring it up.. Due to the premature fade-out of the warp effect, i often feel disoriented, thinking i'm about to drop out of warp when i'm in fact not even close to my destination. Please extend the warp-effect to the exact duration of the old effect, which sort of started to fade out much closer to your destination (at lower speeds), it should only be 100% faded out when you are in visible proximity to your destination (station, stargate, etc).
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Imhothar Xarodit
Minmatar Wolverine Solutions Dead Mans Hand
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Posted - 2009.03.01 04:12:00 -
[316]
Title: Consistency on number outputs
Category: UI
Description: All number displays everywhere should contain the separator between digit triples. Simple example: inconsistency in the fitting screen. Mass is displayed as 12,500 t Targeting range 56250 m Effective HP 1687159 In fact all numbers in the whole game should be displayed with separators everywhere (except when editing).
Goal: Make the UI more usefull by eliminating the manual counting of digits.
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XoPhyte
Black Nova Corp KenZoku
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Posted - 2009.03.01 05:23:00 -
[317]
Edited by: XoPhyte on 01/03/2009 05:26:41 Title: Fitting screen changes
* Category: All ships, especially new T3 ships..
* Description:
- ability to see the stats on ACTIVATED mods in the fitting screen. Ie, resists once a hardner is activated, or optimal range when a tracking computer is activated. Today we rely on EFT and/or undocking
- the remaining turret and launcher #'s is gone (this is kind of a pain when trying to change the attributes of a strategic cruiser). I see the icons at the top, but they don't indicate numbers, so I keep having to "show info" on the ship and look at the fitting tab.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.01 11:32:00 -
[318]
fix missiles... click on the link below my sig
Pledge your support |
Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.03.01 16:44:00 -
[319]
* Title: Active hardener effects on fitting screen
* Category: User Interface
* Description: Active hardener resists should also be displayed in the Fitting window. e.g.: current resist lines each split into upper and lower halfs, separately showing resists if all hardener modules (armor hardeners, damage controls, invul fields, etc) are active.
* Goal: The current implementation only supports the passive modules fully, while active tanking is only by displaying the hp/sec of the active tank repper/booster modules. This addition would give active tanking crowd the same support as to the passive tanking one.
************
* Title: borderless timeout fading chat in backround
* Category: User Interface
* Description: Chat windows should have options to: -remove borders -move to background so they can be placed behind other UI elements, eg: a local chat behind the main ship control -timeout fade setting: lines of the chat moved to the background, etc should disappear after a user set time, so old lines don't intrude, while new lines call attention to themselves.
* Goal: A much better chat window. (yes, it is a WoW-style one, go figure.)
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Arengor
Glittering Dust
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Posted - 2009.03.01 16:59:00 -
[320]
Title: Reconnect to drones.
Category: Drones.
Description: Give option to reconnect to loosed drones (due to disconnect or rewarp). Or just reconnect them automatically.
Goal: Harder to lose drones. |
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Breed Love
FinFleet KenZoku
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Posted - 2009.03.02 08:10:00 -
[321]
Edited by: Breed Love on 02/03/2009 08:12:32 Title: Star background in space.
Category: Graphics.
Description: I remember a few expansions ago you could see every star in the eve world on the background when just flying in space: old screenshot, poor quality but you can see the stars in top left corner. I believe it was cut later because of performance issues (corrent me if I'm wrong, personally I've never noticed any impact on fps, maybe server related though). I think though that this feature was very nice as it increased the immersion by a great deal, especially if you were "at the edge of the world". Unless it somehow affect the performance of the server etc (i.e. not just fps on the client), I'd like that back, as an optional choice perhaps.
Goal: Increase immersion.
Title: Give an option to disable colored nebula backgrounds.
Category: Graphics.
Description: There was a map bug approx 2 years ago, where opening the map and undocking would give you an image looking like this. Imo the absense of any background, apart from being more realistic makes the space look more "spacey" and some players might like that. If there was an option available to turn off colored backgrounds in the graphics menu, it would be nice.
Goal: Increase immersion.
-----
Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
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Haral Reimo
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Posted - 2009.03.02 11:48:00 -
[322]
Originally by: Selenica D****r
Originally by: Ineun Zoom In / Zoom Out Buttons
i noticed you removed these buttons that allow you to zoom directly to system map and starmap. i see no reason for these to be removed..
bring them back please
I second this. Why oh why would you remove the solar-system map?
Thirded, and along with it the Ctrl-Scrollwheel shortcut for switching in and out between map zoom Starmap->System map->Real view
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Camdim
Caldari The first genesis INTERDICTION
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Posted - 2009.03.02 12:13:00 -
[323]
Wormholes and Bookmarks.
Wormholes.
When you go through a wormhole that you have found it should mark it on the map for the player that has gone thorugh it. On both sides. This will keep the bookmarks required for wormholes down and not over stress the database. As it stands right now. You have to BM both sides of a wormhole once you find it. Once found and activated they should stay visable to someone that has gone through them.
This will make it both easier on the database and the player.
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Mohenna
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Posted - 2009.03.02 13:32:00 -
[324]
Title: Rocket explosion speed
Category: Gameplay/balance/fix
Description: explosion speed should be more than missiles', not less than half as now, otherwise it makes no sense as anti-frigate/drone weapon. See also the positively constructive thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1005679
Goal: balance rockets and make vengeance and hawk, but also merlin, tristan, and malediction worth it in pvp.
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Somnolik
Caldari Corporation of the Month
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Posted - 2009.03.02 14:08:00 -
[325]
Title: Add status to tutorials (done / partially done / new)
Category: User Interface
Description: Add an extra "status" column to the "tutorials" section of the eve help. The status of a tutorial could for example be one of the following: new, partially done, done.
Goal: This helps beginners in eve keeping track of what aspects of the game they didn't look into yet. It's easy to click away a tutorial, but hard to remember what the title was. It may further enhance a structured approach to learning eve and complement the new "new player's experience".
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Somnolik
Caldari Corporation of the Month
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Posted - 2009.03.02 16:05:00 -
[326]
Title: Add an optional numeric capacitor readout to the Ship Control Panel
Category: User Interface
Description: By clicking "Show Readout" in the Ship Control Panel options the pilot should get 4 lines of information: Shield, Armor, Structure & Capacitor.
Goal: A readout makes capacitor management more efficient. The current method to get accurate data is to hover the mouse over the Ship Control Panel and wait for the tooltip. This takes time a capsuleer just doesn't have in the heat of battle.
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Sevani
H A V O C Minor Threat.
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Posted - 2009.03.02 17:55:00 -
[327]
Title: Proximity Indicator Warning on Probes
Category: Scanning, Effects
Description: If two probes are close enough together to return two results for the same signal, color the two probes sphere's red. Do this either in realtime, or after the analyze button is pressed.
Goal: Remove the guesswork about if a probe is too close to another probe.
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Sevani
H A V O C Minor Threat.
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Posted - 2009.03.02 18:03:00 -
[328]
Title: Armor Hardener Sound Effect
Category: Sound
Description: This is one of the sounds we'll be hearing over and over again. It needs to be more subtle and of lower volume, more of an ambient effect and not of a duck choking on a pebble.
Goal: Change the sound from that of a dying goose to something more subtle and of lower volume.
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SillyWaif
Galactic Kingdom
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Posted - 2009.03.02 20:52:00 -
[329]
Originally by: Nayomi I'm not sure if this has been suggested or not but I'd like to finally see missile turrets and missiles flying out from different points on the ship.
* Title: Launcher Turret Models
* Category: Graphics.
* Description: Add missile launcher turrets to the ship models if loaded into hardpoints.
* Goal: Give us another neat looking graphical effect.
^^^ This! It's about time the Caldari get real launchers !
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Altomat
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Posted - 2009.03.03 01:52:00 -
[330]
Originally by: da Noddsda Title: Larger or more readable fonts
Category: UI
Description:
Originally by: Opertone Title: large fonts in context/user interface Description: on 23' inch monitors and higher with native resolution above 1900x1200 it is increasingly hard to see small typing in market, info windows and tactical overview. Please provide us with larger font sizes up to 14, 16, 18, 20, 22 and higher to lessen the eye fatigue.
There are also people who suffer from astigmatism and cannot read item labels or mission descriptons because the fonts are too small.
Goal: Make the game playable for visually handicapped people or guys with big screens :)
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Bigger Fonts to select would be VERY nice.
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