Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 .. 25 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Clever Drake
Minmatar The Flying Tigers United Front Alliance
|
Posted - 2009.02.04 17:18:00 -
[301]
Thank you CCP.
Much <3.
|
Heroldyn
|
Posted - 2009.02.04 17:21:00 -
[302]
this is the first (supposed) aprocrapjhs..-feature that actually got my excited thus far. i also like the way its being implemented. very well done cpp, can't wait.
|
Winterblink
Body Count Inc. Against ALL Authorities
|
Posted - 2009.02.04 17:23:00 -
[303]
Blogged with haiku. :)
|
Armoured Gamer
Gallente Globaltech Industries The ENTITY.
|
Posted - 2009.02.04 17:26:00 -
[304]
i love you eris... i mean we |
4IROW
Rave Technologies Inc. C0VEN
|
Posted - 2009.02.04 17:26:00 -
[305]
great stuff. I hope it will make it into EvE! |
Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
|
Posted - 2009.02.04 17:27:00 -
[306]
Originally by: CCP Eris Discordia
We are thinking of adding a planner as well, that would be another example of adding more functionality to it.
Yes, this was what I was thinking of in terms of functionality. What would be especially awesome is if you could import the prereqs of a certificate into the planner, allow you to move them around in the planer, and then also be able to import the planner into the queue up to the 24 hour cut off.
So say you import a semi-big certificate into the planner. Then re-arrange the skills in the planner to get all the low level skills near the top to maximize efficiency with the queue, then import the skills at the top of the planner (within the 24 hour cut off) into the queue. Or at least allow us to right-click in the planner and add directly to the queue, but give the planner a graphical indicator of where the skills in the planner go over the 24 queue limit. |
Arte
AFK
|
Posted - 2009.02.04 17:27:00 -
[307]
Really appreciate the idea of the skill queue arriving at last, but can some modifications be made to those that are away for longer?
Example.
Current plan = as many skills as you want so long as they start in 24 hours.
Modification:
No more than 2 skills in skill queue if they are due to start in 5 days
This would allow more flexibility for those that are away for a reasonable length of time, through no fault of their own and simply can't log in to change skills.
The reasons for this suggestion is that I don't actually have many skills that I want trained that could make use of this new system (except to tidy up my skill list), but am often away for 3-4 days and would want to finish what I am doing and get another skill started that has more benefit for me.
Taking 3-4 days out of a lvl 5 skill I don't much care for, just for the sake of it holds little interest for me. I do know it all adds up though. It's the 2-3 days skills that I have sat there taunting me. |
|
CCP Fear
|
Posted - 2009.02.04 17:31:00 -
[308]
To add about skills from hangar/cargo etc and about functionality in general;
We are still working on the queue and we have gotten the biggest functionality in there, basically that we can train skills in a row. We are currently working on the fine tunes, the extra bits.
There will be a bit more added in the next weeks which will enhance this.
We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this.
There were discussions about to be able to drag ships, modules etc. to the queue and have the skills queue up regardless if you had them or not. This however is very low on the list, due to time restrictions and technical difficulty. It is definetly something we would have liked to have though, but we can't commit at this time to deliver it.
Certificates have been discussed, and there will be some changes to it. Greyscale already has some plans to change them a bit (I don't have any details on that). We do also want to tie this more into the certificates, but it remains to be seen what we can accomplish with that. It's still 33 days until release ;) |
|
chatgris
|
Posted - 2009.02.04 17:32:00 -
[309]
YES!!!! This is great. One comment.
DO NOT EVER FORCE ME TO USE CERTIFICATES IN THE FUTURE. PLEASE!11!!!!1!1!
This however, is an answer to my prayers. Once a day login and changing of skills when I am busy, and I still get all those little skills that I really want that help out some crazy ship fitting I made trained. Forcing me to use certs would kill a lot of the fun I get from the planning portion of this game.
In a word, Awesome :)
|
Nooto
|
Posted - 2009.02.04 17:33:00 -
[310]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs |
|
Mahai Ano
Gallente Center for Advanced Studies
|
Posted - 2009.02.04 17:37:00 -
[311]
Thank you, this is definitely what we need, if it works as intended: a 24h skill start schedule.
Oh, and queue those who didn't even bother to read the blog with both eyes open.
Verrry useful, now noone has to get up at dawn just to change that skill. |
seliana tanis
Rionnag Alba
|
Posted - 2009.02.04 17:37:00 -
[312]
Awesome |
MSC Darklord
|
Posted - 2009.02.04 17:45:00 -
[313]
CCP, I love you, I shall offer my firstborn son to you.
|
Mangala Solaris
Caldari Ma'adim Logistics
|
Posted - 2009.02.04 17:46:00 -
[314]
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
A pretty darn good suggestion here actually. One that I imagine to be amazingly useful. |
Jerera
Minmatar
|
Posted - 2009.02.04 17:48:00 -
[315]
Thank you, that's really sweet. All those level 1-2-3 that could be easily learned, I can finally learn them :)
Next step : give me a face ! I've been waiting for it for months now. |
Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
|
Posted - 2009.02.04 17:50:00 -
[316]
At least \o/
Could we have a "show unfinished skills" button ? (like what's in the character sheet) |
Disteeler
Segunda Fundacion Axiom Empire
|
Posted - 2009.02.04 17:50:00 -
[317]
Originally by: CCP Hypnotic
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing... 2) Yes!
You know you're killing us with so much secrecy |
Malusae
Caldari House CHOAM Terrebellum
|
Posted - 2009.02.04 17:52:00 -
[318]
I was very concerned when they said skill queue in the beginning of the dev log that it would follow one of those horrible suggestions that have been given five thousand times in other threads.
But this makes sense. At the least, you wont have people logging in at odd hours just for a few minutes to change a skill.
My only question (And this may have been answered in the previous nine pages tl;dr) is that if we have a skill that takes, say a week. Can we add a skill to the queue once the estimated time to completion is under 24 hours?
Well, at least I don't have to constantly switch to a V skill now when logging off if my skill doesn't have enough time on it for me to go to wake up and go to work and come back to change the skill (I get ready and go to work right at downtime ; ;) |
|
CCP Fear
|
Posted - 2009.02.04 17:55:00 -
[319]
Originally by: Kweel Nakashyn At least \o/
Could we have a "show unfinished skills" button ? (like what's in the character sheet)
That is already in; it is in the scrolldown menu. "show all partially trained skills". |
|
Faint Signal
|
Posted - 2009.02.04 17:58:00 -
[320]
About ****ing time \0/
<3
|
|
Jenni Concarnadine
|
Posted - 2009.02.04 18:00:00 -
[321]
May I just say, "Thank you"
Doubtless, when all the details are out, and it gets implemented, there will be creebs, but for now thank you all.
When
* * * * *
Hamsters don't overload very well |
Chi Quan
Perkone
|
Posted - 2009.02.04 18:01:00 -
[322]
YAAAAYYYYYYYYYYYYYY!!!!!!!!!!!!!11one1eleven WHOOOOOOOO!!!!!oo gogo gadget skill cue!! no more getting up in the night, no more jiggling along with times to not get a dt in between! wow!awsompwnsauce! ---- Ceterum censeo blasters need some tracking love |
Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.02.04 18:01:00 -
[323]
It's great to see, and it solves what has historically for me been the single biggest issue with skill training; tail ends and shorties. Also, for me, the 24 limit represents the best compromise between the need to encourage players to log in and the need of players to manage their time around non-EVE concerns.
The concerns of starting skills that aren't currently trained and whether or not the completion of a queued learning skill positively affects training times for skills deeper in the queue, are valid but hopefully the devs will find acceptable solutions!
|
Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.04 18:02:00 -
[324]
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
|
|
CCP Fear
|
Posted - 2009.02.04 18:03:00 -
[325]
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
|
|
Max Hardcase
Art of War Cult of War
|
Posted - 2009.02.04 18:04:00 -
[326]
24h
Thats so usefull to me @ 40M+ skillpoints and counting.
|
Red 7
|
Posted - 2009.02.04 18:07:00 -
[327]
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
How about adding a place in the queue interface to drop the books? Then you're not changing the existing mechanic for using the skill books - all the code goes into the new queue system.
|
Gwen'efer
|
Posted - 2009.02.04 18:07:00 -
[328]
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
easy mate. ccp gives you one finger and you pull in the whole arm.
|
Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.02.04 18:08:00 -
[329]
OMG YAY! \o/
The coolest thing is that they almost exactly are using my idea, suggested many times on these forums (the 24 hour thing). Maybe they thought it up independently, but I like to believe they saw my suggestions and were so inspired that they decided to implement it.
|
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 18:12:00 -
[330]
Originally by: Max Hardcase 24h
Thats so usefull to me @ 40M+ skillpoints and counting.
Level 5 skill ends in the middle of the night tonite or some other inconveniant time less than 24 hours from now so you can't or are unwilling to change it. Without the queue you have to get up to not lose a few hours training time. With the skill queue you just put your second level 5 after it and not be bothered for another month.
inappropriate signature. ~WeatherMan |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 .. 25 :: one page |
First page | Previous page | Next page | Last page |