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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Fallout
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Posted - 2009.02.04 11:25:00 -
[1]
Oh, capsuleers. This is news you've all been waiting for... well, many of you have...
I have but two words for you: skill queues.
Eris Discordia has written not just a new blog, but a new blog detailing our upcoming skill queue feature, which will bring even more Winsauce to Apocrypha.
Enjoy, and discuss!
Fallout Associate Community Manager CCP Hf, EVE Online
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CCP Fear
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Posted - 2009.02.04 13:20:00 -
[2]
Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
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CCP Fear
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Posted - 2009.02.04 13:28:00 -
[3]
Originally by: Hugh Ruka
Originally by: CCP Fear Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
will the skill q work DURIGN downtime ? if one skill ends 30 minutes in downtime and another starts, will I find the next skill training after downtime ends ?
As I said; it works through downtime. So yes. If your skill training completes during downtime, then it will finish and continue on to the next.
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CCP Fear
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Posted - 2009.02.04 13:29:00 -
[4]
Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
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CCP Eris Discordia
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Posted - 2009.02.04 14:04:00 -
[5]
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
The UI mockup is old and we are looking to replace it with a newer one, in the new version you can't queue skills that are not part of your character.
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CCP Fear
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Posted - 2009.02.04 14:06:00 -
[6]
Originally by: Nova Fox Would it be possible for the skill queue to pause one skill and move onto the next one?
Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?
You can pause it, and You can drag and manipulate it at will, and then continue. thus if you are halfway through Navigation 3, and want to do Gunnery 2 before, you can drag it to the top and start training that. Navigation will pause until Gunnery 2 is done.
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CCP Eris Discordia
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Posted - 2009.02.04 14:06:00 -
[7]
Originally by: Nova Fox
Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?
That sounds like a planner and we are considering planner functionality. For instance you could then drag a plan or part of a plan into the queue. A planner and a queue are very different from eachother logic wise though.
Pink Dread has been hijacked
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CCP Eris Discordia
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Posted - 2009.02.04 14:21:00 -
[8]
Also thanks for the haikus
Pink Dread has been hijacked
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CCP Fear
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Posted - 2009.02.04 15:22:00 -
[9]
Originally by: Graisse Edited by: Graisse on 04/02/2009 14:50:09
Originally by: CCP Fear
Yes, this is for Apocrypha and will be on SiSi.
When?
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Press print screen Upload to ftp Win
SoonÖ and I don't get access to these things like FTP.... I'm just glad I can still use the forums! |
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CCP Eris Discordia
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Posted - 2009.02.04 16:12:00 -
[10]
Edited by: CCP Eris Discordia on 04/02/2009 16:12:45 Raymon James
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.
2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it
You need to log in to activate or change the queue, you cannot activate or change it offline
5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full game
We are thinking of adding a planner as well, that would be another example of adding more functionality to it. |
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CCP Hypnotic
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Posted - 2009.02.04 16:44:00 -
[11]
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing... 2) Yes!
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CCP Fear
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Posted - 2009.02.04 17:31:00 -
[12]
To add about skills from hangar/cargo etc and about functionality in general;
We are still working on the queue and we have gotten the biggest functionality in there, basically that we can train skills in a row. We are currently working on the fine tunes, the extra bits.
There will be a bit more added in the next weeks which will enhance this.
We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this.
There were discussions about to be able to drag ships, modules etc. to the queue and have the skills queue up regardless if you had them or not. This however is very low on the list, due to time restrictions and technical difficulty. It is definetly something we would have liked to have though, but we can't commit at this time to deliver it.
Certificates have been discussed, and there will be some changes to it. Greyscale already has some plans to change them a bit (I don't have any details on that). We do also want to tie this more into the certificates, but it remains to be seen what we can accomplish with that. It's still 33 days until release ;) |
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CCP Fear
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Posted - 2009.02.04 17:55:00 -
[13]
Originally by: Kweel Nakashyn At least \o/
Could we have a "show unfinished skills" button ? (like what's in the character sheet)
That is already in; it is in the scrolldown menu. "show all partially trained skills". |
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CCP Fear
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Posted - 2009.02.04 18:03:00 -
[14]
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
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CCP Fear
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Posted - 2009.02.04 18:14:00 -
[15]
Originally by: Red 7
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
How about adding a place in the queue interface to drop the books? Then you're not changing the existing mechanic for using the skill books - all the code goes into the new queue system.
Sure, that's a thought.
However, why implement a seperate function, which works as something else and thus waste resources. These resources could be used to implement something that can work for apocryphe and make it even better.
TBH, It is a nice to have thing to be able to do and we might not be able to do it for apocrypha. And I don't see why to do something quick fixy... only to do it again later. Much rather use it for something good.
But i'll see where we stand on it timewise.
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CCP Eris Discordia
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Posted - 2009.02.04 21:39:00 -
[16]
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me |
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CCP Hypnotic
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Posted - 2009.02.09 13:49:00 -
[17]
Originally by: Komen
Originally by: Hawksfield There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youÆre using it or not!! No they donÆt! Jest like they have no idea that a player is using a macro to mine or not.
Maybe I'm paranoid...
But...
The very thought of code I didn't write having my account login details, API access, and such, strikes me as a monumentally stupid amount of risk exposure.
Eve's version of character levels (phrased as such to **** off rabid people who will begin foaming as soon as they read it) is not that onerous as it stands. Annoying? Sure. But that's the most it ever is.
I'd like to take a moment to address this for anyone who thinks that might be a good idea. It isn't. Not because we at CCP don't want you breaking the TOS and EULA, that's bad enough. But because almost all of these programs that you find on the net will STEAL YOUR LOGIN AND PASSWORD.
Our GMs deal every day with case after case of players who have had this happen to them. They log in to find their wallets cleared out, ships sold or reprocessed, even their characters have been podded to destroy the implants. In most cases there's nothing we can do to get these things back for them.
So please, don't be tempted, it's NEVER worth it. Your character and our GMs thank you. |
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