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DoctorDeath
Minmatar Endeavor Enterprises INC Imperial Defense Coalition
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Posted - 2008.12.16 19:53:00 -
[1]
Edited by: DoctorDeath on 16/12/2008 19:53:46 this is what a corp mate has proposed it would be equal to a tracking computer and Tracking enhancer for missile
Low Slot comparable to a Tracking enhancer
Missile Enhancement I
Fitting Low slot 10cpu 1 powergrid Skills Missile Launcher operation level 2 Weapons Upgrades level 1 Modules Attributes 7% bonus Missile Explosive Velocity 10% bonus Missile Velocity
Missile Enhancement II
Fitting Low slot 15cpu 1 powergrid Skills Missile Launcher operation level 2 Weapons Upgrades level 4 Modules Attributes 9.5% bonus Missile Explosive Velocity 15% bonus Missile Velocity
Mid Slot comparable to a Tracking Computer These module is to be Scripted.!
Ballistic Enhancer I
Fitting mid slot 35cpu 1 powergrid Skills Missile Launcher operation level 5 Target Navigation Prediction level 1 Modules Attributes 10% bonus Missile Explosive Velocity 5% bonus Missile Velocity
Ballistic Enhancer II
Fitting mid slot 35cpu 1 powergrid Skills Missile Launcher operation level 5 Target Navigation Prediction level 4 Modules Attributes 15% bonus Missile Explosive Velocity 7.5% bonus Missile Velocity
Script for use on the Ballistic Enhancer's
Missile Velocity
Script Attributes -100% Modification of Missile Explosive Velocity +100% Modification Of Missile Velocity
Explosive Velocity
Script Attributes +100% Modification of Missile Explosive Velocity -100% Modification Of Missile Velocity
PLEASE note this are just a ruff draft.
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filingo rapongo
D.V.A.K.
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Posted - 2008.12.16 20:59:00 -
[2]
I like how both of those scripts render missiles completely useless.
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DoctorDeath
Minmatar Endeavor Enterprises INC Imperial Defense Coalition
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Posted - 2008.12.16 21:28:00 -
[3]
Originally by: filingo rapongo I like how both of those scripts render missiles completely useless.
A. silly B. has no point
all the numbers above was copy over and if it was to ever make it in game the numbers would have to atleast 50% - 70% weaker doto the way missile work
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.16 21:54:00 -
[4]
Edited by: Straight Chillen on 16/12/2008 21:55:29 Target painters essentially do this. well the explo velocity part. and infact i think they would give more benefit then your proposed mid slot Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
filingo rapongo
D.V.A.K.
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Posted - 2008.12.16 22:53:00 -
[5]
Edited by: filingo rapongo on 16/12/2008 22:53:34
Originally by: DoctorDeath
Originally by: filingo rapongo I like how both of those scripts render missiles completely useless.
A. silly B. has no point
all the numbers above was copy over and if it was to ever make it in game the numbers would have to atleast 50% - 70% weaker doto the way missile work
being stupid. dont worry.
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DoctorDeath
Minmatar Endeavor Enterprises INC Imperial Defense Coalition
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Posted - 2008.12.17 00:48:00 -
[6]
Edited by: DoctorDeath on 17/12/2008 00:48:29 it seems no one takes what i took time to write out seriously
even if it seem pointless to some others may find that it would be nice to have more versatility with more then just Ballistic Controls, Painters, and Webs
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Allen Ramses
Caldari Typo Corp
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Posted - 2008.12.17 02:05:00 -
[7]
I've been trying to suggest missile integration into tracking computers/enhancers/disruptors for a good long time, but everyone's answer just seems to be 'lawl missile user lawl use a target painter caldaribear lawl'. I've given up for a while now. ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. Made a reality by speed and missile nerf. |
DoctorDeath
Minmatar Endeavor Enterprises INC Imperial Defense Coalition
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Posted - 2008.12.17 02:16:00 -
[8]
Edited by: DoctorDeath on 17/12/2008 02:16:59 the funny part about it even i slight think missiles are unbalanced in there own way its not right that thay can't sacrifice tank for damage from tracking or range...
tracking as in explosion velocity and range being missile velocity
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Clansworth
Blackwater USA Inc.
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Posted - 2008.12.17 08:46:00 -
[9]
well, other than being range limited, especially for the longer range missiles, these are pretty much taken care of with target painters and webs, with the added benefit of them affecting everyone who is hitting that target. I much prefer that to a single ship mod that would have the same final effect, as it encourages you to think about having a smaller craft doing web/tp along with your tacklers. I like it every time i see a reason for people to work together.
System Influence |
Yolo
Caldari Dark Knights of Deneb
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Posted - 2008.12.17 08:53:00 -
[10]
Originally by: filingo rapongo I like how both of those scripts render missiles completely useless.
Would you have bothered to think. You would understand that the change is to the module effect. nothing else.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.17 09:09:00 -
[11]
problem I see is missiles don't work like turrets and that gives them some benefits and causes some problems, the lack of tracking mod is one of these problems and giving you a tracking mod may cause some unbalance.
Imo the things you get in exchange are some of the skills that turrets don't get; skills to boost range by 125% (vs 25% on turrets), skills to reduce sig radius, 50% reduction in velocity vs 25% tracking of turrets, much harder to counter.
Thought these aren't straight this bonus = that penelty these are some of the strong points of missiles.
ccp fix mining agent missions % pls |
commrog
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Posted - 2008.12.25 00:03:00 -
[12]
I think what i had in mind mentioning this to corp mate is simple..... I want more versatility to my missles give up a tank slot for higher explosion velocity or faster speed of torps maybe even more flight time with the scripts the idea is you know i have a velocity script in now and i am killing bs with defender missles when i am done it would be nice to put in a script for explosion velocity to kill the pesky interceptors and frigs my skills in this department are maxxed and it is still annoying when it takes longer to kill a frig than it does a battle ship and lets be honest no longer than a shield tank lasts time is of the essence
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Aleyra Mel
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Posted - 2008.12.25 04:51:00 -
[13]
Originally by: Clansworth these are pretty much taken care of with target painters and webs
turrets also benefit from painters and webs, but why they have tracking computers/enchaners?...
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Fenren
Minmatar Bure Astro Photography
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Posted - 2008.12.25 08:53:00 -
[14]
Originally by: Aleyra Mel
Originally by: Clansworth these are pretty much taken care of with target painters and webs
turrets also benefit from painters and webs, but why they have tracking computers/enchaners?...
because they are affected by the tracking disruptor
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commrog
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Posted - 2009.01.03 19:19:00 -
[15]
so lets compare turret disruptors to defender missles turret disruptors slow down tracking so you might miss. defender missles blow up your missles so they will definatly miss. so back to why not scriptable targetting computers for missles or maybe integrate them with targetting computers already in game just add new scripts for missles then you could use missles and guns on same ship with just a single computer in mid slot.
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xVx dreadnaught
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Posted - 2009.01.04 04:01:00 -
[16]
missles do need a new mod, But not mid or low, We already have BCU's and Target painters. A HI slot nid would be nice, Maybe make it a bonus Missile Explosive Velocity or Reduction in explosive raduis (or an increase to flight time/Range like the drones module)
I'm not gonna do the maths on it, Because I fly a Raven... So my maths would be viewed as ubering them up for my own interests. But if someone would like to evaluate for me what a "fair" bons would be be my guest... (A script could allow for changes but its just another thing I'd have to buy)
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