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1. reviving a old idea that still valid - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 26/08/2011 18:39:33 the info on the old post is like i said old because there 4 factors on missile damage Local : explosion radius and explosion velocity Exterior : targets speed and targets signature radius ...
- by DoctorDeath - at 2011.08.26 18:33:00
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2. reviving a old idea that still valid - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 26/08/2011 16:58:24 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=949690&page=1 read. post here what you think is good and bad
- by DoctorDeath - at 2011.08.26 16:58:00
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3. Mine Ships - Bring back Mines - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 16/02/2010 15:32:29 mines was removed from EVE doto there client loading lag they created. mines was targetable. but there is no current limit of objects per grid. example giant secure containers was restricted to 5...
- by DoctorDeath - at 2010.02.16 15:31:00
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4. Dominion Change - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour Ive been asking myself since shuttles were no longer NPC seeded, why anything but skill books, reactions and blueprints are NPC seeded? Players are capable of building everything in this game, but for some reason ...
- by DoctorDeath - at 2009.11.02 22:57:00
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5. Training Queue's - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 16/02/2009 00:12:18 http://myeve.eve-online.com/devblog.asp?a=blog&bid=621 The queue The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You ca...
- by DoctorDeath - at 2009.02.16 00:11:00
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6. Training Queue's - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 15/02/2009 12:55:24 Edited by: DoctorDeath on 15/02/2009 12:55:03 Originally by: Ekan Melnibone I believe this topic has been aired before and the pro's and con's evaluated. However this is a thorn in my s...
- by DoctorDeath - at 2009.02.15 12:55:00
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7. Account dual training - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 02/02/2009 14:14:15 Edited by: DoctorDeath on 02/02/2009 14:13:47 Originally by: Noisrevbus It's a shame those comments have rolled in, in the past, since none of them really feel satisfactory. 1. Revenu...
- by DoctorDeath - at 2009.02.02 14:13:00
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8. Instant Action - in Player Features and Ideas Discussion [original thread]
Originally by: Foundation Administrator Edited by: Foundation Administrator on 01/02/2009 12:55:50 Combat only client for battle hungry pilots Forget complicated AI's for belt rats and the like Pilot gets to control the NPC ships as a ...
- by DoctorDeath - at 2009.02.01 13:07:00
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9. New Blog: IĈm in your websites and other such memes - in EVE Information Portal [original thread]
X-) i foresee some Really nice stuff coming to eve's web site and one of there days like the Fan Fest video was talking about..
- by DoctorDeath - at 2009.01.31 15:03:00
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10. sold - in Timecode Bazaar [original thread]
Edited by: DoctorDeath on 26/01/2009 04:03:00 Sold
- by DoctorDeath - at 2009.01.26 03:59:00
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11. Downtime Cycle - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo back in 2003, I could understand having the 1 hour DT every day. even in 2005, I could understand this. Now we are in the year 2009. And yet still the Downtime is still in the middle of the f***g day for me, ever damn...
- by DoctorDeath - at 2009.01.19 18:31:00
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12. Jumpclones - jump more often? new skill? - in Player Features and Ideas Discussion [original thread]
Originally by: Aracna Imahovich Wouldnt it be possible to implement a new skill, making you able to jumpclone more often, for example at Lvl 5 possible to jump withing half the ordinary time (12 hrs instead of 24?) 10% faster to next JC pr...
- by DoctorDeath - at 2009.01.10 14:55:00
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13. ...Mines? - in Player Features and Ideas Discussion [original thread]
Originally by: RedSplat So, why were mines removed from the game? mines was removed from the game because the mines could cause Massive lag and Death warp trails. each mine counted as a ship entry. so if you had 5000+ mins thats 15 to...
- by DoctorDeath - at 2008.12.24 15:38:00
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14. Minm guns & overall playability - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 23/12/2008 14:19:08 Originally by: Sesshru i've been playing eve since march of 08, i like the game, only one that i've yet to take a break from, but the character i chose makes the game less and less of what ...
- by DoctorDeath - at 2008.12.23 14:17:00
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15. Modding the EVE UI - in Test Server Feedback [original thread]
Edited by: DoctorDeath on 20/12/2008 03:01:43 Originally by: Pentazer I was looking at some videos lately about the different dreds, carriers, fleet battles etc and noticed that a portion of the videos had one of three very useful and ...
- by DoctorDeath - at 2008.12.20 03:01:00
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16. missile tracking mod - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 17/12/2008 02:16:59 the funny part about it even i slight think missiles are unbalanced in there own way its not right that thay can't sacrifice tank for damage from tracking or range... tracking as in explosion velo...
- by DoctorDeath - at 2008.12.17 02:16:00
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17. missile tracking mod - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 17/12/2008 00:48:29 it seems no one takes what i took time to write out seriously even if it seem pointless to some others may find that it would be nice to have more versatility with more then just Ballistic Contro...
- by DoctorDeath - at 2008.12.17 00:48:00
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18. missile tracking mod - in Player Features and Ideas Discussion [original thread]
Originally by: filingo rapongo I like how both of those scripts render missiles completely useless. A. silly B. has no point all the numbers above was copy over and if it was to ever make it in game the numbers would have to atleast 5...
- by DoctorDeath - at 2008.12.16 21:28:00
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19. missile tracking mod - in Player Features and Ideas Discussion [original thread]
Edited by: DoctorDeath on 16/12/2008 19:53:46 this is what a corp mate has proposed it would be equal to a tracking computer and Tracking enhancer for missile Low Slot comparable to a Tracking enhancer Missile Enhancement I Fitting ...
- by DoctorDeath - at 2008.12.16 19:53:00
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20. Game Client madness - in Player Features and Ideas Discussion [original thread]
Originally by: Superpupsik well thanx... that solution works... but any way Game client puting some information in My Documents folder... i dont know what there is... but any way... Well i offer to pu checkbox in game options menu to not ...
- by DoctorDeath - at 2008.12.08 13:54:00
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