Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Roll Sizzle Beef
Space Mutiny
231
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Posted - 2012.04.12 00:02:00 -
[1] - Quote
faction markets Deimos has blue engines. yay consistency.
Preview windows frames don't show up properly in station and force main UI to vanish in space.
And randomly getting stuck with Entering space notification after undocking until Esc is pressed and no capacitor HUD is displayed. And clearing Cache solves nothing. Just need to log out and back in. |
Commissar Kate
Ishuk-Raata Enforcement Directive
26
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Posted - 2012.04.12 00:16:00 -
[2] - Quote
Quote:Preview windows frames don't show up properly in station and force main UI to vanish in space.
Have not encountered this yet.
Quote:And randomly getting stuck with Entering space notification after undocking until Esc is pressed and no capacitor HUD is displayed. And clearing Cache solves nothing. Just need to log out and back in.
Same problem here aswell.
Alt-Tabbing from and back into full screen mode causes parts of the UI to temporarily go black while the UI loads. Such as the neocom icons and the ship/item icons in the hanger window. |
Crazy KSK
Tsunami Cartel Unprovoked Aggression
15
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Posted - 2012.04.12 00:20:00 -
[3] - Quote
yay e-war icons and titan nerf |
Drew Solaert
University of Caille Gallente Federation
116
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Posted - 2012.04.12 00:21:00 -
[4] - Quote
If you do a loose search the market for same "Adaptive" with the added faction you have so much scrolling to do to find what you actually want. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
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Roll Sizzle Beef
Space Mutiny
231
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Posted - 2012.04.12 00:22:00 -
[5] - Quote
Commissar Kate wrote:Quote:Preview windows frames don't show up properly in station and force main UI to vanish in space. Have not encountered this yet.
How it looks opened up my fitting window, then looked on market and previewed a guardian. Same happens without fitting window. This just shows its effecting the same rendering layer. |
Commissar Kate
Ishuk-Raata Enforcement Directive
26
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Posted - 2012.04.12 01:25:00 -
[6] - Quote
Roll Sizzle Beef wrote:Commissar Kate wrote:Quote:Preview windows frames don't show up properly in station and force main UI to vanish in space. Have not encountered this yet. How it looksopened up my fitting window, then looked on market and previewed a guardian. Same happens without fitting window. This just shows its effecting the same rendering layer.
Still cant reproduce this bug. |
Lili Lu
198
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Posted - 2012.04.12 01:42:00 -
[7] - Quote
thought there was going to be ship changes? no tiericide. no joy. logged off |
Kyoko Sakoda
Veto. Veto Corp
75
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Posted - 2012.04.12 01:47:00 -
[8] - Quote
It's a *test* server. :3 |
Missile War
Vita Aequitas Veritas The Paganism Alliance
22
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Posted - 2012.04.12 01:49:00 -
[9] - Quote
Roll Sizzle Beef wrote:Commissar Kate wrote:Quote:Preview windows frames don't show up properly in station and force main UI to vanish in space. Have not encountered this yet. How it looksopened up my fitting window, then looked on market and previewed a guardian. Same happens without fitting window. This just shows its effecting the same rendering layer.
your desktop background...like im on acd or something o.o |
Tarn Kugisa
Space Mongolian Pinked
61
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Posted - 2012.04.12 02:18:00 -
[10] - Quote
Yay! Most of the UI looks broken Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |
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Kalestra Cable
Faust Industries
3
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Posted - 2012.04.12 02:19:00 -
[11] - Quote
Went looking around Etherium Reach so far in the various belts.
Patriach 1.55Mil Drone Creator 1.4Mil Domination Drone 950k Spearhead Drone 800k Swarm Preserver 650k Viral Infector 80k Disintegrator 95k Defeator 185k Atomizer 110k Violator 87.5k Strain Splinter 25.5k Crippler 195k Striker Drone 205k Nuker 117.5k Siege Drone 215k Dismantler 22.5k Marauder 21k Barracuda 13k Devilfish 12k
Oh and as expected no loot drops
The R-6 loop is 50/50 split between 0.0 and -0.1 space, the F9 group is 3x -0.4, 2x -0.5 and a -0.7
Still looking around the map etc for other space, top end of Kalevala 2Q was decent enough with lots of -1.0 systems. |
corestwo
Goonfleet Investment Banking
166
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Posted - 2012.04.12 02:26:00 -
[12] - Quote
Faction/deadspace/officer on the market. No specialty implants though (michi's, CA-1/CA-2, etc) though, which seems odd. Can a blue comment on whether that's intended, perhaps? |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
68
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Posted - 2012.04.12 02:39:00 -
[13] - Quote
they forgot to change the splash screen some info on the faction items on the market would be nice yeah, never heard about this change |
corestwo
Goonfleet Investment Banking
166
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Posted - 2012.04.12 02:41:00 -
[14] - Quote
Tanaka Aiko wrote:they forgot to change the splash screen some info on the faction items on the market would be nice yeah, never heard about this change It had been referenced in the fanfest panels about their new wardec system. They want the war system if not all killmails to show isk value, and for that they need faction loot on the market.
The fact that CA-1s and the like are absent is curious as while they are uncommon they do exist and have to have a market value if you want to accurately judge pods. |
Palovana
Inner Fire Inc.
198
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Posted - 2012.04.12 03:34:00 -
[15] - Quote
Only had about 10 minutes to test the new Sisi build, I undocked, warped to a gate, jumped, and docked to a station, then did a few undock/dock cycles (both in ship and pod).
AWESOME: First thing I noticed was the graphics performance back to normal.
I can't recall which Crucible (1.5, maybe) build that cut my FPS in space from 60 to 30. Turning off Anti-Aliasing and HDR didn't do anything to fix the FPS issue with that build and all TQ builds since.
But on the current Sisi build (359766) I now get 60 FPS in space even with HDR and AA maxed (as it was before whichever patch killed the performance), so whatever you did to fix the performance, please don't unfix it.
Specs: Core 2 Quad 2.5GHz, 8 GB RAM, GTX460, one client in full-screen 1920x1200, Xubuntu 11.10 64-bit with Wine 1.4.
MINOR BAD: I noticed the UI mouseover and click sounds on the Overview had changed, but the new sounds are too low of a volume, the TQ sounds are easily audible with UI sounds at 60% but the new sounds, even with UI sounds turned to 100%, are softer than the old ones.
Didn't get much more testing done other than noticing those two things, except for the stuck "Undocking" message which I indicated in another thread here: https://forums.eveonline.com/default.aspx?g=posts&t=94911&find=unread Please support: export of settings in editable format
Your stuff goes here. |
Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
0
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Posted - 2012.04.12 08:57:00 -
[16] - Quote
I'm not able to test anything right now!
******************************************************************************** Old mirrow - new mirrow - what for use if you can't patch (see reports below)? The most frightening part will be - when the patch is failing on Tranquility - which was already happened after the last update in the beginning of this month. Atleast there the reboot helped and I could continue playing on Tranquility. Not so on Singularity and I will be not able to participate in the upcomming masstest. Have even doubt if anybody is care about this threat - my 2 last reports (see below) have not gotten any reply with a suggestion to solve the problem. ******************************************************************************** #5 Posted: 2012.04.12 07:07 Same her! have reportet that already on 04.04.2012 but got no reply: ********************************************************************************* Dear friends! The EVE Online Launcher v.1.17 from Singularity patcher is now bugged. It is not updating anymore for me. While trying to update (aktualizing) it is starting the patcher tool and starting the first step. After app. 3% (up to 12%) in this step the progress bar is jumping to app. 25% and than it is breaking up with the error message: "An error occured while applying patch, the launcher will now try to apply the patch safely with raised privilages." Than a "Applying patch" message is showing up which pops an other "applyPatch" message which is saying: "Uanable to apply patch It is recomended that you restart your computer and then run the EVE Online launcher again." I did that several times, all with same result. The launcher doesn't works anymore. I tryed to cleanup all catches, deleted all patches in the Singualrity folder, started and updated the repair tool, but all that did not helped. Also opening/starting the launcher as administrator did not work. The launcher is not working anymore. I had same problem after the Crucible 1.6.3 update with the Tranquility folder, but after rebooting the computer it worked and the launcher could update and load the game, NOT so on Singularity.
Please help me out with tat
Thycoon ********************************************************************************** Could only solve the problem with fresh installation but this also helps now not anymore. The present launcher is v.1.19 with same problem. Got this problem now on 2 different operationg systems - WindowsXP 64-bit and Windows 7. If there is not soon a solution for this problem I will be not able to participate in the upcomming masstest. The launcher is setup for error reports sending and is doing so. There should be some informations what is going wrong.
Thycoon |
Sarmatiko
680
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Posted - 2012.04.12 10:52:00 -
[17] - Quote
Faction modules in market? Where can I get my contracts skills reimbursement? Seriously, contracts was the only place where you was able to sell something without stupid 0.01 ISK wars and without market bots. And now those programs will be even more popular. |
Solhild
Republic Military School Minmatar Republic
662
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Posted - 2012.04.12 11:03:00 -
[18] - Quote
Roll Sizzle Beef wrote:faction marketsDeimos has blue engines. yay consistency. Preview windows frames don't show up properly in station and force main UI to vanish in space. And randomly getting stuck with Entering space notification after undocking until Esc is pressed and no capacitor HUD is displayed. And clearing Cache solves nothing. Just need to log out and back in.
Similar - fitting screen doesn't appear in station, HUD sometimes doen't appear at all in space, and this:
Weird avatar rendering
Also, no new missile effects or v3'd ships that I can find |
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CCP Goliath
C C P C C P Alliance
174
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Posted - 2012.04.12 11:17:00 -
[19] - Quote
corestwo wrote:Faction/deadspace/officer on the market. No specialty implants though (michi's, CA-1/CA-2, etc) though, which seems odd. Can a blue comment on whether that's intended, perhaps?
I have raised this with Team Super Friends (the owners of this change) and they will hopefully respond here with their thoughts. CCP Goliath | QA Team Lead | @CCP_Goliath |
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Pak Narhoo
Knights of Kador
433
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Posted - 2012.04.12 11:26:00 -
[20] - Quote
Obviously you have 'personal clocking' only trained to level 4. Train it to 5 and you are completely invisible. Who needs television when you have EVE? EVE drama, best drama. |
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Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
0
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Posted - 2012.04.12 12:18:00 -
[21] - Quote
There was a small update today after maintenance on Tranquility (2012-04-12) and I hoped it could help with the update (patch) on Singularity. So I made a fresh testserver installation with the Tranquility update from today but unfortunately with same result. In the downloading process (app. 60%) it got sam error message:
"An error occured while applying patch, the launcher will now try to apply the patch safely with raised privilages."
Than a "Applying patch" message is showing up which pops an other "applyPatch" message which is saying:
"Uanable to apply patch It is recomended that you restart your computer and then run the EVE Online launcher again."
I'm now tiered of trying and soooo poor response (none). For the DEV's are obiously other "Ingame objects" are more important than a clean installation.
Thycoon |
eidenjunior
Nor-rigs
2
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Posted - 2012.04.12 14:53:00 -
[22] - Quote
1. can we get separated (sub) folders for different types of Energized plating, Armor hardners, shield hardener, shield resistance Amplifiers and gang assist modules.. since now the folders are sorted by meta lvl it is annoying to scroll to the botom of the list to find the mod you are looking for. when there is 6(0-5) meta lvls per type for the Energized plating that is a list of 36mods.
2. tumps up for soting by meta lvl. but can option to sort 5-0meta lvl(not the rigs), for experienced pilots. where we most of the time look for meta 5 and meta 4 items?
3. why are not faction/officer/DS mods sorted my meta lvl?
4.
Quote:The most common user interface elements used to represent players can now be dragged over to various edit fields to add the characters name.
can you make it so it lock to that singel name. say if you have a guy named "space" in you chat and want to do a contact to him. you wound drag his named in to the text field with out haveing to look through a list of 412 ppl to find that singel name. |
TheButcherPete
Titan Inc. Apocalyptic Legion.
118
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Posted - 2012.04.12 15:07:00 -
[23] - Quote
Seems my fitting window doesn't work at all. Lmao. It's a black screen with no interface My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Cofalib
Draconis Coalition
0
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Posted - 2012.04.12 16:03:00 -
[24] - Quote
TheButcherPete wrote:Seems my fitting window doesn't work at all. Lmao. It's a black screen with no interface
I also can't use the fitting screen. My modules also get stuck on, and can't turn them off without docking/jumping system. |
Roll Sizzle Beef
Space Mutiny
235
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Posted - 2012.04.12 16:11:00 -
[25] - Quote
Cofalib wrote:TheButcherPete wrote:Seems my fitting window doesn't work at all. Lmao. It's a black screen with no interface I also can't use the fitting screen. My modules also get stuck on, and can't turn them off without docking/jumping system.
A work around I found for locked modules like that is to turn on an option to refresh the HUD, like show all passive mods. Then the proper timers should show again and you can turn them off.
Sarmatiko wrote:Faction modules in market? Where can I get my contracts skills reimbursement? Seriously, contracts was the only place where you was able to sell something without stupid 0.01 ISK wars and without market bots. And now those programs will be even more popular.
Yet markets are still per region. Most will still use the contracts so everyone can see those limited quantity faction and deadspace officer mods in more places at once. All the market will do is help add a base isk value to items for the new kill mail info. |
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CCP Masterplan
C C P C C P Alliance
270
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Posted - 2012.04.12 16:22:00 -
[26] - Quote
Roll Sizzle Beef wrote:Cofalib wrote:TheButcherPete wrote:Seems my fitting window doesn't work at all. Lmao. It's a black screen with no interface I also can't use the fitting screen. My modules also get stuck on, and can't turn them off without docking/jumping system. A work around I found for locked modules like that is to turn on an option to refresh the HUD, like show all passive mods. Then the proper timers should show again and you can turn them off.
The 'stuck modules after jumping' thing is a known issue. We're testing a fix for that internally right now. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
25
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Posted - 2012.04.12 16:50:00 -
[27] - Quote
corestwo wrote:Faction/deadspace/officer on the market. No specialty implants though (michi's, CA-1/CA-2, etc) though, which seems odd. Can a blue comment on whether that's intended, perhaps?
ya won't this be a problem when it comes to killmail calculations, i thought ALL ITEMS had to be on market, which begs the question how they will deal with titans and supers :S |
corestwo
Goonfleet Investment Banking
166
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Posted - 2012.04.12 16:50:00 -
[28] - Quote
Roll Sizzle Beef wrote: Yet markets are still per region. Most will still use the contracts so everyone can see those limited quantity faction and deadspace officer mods in more places at once. All the market will do is help add a base isk value to items for the new kill mail info.
The overwhelming majority of faction mods are sold in Jita, and this will continue to be the case. The fact that you can see contracts in another region is largely irrelevant, seeing as you can't accept non-private contracts in other regions.
Lord FunkyMunky wrote:corestwo wrote:Faction/deadspace/officer on the market. No specialty implants though (michi's, CA-1/CA-2, etc) though, which seems odd. Can a blue comment on whether that's intended, perhaps? ya won't this be a problem when it comes to killmail calculations, i thought ALL ITEMS had to be on market, which begs the question how they will deal with titans and supers :S Another fine question. Perhaps calculate by mineral build cost and call it good?
I'm actually curious as to whether this killmail system will apply eve-wide as well, or just for wardec kills. If it's just wardec kills that makes supers somewhat irrelevant anyway, you don't see many of those dying as the result of wardecs. :) |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
25
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Posted - 2012.04.12 16:51:00 -
[29] - Quote
Roll Sizzle Beef wrote: Yet markets are still per region. Most will still use the contracts so everyone can see those limited quantity faction and deadspace officer mods in more places at once. All the market will do is help add a base isk value to items for the new kill mail info.
Not to mention you can't put your fit ships on market, so those t1 and t2 ships and ships with t2 rigs still need to go on contracts unless your gonna trash the t2 rigs lol
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Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
25
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Posted - 2012.04.12 16:53:00 -
[30] - Quote
corestwo wrote:Roll Sizzle Beef wrote: Yet markets are still per region. Most will still use the contracts so everyone can see those limited quantity faction and deadspace officer mods in more places at once. All the market will do is help add a base isk value to items for the new kill mail info.
The overwhelming majority of faction mods are sold in Jita, and this will continue to be the case. The fact that you can see contracts in another region is largely irrelevant, seeing as you can't accept non-private contracts in other regions. Lord FunkyMunky wrote:corestwo wrote:Faction/deadspace/officer on the market. No specialty implants though (michi's, CA-1/CA-2, etc) though, which seems odd. Can a blue comment on whether that's intended, perhaps? ya won't this be a problem when it comes to killmail calculations, i thought ALL ITEMS had to be on market, which begs the question how they will deal with titans and supers :S Another fine question. Perhaps calculate by mineral build cost and call it good? I'm actually curious as to whether this killmail system will apply eve-wide as well, or just for wardec kills. If it's just wardec kills that makes supers somewhat irrelevant anyway, you don't see many of those dying as the result of wardecs. :)
well i'm hoping and praying that they will tag the price at death time to the module in the killmail, so that it can be exported to the out of game killboards. |
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