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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.14 16:55:00 -
[31]
Originally by: Quincunx
Originally by: Khandara Seraphim
I've always entertained the idea that for every hour we play the game, the people and crew of the ships in the game are experiencing days or even weeks. The 30 second long battles and warp times begin to be a bit more reasonable from a RP perspective if the ingame time is moving at a different pace.
Actually, if I've understood the EVE Chronicles correctly, the ships we fly in eve aren't occupied by a crew. They are flown and controlled by one person; a pod-pilot.
Longtime debate. Ships have crews. Ships without pod pilots (like all those rat NPC's you kill) have much larger crews. Ships with pod pilots have fewer crew, but they aren't alone.
Frigates don't, in general, or some may have one or two hands aboard. Battleships can have several thousand crewmembers, even with the pod pilot.
Originally by: CCP Greyscale consciously deciding not to join a corp is pretty much deciding that you don't want to have fun
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.09.14 16:57:00 -
[32]
Originally by: Ruze
Originally by: Quincunx
Originally by: Khandara Seraphim
I've always entertained the idea that for every hour we play the game, the people and crew of the ships in the game are experiencing days or even weeks. The 30 second long battles and warp times begin to be a bit more reasonable from a RP perspective if the ingame time is moving at a different pace.
Actually, if I've understood the EVE Chronicles correctly, the ships we fly in eve aren't occupied by a crew. They are flown and controlled by one person; a pod-pilot.
Longtime debate. Ships have crews. Ships without pod pilots (like all those rat NPC's you kill) have much larger crews. Ships with pod pilots have fewer crew, but they aren't alone.
Frigates don't, in general, or some may have one or two hands aboard. Battleships can have several thousand crewmembers, even with the pod pilot.
Ah, ok. Can't remember which Chronicle I was referring to, thought I had read something like that a long time ago.
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Dantes Revenge
Caldari
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Posted - 2008.09.14 17:05:00 -
[33]
Ruze: In a programming sense, everything is in real time. In a game sense, it doesn't matter since programming cannot depict real time, especially when you have the internet lag problems.
My energy weapons defy time because they hit before they even fire, this is often the case with railguns also. I am not sure about projectile, I have never used them to notice.
One could argue that the sheer number of ships around Jita can cause the undocking delays. Working as security in a harbour, I already know that increased load for VTS can result in big delays with ships berthing and leaving many hours after their ETA and ETD. From a programming sense, this is simply lag since two or more ships can undock simultaneously in Eve and even fly inside each other on the way out. I've actually seen the big empty space inside a Freighter when I undocked in a shuttle at the same time.
Since so much of Eve defies the laws of physics, (given that we accept warp drives and jump drives could be a future possibility), what really is the difference whether Eve runs time parallel or on a time differential? If you immerse yourself in the game, you are running on game time regardless.
You have to retain a bit of both for the game to be consistant. Faster speeds for travel but real time for combat etc. If what Siberys said is true, targetting with a BS would take about 20 minutes or more which would be ridiculous so that sort of thing is depicted as real time.
The big scoops used in RL mining can scoop a lorryload in one go so why would it be ridiculous to presume that a mining barge can't fill it's hold in one cycle? Those RL scoops rely on lorry's to transport what they dig out so why not presume that this was the intention for a barge as well? Remember that Eve was never intended to be a solo player game. If in RL you want to drive that painfully slow scoop to the aggregate conveyor belt after each scoop, you're not going to get a great deal of mining done but, like Eve, it's possible in RL for a solo miner to do that if that's how they chose to do it.
Don't try to analyse the logic of a game, just play it.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |
Dantes Revenge
Caldari
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Posted - 2008.09.14 17:09:00 -
[34]
Edited by: Dantes Revenge on 14/09/2008 17:11:31
Originally by: Quincunx
Originally by: Khandara Seraphim
I've always entertained the idea that for every hour we play the game, the people and crew of the ships in the game are experiencing days or even weeks. The 30 second long battles and warp times begin to be a bit more reasonable from a RP perspective if the ingame time is moving at a different pace.
Actually, if I've understood the EVE Chronicles correctly, the ships we fly in eve aren't occupied by a crew. They are flown and controlled by one person; a pod-pilot.
Read the chronicle "Hands of a killer" You have a crew. Edit: The paragraph that gives you the information:
Quote: Four months later, Daren Athaksis was confirmed as one of six-thousand three-hundred and fourteen reported casualties resulting from the destruction of the Apocalypse-class battleship "Dam-Imud." His post was filled within three days. His family was not notified.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |
Empyre
Domestic Reform
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Posted - 2008.09.14 17:13:00 -
[35]
If you've ever had to wait 4 hours for an agent to let you turn down a mission more than twice in a row then eve time seems much MUCH slower.
Destroy all that which is evil, so that which is good may flourish. |
Chelone
Ministry of War
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Posted - 2008.09.15 23:32:00 -
[36]
Eve is a documentary, and the events happen IN REAL TIME!
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Sidrat Flush
Caldari Diversity 101
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Posted - 2008.09.16 00:23:00 -
[37]
Oh this is a good thread.
Thankfully Time is a matter of perspective.
It's running in real time all of the time, but some weeks feel a lot slower than others. To the point where the time spent in eve can seem like a month compared to a real life working week.
It's weird and I don't think I've explained it well, but hopefully you can get a picture.
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |
MotherMoon
Huang Yinglong
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Posted - 2008.09.16 00:59:00 -
[38]
Originally by: Lance Fighter Oh man... this thread just reminded me of Nexus... omg imagine if you could have eve combat in the nexus engine...
i need a nice size modding team... anyone up for the job? ^^
actuly I haven't worked on it for a while but I'm 40 done with textured every eve ship model in 3D max.
when it's done it's be released to the public for no charge.
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notaforumalt
Minmatar Pator Tech School
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Posted - 2008.09.16 06:08:00 -
[39]
been in 4 hour long fights, does that mean that the fight was 4 weeks in eve time? __________________________________________________ this is my sig, and i am not an alt *hides* |
Julius Rigel
House Rigel
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Posted - 2008.09.16 13:55:00 -
[40]
Originally by: Khandara Seraphim It is theoretically possible to fly from one end of the galaxy in eve to another in the span of 2-3 hours if you're in a fast ship.
Theoretically? What, are you flying a corpse? - Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |
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Squably
Minmatar Republic Military School
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Posted - 2008.09.16 14:12:00 -
[41]
Edited by: Squably on 16/09/2008 14:12:55
Originally by: Crumplecorn My ship does 900m/s in-game and covers 900m in 1 real life second.
stop arguing over something that can be explained by facts mady by meassuring. Signature removed. Please do not imply profanity in your signature. Navigator
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.16 14:26:00 -
[42]
Pod pilots eliminate the command crew, as in the people the captain gives orders to who then order the grunts to do things like load weapons etc.
In a pod controlled ship commands are relayed from the pilot directly to the lower tier workers that actually run the ship, streamlining the process and improving the ship's capabilities.
I thought about the 900 meters in 1 second at 900m/s, but I don't think its too much of a stretch to just say CCP made the evetime clock and the speed gauges in measurements easy for the players to read just for the sake of ease of gameplay. I don't think it wrecks the idea of the eve universe running at a faster speed.
I mean, if you're going to point out things like that, why aren't we commenting on the fact that 21st century languages are used in the game when we're way off in the cold dark future? If all the UI information is what the actual characters are reading/experiencing then it should all be in incomprehensible languages and units. Maybe you're actually traveling at 900 yahrens per centon or something...
I'd rather ignore all the UI stuff that lets us play the game and think about things like a hulk needing to return to station after barely any time in the asteroid belt. A mining ship SHOULD be designed to operate for weeks out there.
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Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2008.09.16 14:43:00 -
[43]
Originally by: Sheriff Jones Let's say we sell items to a dealer, it takes, atleast a good 10 minutes to do so. In game, it's a matter of seconds(except in the temporal jita zone)
So that's not lag in Jita, it's just a realism mod? -------- Billy Jean is not my lover |
Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.09.16 14:47:00 -
[44]
Originally by: Khandara Seraphim
Things that happen in eve way too quickly:
-Any combat. ships die almost instantly in EVE when caught into a fight.
Too quickly by what standard? In 20th/21st century combat, the winner of a naval or air-to-air engagement tends to be the side that manages to shoot first...and the first shot is generally enough to end the engagement. In that regard, Eve actually models real-world combat fairly accurately: the outcome of a fight has been determined already when the shooting actually starts.
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Xavier Zedicus
Aliastra
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Posted - 2008.09.16 20:03:00 -
[45]
Originally by: Khandara Seraphim -mining. What kind of elite mining ship is designed with only enough cargo space for a few minutes of mining before having to turn back to base?
Cause your doing it wrong. |
Straight Chillen
Gallente Solar Wind
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Posted - 2008.09.16 20:38:00 -
[46]
One's perception of time is merely relative based upon the observer. We're only messing with the time scale when we are in warp going faster then the speed of light, Where our clocks will be ticking at what we would consider a normal rate, however to a stationary observer in space time would pass at an extrordinary accelerated rate of speed, compared to ours. _
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