Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.08.19 06:32:00 -
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Originally by: Nerogk Shorn Every once every six months or so when i'm excessively overtired and playing eve late with my corpmates, we get to talking about the "good old times." Now, everyone has different "good old times" depending on when they started and when they started paying attention. Mine were at the tail end of 2004 and the beginning of 2005, but of course since all of 2005 and even 2006 are so long ago, they are all sort of "good old times" for me in some sorta respect.
Anyway, we generally get to talking about what we saw changed and what we'd like to see come back. Then afterwards I decide in my incredible wisdom to voice these ideas and hopes to the EVE General Discussion Forum, which is notoriously known for not caring or caring just enough to flame my dreams till I cry into my pillow when I finally decide to log off eve and go to bed.
Besides the chat about when "battleships were the end-all (omg i want one)," we discussed Warp To Zero. Being old pirates, we didn't really like this change, but I still hated the excessive time it took to get anywhere. Yeah, the lack of warp to zero made the EVE cluster into a bigger place where going across the stars actually meant something, but it seemed like a built-in time waster. So keep the warp to 0 for gates, but why did they ever put it in for stations?!? If you have a home station, you can easily enough make a bookmark, but having warp to zero for every station everywhere basically makes an easy safe haven for every threatened pilot. It turned wars from the exhilarating chase from gates to planets and belts trying to lose people, to a "watch them warp to a station and dock for three hours" event. I personally think it really hurt a lot of the excitment in this game. Sorry careb... industrialists, it's too easy and boring right now.
I get off track pretty easily and rant a little too long in most cases (my corpmates have other names for it), but i only have one other (major) nostalgic problem with EVE now, and probably like my first issue, it's already been brought up before. It's low sec space, and I don't have a solution to it. I don't think there is a simple and single solution to it. It's dead, and only full of "pirates" who are basically pvp'ers looking to "pirate" other "pirates." Pirating isn't what it used to be, low sec offers too little. Nobody lives there but "pirates" and the occaisional mission runner or POS caretaker, and those are few and far between. Back in the day (my day, maybe not yours), missions, belt rats, plexes, and ore were lucrative so people had a reason to go there. I really wish i actually saw someone in low sec, that actually lived there for a reason other than killing people.
Bring back some of the old gamestyle that made eve a little more exhilarating.
There I'm done! I know half of you didn't read it, the other half hardly skimmed it, and all of you don't care, or at least care enough to ... do something about it... other than posting on the forums once every six months. Either way, I love EVE still, and that's basically the reason why I want to make it even better. That and the good oulde times.
Simple fixes:
1. Make it almost twice as valuable to run missions in low sec as it is in high sec, with better loot drops.
2. Make it so that war dec system isnt pay to grief but does in fact have objectives, also make it so that theres a ransom system built in specifically for the war dec system ONLY. that prevents griefing after ransom is paid.
3. make it so that warp to 0 only works for gates, everything else warps you at a random range from 5-15km, or 10km default
I tell you what actually makes me nostalgic. Remember the old UI that had all the information for you ship with the mods in a circular deal inside where your heat indicators are now. Yeah.... and the damage effects from beta were sweet too.
Still waiting on those to make it in game. |