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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Veryez
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Posted - 2008.08.04 12:56:00 -
[3781]
In general I don't like nerfs, that being said yes changes to nano's needs to happen. I don't think changing the properties of warp scramblers is bad, but combined with the other changes it shifts the game too much towards smaller ship combat. I'll test it out on sisi to draw my final conclusions.
However the web changes are only half done. I like the 50% to 60% idea, but NOT with only a 10k range. I propose a change in web range t1 = 15k, t1 named = 20k, t2 = 25k. Reduced strength webs need to work at warp disrupter ranges.
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Artemis
Xenobytes Stain Empire
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Posted - 2008.08.04 12:56:00 -
[3782]
I have only 1 question. Why new vagabond have _agility_ of a pregnant crocodile?
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Veryez
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Posted - 2008.08.04 12:56:00 -
[3783]
In general I don't like nerfs, that being said yes changes to nano's needs to happen. I don't think changing the properties of warp scramblers is bad, but combined with the other changes it shifts the game too much towards smaller ship combat. I'll test it out on sisi to draw my final conclusions.
However the web changes are only half done. I like the 50% to 60% idea, but NOT with only a 10k range. I propose a change in web range t1 = 15k, t1 named = 20k, t2 = 25k. Reduced strength webs need to work at warp disrupter ranges.
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Artemis
Xenobytes Stain Empire
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Posted - 2008.08.04 12:56:00 -
[3784]
I have only 1 question. Why new vagabond have _agility_ of a pregnant crocodile?
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L Cross
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Posted - 2008.08.04 13:02:00 -
[3785]
Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
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L Cross
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Posted - 2008.08.04 13:02:00 -
[3786]
Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 13:21:00 -
[3787]
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
people will use tank HACs fine. you will probably see more of them. don't worry.
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 13:21:00 -
[3788]
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
people will use tank HACs fine. you will probably see more of them. don't worry.
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Trail Katron
Minmatar Monkey Universe Corporation Monkey Religion
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Posted - 2008.08.04 13:29:00 -
[3789]
Edited by: Trail Katron on 04/08/2008 13:29:43 way to give in to the carebears, faction phailware guys ccp worse. idea. evar.
way to kill the vagabond with which has compared to other hacs very low armor, hull and shield
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Trail Katron
Minmatar Monkey Universe Corporation Monkey Religion
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Posted - 2008.08.04 13:29:00 -
[3790]
Edited by: Trail Katron on 04/08/2008 13:29:43 way to give in to the carebears, faction phailware guys ccp worse. idea. evar.
way to kill the vagabond with which has compared to other hacs very low armor, hull and shield
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 13:37:00 -
[3791]
[Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
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Artemis
Xenobytes Stain Empire
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Posted - 2008.08.04 13:54:00 -
[3792]
Originally by: Stab Wounds [Ishtar, shield]
<skipped>
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
No MWD, no disruptor, faction modules, T2 rigs, nosferatu... Please, do not write about pvp more. |
Artemis
Xenobytes Stain Empire
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Posted - 2008.08.04 13:54:00 -
[3793]
Originally by: Stab Wounds [Ishtar, shield]
<skipped>
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
No MWD, no disruptor, faction modules, T2 rigs, nosferatu... Please, do not write about pvp more. |
L Cross
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Posted - 2008.08.04 14:09:00 -
[3794]
Originally by: Stab Wounds [Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
Let me guess this is your alt nozh. And thats about a 500 mil fitting u have there. Why would i use that fitting when a drake can tank more and cost about 1/5 the cost.
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L Cross
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Posted - 2008.08.04 14:09:00 -
[3795]
Originally by: Stab Wounds [Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
Let me guess this is your alt nozh. And thats about a 500 mil fitting u have there. Why would i use that fitting when a drake can tank more and cost about 1/5 the cost.
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Haakelen
Gallente Genesis Rising
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Posted - 2008.08.04 15:44:00 -
[3796]
My Ishtar is equipped with the following,
ps stabwounds is terrible
My views and opinions represent my corporation just fine, thanks. |
Haakelen
Gallente Genesis Rising Brotherhood of Nod.
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Posted - 2008.08.04 15:44:00 -
[3797]
My Ishtar is equipped with the following,
ps stabwounds is terrible
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Gragnor
Groove Inc
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Posted - 2008.08.04 15:58:00 -
[3798]
I just tried out the "new vagabond". The horrific conclusion - If you do not review these changes you have destroyed Minmatar as a viable PvP race for anything over a cruiser.
Minmatar capitals are the worst in the game. Minmatar BS are underpowered; you REFUSE to admit the Typhoon basic design is fundamentally flawed. It is no longer quite as agile or fastest - what were you trying to achieve here? The Tempest remains a bit of this and a bit of that - NO tank whatsoever. As for the Malestrom, its still stupid. Whoever heard of a slow, tanking tub of lard for a guerilla warfare specialist race?
Minmatar is the race of agility and speed, high alpha, should be high dps but it isn't and reasonable but comparatively weak tanks. If this goes ahead MATAR (May As well Train for the Amarr Race) certainly fits.
Nanosilliness was the target of these changes yet what you have done goes to to the core of playability. How can you get the changes so out of kilter? How could put forward proposals you know are simply far to out of whack to be accepted? Why alienate your entire player base with STUPID over the top changes, when all that was needed was tweaking to reduce speeds and prevent silly outcomes?
Why are you trying to make Eve fights all the same? Warp in at 100km and whale away, align and warp out and pray the lag monster doesn't get you?
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Gragnor
Groove Inc
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Posted - 2008.08.04 15:58:00 -
[3799]
I just tried out the "new vagabond". The horrific conclusion - If you do not review these changes you have destroyed Minmatar as a viable PvP race for anything over a cruiser.
Minmatar capitals are the worst in the game. Minmatar BS are underpowered; you REFUSE to admit the Typhoon basic design is fundamentally flawed. It is no longer quite as agile or fastest - what were you trying to achieve here? The Tempest remains a bit of this and a bit of that - NO tank whatsoever. As for the Malestrom, its still stupid. Whoever heard of a slow, tanking tub of lard for a guerilla warfare specialist race?
Minmatar is the race of agility and speed, high alpha, should be high dps but it isn't and reasonable but comparatively weak tanks. If this goes ahead MATAR (May As well Train for the Amarr Race) certainly fits.
Nanosilliness was the target of these changes yet what you have done goes to to the core of playability. How can you get the changes so out of kilter? How could put forward proposals you know are simply far to out of whack to be accepted? Why alienate your entire player base with STUPID over the top changes, when all that was needed was tweaking to reduce speeds and prevent silly outcomes?
Why are you trying to make Eve fights all the same? Warp in at 100km and whale away, align and warp out and pray the lag monster doesn't get you?
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.08.04 16:04:00 -
[3800]
Originally by: Gragnor
Minmatar capitals are the worst in the game.
actually, the minnie carrier is best to have in a carrier ball due to its boni and the naglfer is vertical. if that counts
everything else you said however is pretty accurate. ------------------------------ of all the things I've lost, I miss my mind the most |
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.08.04 16:04:00 -
[3801]
Originally by: Gragnor
Minmatar capitals are the worst in the game.
actually, the minnie carrier is best to have in a carrier ball due to its boni and the naglfer is vertical. if that counts
everything else you said however is pretty accurate. ------------------------------ everybody be cool this is a threadjack! just lay face down on the ground and no one will get hurt! |
Dracorimus
Caldari Edge Inc.
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Posted - 2008.08.04 16:05:00 -
[3802]
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
Dude seriously, I kill interceptors now already with my hac just fine, not webbed em either, scorch M loaded, tracking enhancer II, instant dead ceptors........
Dont believe me ?
Here: Ceptor 1 Here: Ceptor 2 Here: Ceptor 3
Omg I must be awesome ...... hmm - Die faster damnit! |
Dracorimus
Caldari Deep Core Mining Inc.
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Posted - 2008.08.04 16:05:00 -
[3803]
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
Dude seriously, I kill interceptors now already with my hac just fine, not webbed em either, scorch M loaded, tracking enhancer II, instant dead ceptors........
Dont believe me ?
Here: Ceptor 1 Here: Ceptor 2 Here: Ceptor 3
Omg I must be awesome ...... hmm . ≡v≡ powered |
Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 16:13:00 -
[3804]
Originally by: Dracorimus
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
Dude seriously, I kill interceptors now already with my hac just fine, not webbed em either, scorch M loaded, tracking enhancer II, instant dead ceptors........
Dont believe me ?
Here: Ceptor 1 Here: Ceptor 2 Here: Ceptor 3
Omg I must be awesome ...... hmm
those ceptor pilots were probably afk
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 16:13:00 -
[3805]
Originally by: Dracorimus
Originally by: L Cross Edited by: L Cross on 04/08/2008 13:04:28 With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.
And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do shit.
CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.
Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.
IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.
Well welcome to battleships and capitals online!!!
Dude seriously, I kill interceptors now already with my hac just fine, not webbed em either, scorch M loaded, tracking enhancer II, instant dead ceptors........
Dont believe me ?
Here: Ceptor 1 Here: Ceptor 2 Here: Ceptor 3
Omg I must be awesome ...... hmm
those ceptor pilots were probably afk
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Dracorimus
Caldari Edge Inc.
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Posted - 2008.08.04 16:32:00 -
[3806]
You are a strange fellow aren't you
These were all in combat you silly boy - Die faster damnit! |
Dracorimus
Caldari Deep Core Mining Inc.
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Posted - 2008.08.04 16:32:00 -
[3807]
You are a strange fellow aren't you
These were all in combat you silly boy . ≡v≡ powered |
Essque
Starlancers
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Posted - 2008.08.04 17:06:00 -
[3808]
Originally by: Stab Wounds [Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
After posting this setup I think you need say nothing more. Everything is clear now. I have no further questions. Please, fit all your HACs like that. Not that it would matter how you fit them, but we usually love to see such 'unconventional' setups. On the killboard. This one's even a bit better than the Vengeance with 4 tracking enhancers that we killed a couple of weeks ago.
Please, don't forget the faction mods.
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Essque
Starlancers
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Posted - 2008.08.04 17:06:00 -
[3809]
Originally by: Stab Wounds [Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
After posting this setup I think you need say nothing more. Everything is clear now. I have no further questions. Please, fit all your HACs like that. Not that it would matter how you fit them, but we usually love to see such 'unconventional' setups. On the killboard. This one's even a bit better than the Vengeance with 4 tracking enhancers that we killed a couple of weeks ago.
Please, don't forget the faction mods.
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Lee ChanKa
Most Wanted INC G00DFELLAS
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Posted - 2008.08.04 19:14:00 -
[3810]
Originally by: Stab Wounds [Ishtar, shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Dark Blood Small Nosferatu [empty high slot]
Core Defence Field Purger II Core Defence Field Purger II
Ogre II x5
DPS: 634
Defense: 904
HACs look fine to me after speed nerf. you have to use unconventional pvp fits.
didnt wont 2 quote you because 2 many alredy did..but..I CANT REZIST AHAHHAHAHAHAHAHA AHAHHHAHAHAHAAHAHAHAHAHAH
YES CCP please nerf for player like this one he make NPC ISHTAR/DRAKE for caching npc on belt
wher is warp d wher is mwd(or ab after patch) wher is web WHER IS WHER IS WHERRRRR DONT POST ANYMORE PLEASEE GO PLAY WITH RAVEN ON BELT
NOW!!!
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