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1. Massive Attack no longer has 50 km between gates! - in Missions & Complexes [original thread]
The first gate in silence is about 6k away as opposed to 60k. The second one is closer too. However the roadhouse is still as far as before.
- by Veryez - at 2008.11.21 23:40:00
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2. Expansion worries largely unfounded - in Ships and Modules [original thread]
Originally by: Harrent Without the 4th resist i put on a Cap booster... its perfectly stable. Why NOT use all that cargo space in the Raven? What else is it there for? Rigor rigs work on Cruise, which is what i am going to specialize in....
- by Veryez - at 2008.11.20 07:42:00
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3. I just lost my golem after QR - in Missions & Complexes [original thread]
While I agree that torps were overnerfed, I've lost about 3k effective range and need to use a double painter setup. I've found that using a 2xpainter setup allows torps to hit BS moving up to 250 m/s for full pre-QR damage. The double painter hel...
- by Veryez - at 2008.11.16 18:00:00
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4. PVE evaluation post QR - in Missions & Complexes [original thread]
Originally by: Kerfira I'd hardly consider 84km + 42km falloff (my EW range skills are 4/4) as 'short range', especially for PvE. Actually it's 42k optimal and 84k falloff with 4/4 skills, so it is not really 'long range' either.
- by Veryez - at 2008.11.16 03:01:00
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5. New patch and golem... - in Missions & Complexes [original thread]
Actually both sides are correct and you all need to think a bit. From the testing I've done, NPC battleships take less damage from torps w/a single painter slightly above 250 m/s (as compaired to a single painter cruise launcher). And incase you h...
- by Veryez - at 2008.11.15 18:23:00
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6. Missions should NOT be harsh - in Missions & Complexes [original thread]
The penalties for taking missions against other empire factions are simple too harsh. You can never regain standing once you get too negative. And saying, "train diplomacy" simply delays the outcome. They can put in newer missions, but I doubt I'l...
- by Veryez - at 2008.11.15 17:59:00
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7. Motsu is dead - in Missions & Complexes [original thread]
Originally by: Kerfira Originally by: Veryez Your result, at least 3 to 5 people must have standing (actually excess standing since there will be mission rejections) You do know there's supposed to be a disadvantage to rejecting...
- by Veryez - at 2008.11.14 00:19:00
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8. Motsu is dead - in Missions & Complexes [original thread]
Originally by: CCP Ytterbium Motsu is not dead, all agents in this system should still be there. However, the overall agent situation in the Santenpaa constellation has been changed. One reason why this constellation was so populated rema...
- by Veryez - at 2008.11.13 21:13:00
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9. Future of the golem in lvl4? - in Ships and Modules [original thread]
Originally by: Miyamoto Uroki - dps on bs is about the same, I wouldn't be so sure about that, seems that if the npc battleship is moving at all damage is reduced. I tried with 2xpainters and waited for BS to slowdown and orbit me s...
- by Veryez - at 2008.11.13 13:43:00
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10. Ghost training gone : GIVE US SKILL QUEUE, NOW !!! - in Assembly Hall [original thread]
CCP WAKE UP
- by Veryez - at 2008.11.10 07:23:00
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11. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
This fundamental change to combat is wrong in so many ways, I HATE the direction that eve is going. These combat changes are HORRIBLE, does CCP actually think that these changes are going to do ANYTHING other than promote blobs? CCP's history is n...
- by Veryez - at 2008.11.10 07:01:00
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12. Server? - in EVE General Discussion [original thread]
Edited by: Veryez on 17/10/2008 12:31:40 Originally by: Sanjuro Yojimbo yeh a msg would have been nice then i would have changed my skill (currently completed 8mins passed 12) to something else and gone to bed. now i have to wait or i ...
- by Veryez - at 2008.10.17 12:30:00
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13. My Nerfed Minnie BSs - Let Me Show You Them or Seriously, wtf CCP - in Ships and Modules [original thread]
It is rather ironic that the people who usually have the best solutions for minmatar problems, have come to the conclusion that the best solution to the heavy handed speed nerf is to find a better game, and yes I'm seriously looking at warhammer t...
- by Veryez - at 2008.10.17 07:37:00
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14. Opinion pollon the Vargur: - in Ships and Modules [original thread]
Actually with 3xTractors, 4xSalvagers and 5xt2 cargo expanders - it's one of the best after-mission clean up ships there is. Plenty of room for loot and salvage, with cans it even can hold all loot from AE or WC - and 1k/s w/MWD it can get the far...
- by Veryez - at 2008.09.22 00:24:00
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15. Minnie ships and pvp-time well spent? - in Ships and Modules [original thread]
Originally by: Ava Starfire Hello folks. Im still new to eve, and thus far am truly enjoying this game. Pleasantries aside, i have a couple questions. ATM i am running missions and leveling skills, and thus far enjoy both my rifter and my ...
- by Veryez - at 2008.09.17 08:42:00
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16. When can I use Minny BSes again? - in Ships and Modules [original thread]
Originally by: Valea Silpha I trained what is good at the moment. That the way i am. One day I'll read of a patch that'll make minnie bses good, and then i'll train them. But right now ... why would you bother ? Your honestly is som...
- by Veryez - at 2008.09.07 07:34:00
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17. When can I use Minny BSes again? - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Sorry but amarr isnt that far behind minmatar when it comes to being sp intense. Oh and curses have been shield tanking for quite some time now fyi. Actually it is. Lets see Amarr need Armor tanking, miss...
- by Veryez - at 2008.09.06 16:30:00
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18. Official server status thread - in EVE General Discussion [original thread]
Thanks for the update. Best of luck to the QA team.
- by Veryez - at 2008.09.02 19:46:00
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19. *Sneaks in a classic* CCP Shop! (Guest starring Wrangler) - in EVE General Discussion [original thread]
made my day, thanks
- by Veryez - at 2008.09.02 19:44:00
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20. Vargur = Marauder, Huh? - in Ships and Modules [original thread]
Originally by: Word In the Mordu mission , at one point, you have to tank at least 100 torpedos. Using defenders is the best way to knock them out. That's why I changed to a ship with a couple launcher slots and finished the mission. T...
- by Veryez - at 2008.08.27 02:45:00
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