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Thread Statistics | Show CCP posts - 15 post(s) |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.25 16:20:00 -
[1]
Edited by: SomeHardLovin on 25/07/2008 16:21:44 Nano-gangs in 0.0 have become silly. They basically roam with impunity and it means crazy high skilled players with a boatload of cash have a guaranteed win leaving other players with the only option to dock. When a ship is going 13,000ms nothing is going to hit it and it simply drifts out of range when dual webbed.. that's just broken. Now that eve is getting a little older there are SO many people with that amount of skill and cash, all you see is nano gangs. This reduces combat to almost 0. They gank.. someone dies.. the rest hide.. repeat. Thats not really all that fun. Well.. it might be for the nano gang.. but even then.. doesn't it get boring? I'd rather a challenge... i'd like to see more cruiser/af/inty mixed gangs rather than a bunch of HACs/RECONS.
Boost to AFs is LONG in coming. Can't wait for that.
For your own edification, I have compiled the dev blogs graph into an overview making it a bit easier to see where the changes will be: New and Old Speed chart
Lastly I have to say, "Called it!": The Gate Camp - Nano Ship Down! The Gate Camp - Main Page ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.28 17:47:00 -
[2]
Edited by: SomeHardLovin on 28/07/2008 17:51:05 Edited by: SomeHardLovin on 28/07/2008 17:49:07 Edited by: SomeHardLovin on 28/07/2008 17:47:47 I suppose one option is to treat MWD speeds like overheating.. if you exceed the structural limit of the ship it slowly begins to cause damage to the armor and hull. Shields would remain in tact perhaps.. haven't thought it all the way through but.. that might be a worthwhile resolution.
So.. sure you can go insane speeds.. but at 15,000m/s your ship essentially disintegrates around you.. so you could use it for a quick in and out.. but if you fit poorly, you would be so damaged you would be an easier target if caught.
Skilled nano pilots would need to balance their speed with the survivability of their structure. More advanced fittings would need to be throught out rather than simply as many nanofiber and overdrives as you can fit. ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.28 18:42:00 -
[3]
Edited by: SomeHardLovin on 28/07/2008 18:43:52 The people claiming the sky will fall really need to relax. A vast majority of people don't even take advantage of the speed thing. It will barely effect them except they will get ganked less.
It does suck for those who have spent a lot of coin on their nanoship hangar. I get that.. but honestly you'll still be in your vaga after this change i'll wager.
If everything is nerfed evenly you will still go faster than almost anything else and you will still have the advantage over most ships you currently gank in your nano ship (ie: T1's). You might not do 11,000ms anymore.. but realistically that was crazyness anyhow. Why would a big cruiser or worse, battleship, go faster and turn better than a built-for-speed interceptor?? that makes no sence.
The fix needs to be done.. but how exactly is certainly debateable. ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.28 18:44:00 -
[4]
Nice reply. Thanks for coming out. ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.28 18:54:00 -
[5]
No I do get it. Honestly I get why its awsome to go so fast almost nothing can touch you and I have lots of experience being on the receiving end of that kind of power. I know for example it can be countered with a domi loaded with neuts and some quick drones as long as I bring a huggin with me.
The problem is that 0.0 has become a space that is plagued with massive nano-gangs running amok with very little that can counter them and in many cases these gangs are the ones doing 'ludicrous speed'. I don't mind HACS doing 4000ms.. that seems reasonable to me. Its the 7000ms or so that seems a bit daft. Ships should not be able to outrun assault missiles when in range.. thats silly.
It will be interesting to see what your average vaga does after this patch. If they are easily webbed and killed well then i'm all for continuing to change things. For 300mill you should at least get something cool that doesn't die quickly.. but the way it is now, in MANY cases.. its broken and I think thats sort of universally accepted as true. ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.28 19:00:00 -
[6]
Edited by: SomeHardLovin on 28/07/2008 19:01:46 Edited by: SomeHardLovin on 28/07/2008 19:00:25 Hey I just said that 5 min ago (40 posts ago :P)
EDIT: And I suppose its probably been said about 20 times already in here somewhere. :D ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
SomeHardLovin
The Nietzian Way Hydra Alliance
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Posted - 2008.07.29 19:15:00 -
[7]
Biggest problem with Nano vs everything else is it is only fun for the Nano gang. My only hope for this patch/nerf is that it makes small gang combat a little faster (paced!) with a bit more action.
There's nothing I hate more than sitting out with a group of huggins/rapiers/neut domix WAITING for someone to POSSIBLY, MAYBE come into range.. and just when the two groups meet.. they are suddenlt 250km apart. Wow.. fun. Zzz.
My hope is that the speed fix means more roaming gangs coming into direct contact with eachother when they decide to fight straight up. Guerilla tactics do not include the small stealthy band of fighters engaging a 20 man fleet and winning. They do include finding lone stragglers in space and killing them.. and I have no problems with that at all.
I want to see HAC/AF groups together fighting furiously 5 on 5 or whatever with wrecks littering the battlefield with the less skilled pilots. THAT sounds fun to me.
Make that happen CCP. Gentle with the nerf bat. ---
* The opinions expressed are mine and do not necessarily represent those of my corporation or alliance. |
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