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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.12 23:48:00 -
[1]
Jade, sorry but I still disagree.
I don't have a problem with the 7 or 10km/s ships. They take some work to deal with but as you say they are expensive and rare. They are special cases and with a bit of work they can be dealt with.
What annoys me is that most gangs we engage are nanod. No shield tanks, no armour tanks, no snipers. Nothing but a bunch of 3 or 4km/s cruisers and maybe a few dictors and inties and a falcon 200km away.
Where is the fun or variety?
A rapier in MANDATORY in a gang. If you don't have one you might as well not go out. How is that fun or flexible?
You complain about the 'blob' but I've seen just as many nano blobs as other blobs.
Bring back battleship fights, close range slugfests, snipers, and all the other things that used to happen. We fly nano ourselves, because we would be stupid not to, but that doesn't mean we think it is balanced. Let missiles actually be able to do some damage to something that isn't going two or more times the explosion velocity of even precision missiles. etc.
Let me use my tanking skills, actually give me a reason to fit a repper and some resists on my ship. Hell I even use a nano ship for ratting!
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.14 10:13:00 -
[2]
Originally by: Vaal Erit
It is not stereotyping, it is a simple matter of using google. For instance, you fly crows and megathrons so if you talk about how a nano-HAC is totally unbalanced then we know it is certainly a one-sided viewpoint. In many nano-whine threads I have shown that the OP or rabble-rousers fly only drakes, a few like DHB Wildcat actually flies nanos, but that is an oddity.
The thumbsup/support mechanic is used a lot. It is clearly shown to everyone before they make their post and lots of people use it. The 30/90 day GTC thread has gotten over 70% support tnad that is almost 1,000 posts. 20% is a very low number for support if you actually looked at popular threads and you know compared them instead of just trolling.
Except that this post has a lot of people arguing back and forth and you can only show support once.
(For example no thumbs up on this post because I already posted with a thumbs up earlier).
Look me up on the killboards if you want - I've been flying virtually nothing but nano-hacs and nano-rapiers so far this year. I've killed plenty of nano ships, and I've lost a couple of nano ships.
Not a drake in sight.
The problem with nanos is they essentially have no drawbacks. They can choose their fight, tank infinite amounts of incoming damage, roam fast, tackle, deal ok damage - all in one handy versatile package. I'm not stupid so I fly them myself - that doesn't mean I think they are balanced or that I will cry when they are gone though.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.14 11:46:00 -
[3]
An excellent post Wayreth. I agree whole-heartedly.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.14 16:02:00 -
[4]
Originally by: Akiba Penrose
Originally by: Wrayeth
the web range of the huginn and rapier is far enough to be a major problem. If the web range of these ships was reduced to 20km at the same time as speed tanking is reduced, then it should go a long way in helping keep things in line.
Even if i did agree with you in some of the nano issues, this statment makes it impossible for me to sign this thread. Personally i think the nano issue could be argued better if you left the recons EW bonus out of it.
Actually that's true. I've supported the topic because I think nanos need nerfing but I don't agree that recon ewar does (or to be more accurate I think that is a separate case to be evaluated after the nano nerf is done).
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.17 12:00:00 -
[5]
I just had an interesting and related idea:
Here is an idea for you.
Take tractor beams (or maybe a new version of them) and have them be usable on ships as well as wrecks/cans.
It gives those ships an acceleration towards you of 500 m/s (smaller ships affected more than big). A couple of tractor beams would pull them into range of the web and then lets a normal web take effect. Naturally they could fly against the tractor beam but it does make it harder for them to get away from you and multiple tractors would become nasty but you are giving up high slots to achieve that.
This also gives Marauders a role in PvP.
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