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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mr Sayers
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Posted - 2008.06.12 19:25:00 -
[31]
This is great news for all the mission runners out there! |
Zev'Nar
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Posted - 2008.06.12 19:41:00 -
[32]
This Carebear is feelin the love. |
Jagerin
Surreal corp Stain Empire
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Posted - 2008.06.12 20:14:00 -
[33]
Sounds good... Any new missions for 0.0 mission runners? ps: also please boost pirate agents (more items in LP shop, add lvl 5 agents)
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RedeyeAce
Demogorgon's Army
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Posted - 2008.06.12 20:23:00 -
[34]
This sounds great, i'd love to know what else the tools cancontrol i.e. AI etc.. and give the missions a bit more flavour so to speak.
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Kai DeathCutter
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Posted - 2008.06.12 20:25:00 -
[35]
How about some lvl4 missions with ship restrictions, similar to some of the cosmos content?
I really enjoyed going back to Hacs and AFs, would mix things up a bit...
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Ashnagala
Cybertec Inc.
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Posted - 2008.06.12 20:33:00 -
[36]
Sweet, so i can work even more hard for Alphrenel and the nice FRAPS :o ___________________________________ Best regards, ALPR Co-CEO Ashnagala
Alphrenel Productions - making nice videos for everyone! |
Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.12 20:48:00 -
[37]
Originally by: Shadowsword Sound nice.
So, overall 350 new regular missions planned. Sound like a lot on absolute terms, but on relative terms I'm not so sure. It raise a few questions, like:
- How many of them will be lv1 or 2 missions? - Does that number count a guristas blockade and a blood raider blockade as two different missions?
When you start putting levels, divisions and regional locations in account, something that is large in absolute terms can turn out to be somewhat limited in relative terms...
From personnal experience, I'd say that one given agent has a pool of maybe 20 or so missions alaivable to him. How large can we expect the new pool to be for one given agent?
Well, the (over) simple maths would look like this:
5 levels of missions, 4 major mission-giving facts + enough other faction agents to make up maybe one more "faction" put together.
350 / 5 / 5 = 14 new missions per faction per level. So roughly speaking, a given (for example) level 3 Caldari agent will have 14 new missions available to him.
Thats assuming that the missions are split relatively equally between levels and between factions, which they almost certainly aren't. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways. |
Nekopyat
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Posted - 2008.06.12 21:07:00 -
[38]
Woo hoo! This is really great to hear ^_^
Now all we need are some of the mission runner support ships (slavage, exploration, ship-mover, etc) and we are in buisness! |
Jason Edwards
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Posted - 2008.06.12 22:51:00 -
[39]
Edited by: Jason Edwards on 12/06/2008 23:01:08 So roughly what? 25 new level 4 missions? Which get split between courier and kill. So perhaps lets say 15 kill missions.
Wow... what an addition. Honestly unless these are going to bring a new level of difficulty and possibility of faction loot and such... otherwise these will go completely beyond to basically be some new mission which will satisfy us for about 3 days. However considering AE recently lost it's faction loot... we see which option seems to have been chosen.
Ok now considering that...
Sansha Extravaganza Blood Extravaganza
A minmatar kill mission. To get the minmatar tags for the amarr lp store. The only option is Enemies abound 5/5 which is ridiculously impossible to run. At least like a year ago when I last ran it :(
You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
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Garion Avarr
Zero Zero Traders YTMND.
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Posted - 2008.06.12 23:32:00 -
[40]
Nice . . . my ambition is to run every mission in Eve -- I really enjoy reading the backstories for them.
The ISK and loot are nice, too. ________________________________ This is not a signature. |
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Letouk Mernel
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Posted - 2008.06.13 00:06:00 -
[41]
You know, storyline arcs are very popular, and of course the chance to see new missions is awesome. But something will still be missing. We need some sort of progression path, instead of randomized missions. Or perhaps the ability to choose what missions we get. Or, if not choose, perhaps affect what we're offered a little bit.
Most PVE MMO's have quests grouped by zone, and you progress through the zones and thus through the quests. You can't do that in EVE, I realize that. The closest would be to progress from agent to agent, but the agents are randomly placed, their quality seems random within each level, and there are only 5? levels of them. And then each agent gives randomized missions.
There's too much randomness, and one side-effect is the situation where a newbie just out of school is thrust into a Worlds Collide or some other randomly hard mission, and frustrated beyond belief.
Please, if you're spending so much effort on improving PVE, improve the way missions are offered, too, so that we can maybe choose "Give me something easy / give me something hard / give me something new / that situation you had me fix yesterday is happening again? ok I'll fix it again." And/or reorganize the agents so there's some sort of progression of difficulty outwards from the newbie systems.
Oh, and fix the factions so that there's always a path, however hard, to return from -10 with any faction to at least -2.0, where we can then pick up agents to continue into the positive. That is needed soooo much, especially with FW now. |
MotherMoon
Huang Yinglong
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Posted - 2008.06.13 01:57:00 -
[42]
Edited by: MotherMoon on 13/06/2008 02:02:41 any chance of rats getting some AI then?
it doesn't feel fair that they chase a player they can't catch or don't go after the logtisics ship.
I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
They should pick targets. they shouldn't attack the tank if he has someone repping him. make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
other feedback:
I'd like to see a level 4 mission in which you can only bring in frigates and destroyers.
also I'd like to see agents sending you to other agent to do missions for them. |
Letouk Mernel
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Posted - 2008.06.13 03:52:00 -
[43]
Originally by: MotherMoon I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
Aggro sucks, imo. Do you see a place for a "taunt" skill in this game? Do you see them adding a whole set of aggro and threat mechanics (that we'd have to keep track of) just for PVE? Cause it has no purpose whatsoever in PVP, which is what this game is mostly about. You can't "taunt" players and "manage their aggro."
Where have you seen "chance-based"? Every other MMO has aggro/threat lists, with every little skill and module having a threat value.
In the end, the players learn it and it is just as predictable as this "first ship in has aggro" system that EVE has. In all those other games, the aggro is always on the tank, the healers rarely get it, and the DPS rarely gets it either. Completely predictable. What's the point?
Finally, NPCs being "more intelligent" = you can lose your ship. Do PVP if you want intelligent opponents, excitement, dynamism. PVE is a cash source, I kinda want mine predictable, really.
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Reptzo
Channel 4 News Team
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Posted - 2008.06.13 05:49:00 -
[44]
Originally by: Letouk Mernel
Originally by: MotherMoon I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
Aggro sucks, imo. Do you see a place for a "taunt" skill in this game? Do you see them adding a whole set of aggro and threat mechanics (that we'd have to keep track of) just for PVE? Cause it has no purpose whatsoever in PVP, which is what this game is mostly about. You can't "taunt" players and "manage their aggro."
Where have you seen "chance-based"? Every other MMO has aggro/threat lists, with every little skill and module having a threat value.
In the end, the players learn it and it is just as predictable as this "first ship in has aggro" system that EVE has. In all those other games, the aggro is always on the tank, the healers rarely get it, and the DPS rarely gets it either. Completely predictable. What's the point?
Finally, NPCs being "more intelligent" = you can lose your ship. Do PVP if you want intelligent opponents, excitement, dynamism. PVE is a cash source, I kinda want mine predictable, really.
I am going to have to agree with Letouk. PvE is supposed to be single player, easy fun, money making. If every ship had to have a tank, or you really had to have good fleet management, it would ruin the PvE part of the game. People would get frustrated with loosing stuff. Games have to be designed to put the player against multiple enemies and let him win. That is basic video game design. If you want smart opponents, fight people. |
Ral Ulgur
Caldari Provisions
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Posted - 2008.06.13 05:57:00 -
[45]
Will the already existing missions also be looked at in terms of new effects, wrecks etc?
Also in terms of balance I don't understand, why there is a l3 mission with neut towers that can't be found anywhere in l4 missions. |
Sylthi
Coreward Pan-Galactic
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Posted - 2008.06.13 07:28:00 -
[46]
This (making PvE a priority) has never come true any of the 100's of times they have promised it over the past 5 years or more that I have been here. Perhaps THIS time will be different, though it is doubtful. My doubt is slightly brightened with the slimmest glimmer of hope that the devs aren't having PvEers on this time though. PvE content is about 3 years overdue for some serious love. I.E. Restructuring of how often PvE gets major content updates.
We'll wait and see I guess.... If over 5 years with CCP has taught me anything it is never to get excited about anything that CCP "says" only what they "do".
Cheers all.
*
* |
Haloxx
Star Section 9
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Posted - 2008.06.13 09:45:00 -
[47]
Edited by: Haloxx on 13/06/2008 09:46:33
Originally by: Nekopyat Woo hoo! This is really great to hear ^_^
Now all we need are some of the mission runner support ships (slavage, exploration, ship-mover, etc) and we are in buisness!
I see what you did there. |
River Tem
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Posted - 2008.06.13 10:14:00 -
[48]
I'm pleased.
You could, if you wanted to, throw storyline missions in that relate to the breaking news. That'd be cool don't ya tink.
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Tarminic
Black Flame Industries
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Posted - 2008.06.13 13:58:00 -
[49]
Another Idea that might be an interesting solution to the Standings Black Hole problem - missions where the faction that dislikes you offers you the chance to prove your worth.
These missions are only available if your standings are below the threshold where they can be recovered. They have no payout whatsoever and are populated by enemy faction NPCs, so no bounties either. They're also very difficult to complete solo. However, upon completing these missions you receive a significant faction standings boost. A week or two spent completing these missions will let players get back to a point where they can use low-quality agents again. |
Esmenet
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Posted - 2008.06.13 15:03:00 -
[50]
Originally by: Sylthi
We'll wait and see I guess.... If over 5 years with CCP has taught me anything it is never to get excited about anything that CCP "says" only what they "do".
If anything its kinda ironic to complain about a game that has managed to keep you playing for 5 years. |
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Pseudo Sasaya
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Posted - 2008.06.13 15:18:00 -
[51]
Originally by: Esmenet
If anything it kinda ironic to complain about a game that has managed to keep you playing for 5 years.
not ironic at all. if one enjoys something they usually want it to be better, esp if they see other areas being improved. so one can happily play a game for 5 years and still say 'hey! this is fun, but you seem to be having trouble with saying you will implement things to make it more fun then not doing it'.
it should also be noted that EvE really does not have any competition within it's nitch. |
Havok Pierce
D00M.
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Posted - 2008.06.13 15:28:00 -
[52]
Originally by: Jason Edwards You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
Try Caldari space, then. I've been back and forth over -5 with Caldari at least twice... although I have been sorely tempted to go back over -5 again and attempt to farm Navy NPCs.
Originally by: CCP Wrangler There's a Community petition category??
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Alz Shado
Ever Flow
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Posted - 2008.06.13 17:17:00 -
[53]
Escalating Paths, Multiple Objectives, and more difficult AI!
What's not to love? |
Mioelnir
KULT Production Atrum Tempestas Foedus
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Posted - 2008.06.13 21:48:00 -
[54]
Not to sound like a buzzkill, but level 5 pirate agents? pretty please?
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Gridwalker
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Posted - 2008.06.13 23:05:00 -
[55]
You mentioned "freelance" mission writers. I recall a dev blog or blurb awhile back about applying for such a volunteer position. Does anyone recall where that information can be found?
-Grid
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Jason Edwards
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Posted - 2008.06.13 23:40:00 -
[56]
Originally by: Havok Pierce
Originally by: Jason Edwards You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
Try Caldari space, then. I've been back and forth over -5 with Caldari at least twice... although I have been sorely tempted to go back over -5 again and attempt to farm Navy NPCs.
Thx for your ****ty advice. I'm certain to ignore it and think you're a moron.
The reality is that I don't want to goto caldari space and have 300 people in system and then wonder why my modules dont activate for 30 seconds while my ship goes pop.
If they are making new missions there's no reason why one of them cant fit my criteria and balance the problem. The fix isnt to move somewhere else and do something else idiot. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.13 23:49:00 -
[57]
Glad to see someone has finally realised that having good tools to quickly create interesting missions is important.
Hope there will be new types of missions as well in the future beyond just kill courrier or some combo of the two
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Laimes Berns
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Posted - 2008.06.14 04:21:00 -
[58]
Does that mean that Exploration Complexes will also receive some new content? It is simply not cool to do the very same radar complex over and over again.
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Pottsey
Enheduanni Foundation
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Posted - 2008.06.14 06:51:00 -
[59]
Edited by: Pottsey on 14/06/2008 06:54:02 ô5 levels of missions, 4 major mission-giving facts + enough other faction agents to make up maybe one more "faction" put together. 350 / 5 / 5 = 14 new missions per faction per level. So roughly speaking, a given (for example) level 3 Caldari agent will have 14 new missions available to him.ö Its only 100 odd missions per patch.
ôIn Empyrean Age 1.1 weÆll be including about 100 new regular agent missionsö
Looking forward to this but also worried as the last couple of times CCP said this I came across a massive 2 new missions over a number of agents.
I work it out a little differently to you, say they add 100 new missions. With 5 levels of agents and 3 types of missions, mineing, combat, cargo runs. ThatÆs averages at 6 missions per agent (*). Now factor in some missions are only for some corps, raceÆs, agents and thatÆs less than 2 new missions you might come across of interest. Ok my is a little to simplify but it was along those lines the past few times. So anyone working for say just combat missions at lvl 4 might see as few as 2 new missions.
* Assuming a player takes a 95% combat agent, cargo agents e.c.t as they are only interested in one type of mission. A combat picot doesnÆt want the cargo missions e.c.t
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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lpha centurion
Confrerie des ombres Roids'Are'Us
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Posted - 2008.06.14 17:54:00 -
[60]
That's a good news, I started thinking non-FW players were forgotten :) Keep in mind some players don't want to be involved in the FW and all its wars -------------------------- Oneiromancer > What sound does the test server do in your language? Phthonos > *crash*
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