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1. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Gloria Lewis Originally by: Tarminic My Suggestion, Very Simple: 1. Two turrets, two launchers 2. Remove 1 high, Remove 1 low 3. Add 2 mids 4. Two projectile bonuses My suggestion of 3 turrets, 3 launchers is b...
- by Tarminic - at 2009.04.29 21:50:00
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2. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
My Suggestion, Very Simple: 1. Two turrets, two launchers 2. Remove 1 high, Remove 1 low 3. Add 2 mids 4. Two projectile bonuses ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.04.29 21:17:00
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3. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
I don't think that going for an increased alpha strike will help very much, though it does have a good coolness factor. But to achieve that effect, you should apply that effective 50% increase in artillery alpha strike to the guns themselves and h...
- by Tarminic - at 2009.04.29 19:14:00
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4. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
You guys know that adding a third turret would require the entire model to be remade right? Don't count on anything getting done if your solution hinges on that. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.04.29 18:51:00
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5. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks your lock for the given time of the ECM mod...
- by Tarminic - at 2009.04.22 23:16:00
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6. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
In my opinion, you've missed a few things: ECM on Drones *This is a problem with ECM in general, but ECM drones illustrate it very well - their is no stacking nerf due to the way ECM mechanics work, while every other type of e-war drone is sta...
- by Tarminic - at 2009.04.22 20:12:00
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7. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Also, what do you plan to do regarding ECM Bursts? Have these been completely forgotten as anything other than near-useless modules? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.25 18:29:00
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8. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Why the 5% Optimal and Velocity bonuses? Aren't the standard bonuses 10%? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.25 16:45:00
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9. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Edited by: Tarminic on 24/03/2009 19:26:34 Originally by: CCP Nozh Originally by: Tarminic Scan Probe Bonuses: I very much like this, but I don't like the tractor range/speed bonus. Why, you ask? Because it's completely usel...
- by Tarminic - at 2009.03.24 19:25:00
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10. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
I really like what you've put here, but there are two basic changes I'd like to see: Heat Bonuses: Duration bonuses for heat make heat very boring, in my opinion. Any heat bonuses should be to the effectiveness of overloaded modules (this i...
- by Tarminic - at 2009.03.24 18:45:00
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11. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Writing up ideas now, watch this space... ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.16 14:27:00
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12. omg Apocrypha so many errors/glitches whatever there called... - in EVE General Discussion [original thread]
You'll have to articulate your thoughts a bit better than that if you want people to answer you. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.11 14:48:00
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13. New Dev Blog: Getting High On Your Own Supply - in EVE Information Portal [original thread]
Originally by: Tarminic CCP Dropbear, While the increase in booster supply is much appreciated, are you guys looking at the mechanic behind boosters in general? Personally, I'm not a fan of the current chance-based booster side effect mec...
- by Tarminic - at 2009.03.09 19:03:00
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14. New Dev Blog: What Have We Done! - in EVE Information Portal [original thread]
Edited by: Tarminic on 09/03/2009 19:01:25 Originally by: Bartholomeus Crane AI Stuff By that definition, I think very few games could claim to have any kind of AI. In the context of gaming, isn't AI a general term used to describe ...
- by Tarminic - at 2009.03.09 18:59:00
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15. New Dev Blog: What Have We Done! - in EVE Information Portal [original thread]
Edited by: Tarminic on 09/03/2009 17:54:05 You mentioned that NPCs warping in and out of locations when they take too much damage (and subsequently being capable of being scrammed) didn't make it into this release but was coming Soon(TM). Does...
- by Tarminic - at 2009.03.09 17:54:00
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16. New Dev Blog: Getting High On Your Own Supply - in EVE Information Portal [original thread]
CCP Dropbear, While the increase in booster supply is much appreciated, are you guys looking at the mechanic behind boosters in general? Personally, I'm not a fan of the current chance-based booster side effect mechanic, I'd prefer to make a tact...
- by Tarminic - at 2009.03.07 02:43:00
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17. New Dev Blog: The Darkness at the End of the Tunnel - in EVE Information Portal [original thread]
A few questions, though everything about this expansion makes me happy in the pants: 1. Sleepers in their current form are pretty awesome and generally much more interesting and fun to engage. Are there any plans to slowly move their AI to curren...
- by Tarminic - at 2009.03.05 15:51:00
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18. [Issue] Remove Learning skills from the game - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri The decision to train or not train learning skills is up to the individual (I know I didn't max them out first thing, and I still have a some to training to do to make them perfect after 3 years playing). ...
- by Tarminic - at 2009.02.05 15:23:00
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19. [Issue] Remove Learning skills from the game - in Assembly Hall [original thread]
Kill them with fire. I don't care that I'll lose SP. They are the biggest waste of time and a completely arbitrary timesink that discourages new players. New players should be discouraged by the fact that New Eden is a cold, harsh world, not becau...
- by Tarminic - at 2009.02.05 15:13:00
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20. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: An Anarchyyt Originally by: CCP Prism X Originally by: royal killer I have a question, so let's say your in the middle of Delve and find a wormhole, you enter it...with me so far? Now, lets say you find an e...
- by Tarminic - at 2009.01.29 18:10:00
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