Pages: 1 [2] 3 :: one page |
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Damien Cerverus
Dawn of a new Empire Pure.
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Posted - 2008.06.06 03:01:00 -
[31]
i sense this is a gallente controlled thread
as a member of the caldari race i am heavily angered that their race will get a boost and mine wont :P
in all fairness yes these mods make sense.. i support
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chichi boom
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Posted - 2008.06.06 03:48:00 -
[32]
Yea, I definatley like the idea. The only thing is that being able to increase bandwith might become a bit overpoered, but I can definatly see small damage increases and drone bay extenders that would allow some ships to carry multiple drone types.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.06 04:00:00 -
[33]
Originally by: chichi boom Yea, I definatley like the idea. The only thing is that being able to increase bandwith might become a bit overpoered, but I can definatly see small damage increases and drone bay extenders that would allow some ships to carry multiple drone types.
Of the 12 T1 battleships, 11 have as many or more weapon slots than they do high slots, and the 12th, the Armageddon, already has 125 m3 of bandwidth. Those are the only ships that can fit 1000 PG easily, and the module will be displacing a weapon for those that do. If you want to give up a large turret/missile for a heavy drone, I think that's an entirely reasonable thing for you to be able to do. Of course, all five Marauders and the Widow would gain more from this, but they're giving up PvP nos/neut, PvE salvage, cloaking, or some other useful ancillary activity to do it. And none of the other Black Ops or faction battleships have utility from it.
Battlecruisers and cruisers, of course, would gain from it, but they have to tear their fits apart to find 1000 PG for a single module - I don't mind the DPS gain if they do so. ------------------ Fix the forums! |
Omber Zombie
Frontier Technologies
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Posted - 2008.06.06 05:45:00 -
[34]
/spam ----------------------
CSM 08 Blog | 1st Campaign Vid |
KingOzar
Brute Strength THORN Alliance
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Posted - 2008.06.06 07:57:00 -
[35]
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Jeirth
Republic Military School
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Posted - 2008.06.06 11:09:00 -
[36]
/Signed
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2008.06.07 20:26:00 -
[37]
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.07 21:09:00 -
[38]
Originally by: Chainsaw Plankton
Originally by: Allaria Kriss Wouldn't the cake get squished in the mail? I support drone love.
just be sure to hire a good packaging engineer
hersheygifts.com. Send the devs a huge slab of chocolate with the custom inscription "THX 4 DRONE LUV."
--------------------------------- Thomas Hardy is going to eat your brains. |
Mithrantir Ob'lontra
Ixion Defence Systems Electus Matari
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Posted - 2008.06.08 00:32:00 -
[39]
Drones modules really need new members and some upgrades plz Supported ------- Nobody can be exactly like me. Even I have trouble doing it. |
Cordran Li
The Really Awesome Players
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Posted - 2008.06.08 03:39:00 -
[40]
I agree
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telxkiskisrowr
The Greater Goon GoonSwarm
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Posted - 2008.06.08 03:53:00 -
[41]
my god. i'm caldari but i think i have the skills for all of those links/augs except the +25m3 bandwidth.
also for a t2 version of it make it use 1500 pg and give 50m3. get rid of tractor and salvager on the raven and throw in it and 1 of the others. give me a reason to train heavy drones V
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Xanja
2H Industries
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Posted - 2008.06.08 04:58:00 -
[42]
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.
Love your work Herschel, looks like you actually put some thought into the problem. Supported 100% ----------------- |
Mjedesiin
Pvar Group
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Posted - 2008.06.08 05:30:00 -
[43]
how about a microjump module? select a target, hit the button, and your drones jump from their current location to the target. shluld have a very long recycle rate, perhaps two minutes,and a high cap cost to use.
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NereSky
Trinity Nova Trinity Nova Alliance
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Posted - 2008.06.08 16:47:00 -
[44]
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Malcolm Gerhardt
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.06.08 18:13:00 -
[45]
I support this idea
Keep your Head low, Your Mind high and Your Mouth Shut |
Tarminic
Black Flame Industries
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Posted - 2008.06.08 18:42:00 -
[46]
Edited by: Tarminic on 08/06/2008 18:42:31
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Oh god, YES. The dronebay, damage, and bandwidth mods might be a bit too much on dedicated drone carriers, however:
Myrmidon: 3 Heavies, with 1.5X damage = 4.5 unbonused heavies
Myrmidon with 3 inflight computers + bandwidth expander 4 Heavies, times 1.5*1.4 damage (accounting for stacking penalties) = 8.4 Unbonused heavies, more than a dominix
Dominix: 5 heavies with 1.5X damage = 7.5 unbonused heavies
Dominix with 3 inflight computers: 5 heavies times 1.5*1.4 damage = 10.5 heavies.
This is especially bad when you consider that the dominix could shield tank (yes, it's possible), fit 3 damage mods, and then fit blasters + damage mods for them too.
They might be viable in a less powerful form, though. Supported. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Mjedesiin
Pvar Group
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Posted - 2008.06.08 21:01:00 -
[47]
Originally by: Tarminic Edited by: Tarminic on 08/06/2008 18:42:31 This is especially bad when you consider that the dominix could shield tank (yes, it's possible), fit 3 damage mods, and then fit blasters + damage mods for them too.
They might be viable in a less powerful form, though. Supported.
If the drone mods are made highslot modules, that gives you the option for a true droneboat. Fit one gun for aggro, and then drone modules in the rest of the highs, to improve damage, etc. Take a regular fit, but without guns and with more drone damage to match current damage output, guns + drones.
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Syberbolt8
Gen Tec
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Posted - 2008.06.08 22:20:00 -
[48]
I think as long as there is an exchange of a highslot, or something of that nature, you should be able to boost bandwidth for larger drones in space, I just want that 4th and 5th ogre II on my myrmidon again :) even if it costs me 2 highslots and 200 to 400 pg, each, that balances out the dmg from what whould have been guns.
subject as a whole supported, but major support to anything that gets me my heavys back.
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craphound
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Posted - 2008.06.10 21:50:00 -
[49]
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Kyle Cataclysm
Blue. Blue Federation
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Posted - 2008.06.10 23:52:00 -
[50]
Good ideas.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.06.11 05:13:00 -
[51]
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.
Yup like it you are correct hypothetically speaking the drone damage should be low slot I don't agree with Zorda. To much gank possiblities by making it mid slot.
Small suggestion I think the Auxiliary Control Link I, should be CPU intensive so it can be used on a myriad of ships not just battleships. BSs don't cry out for a drone BW increase recons, HACs and BC do.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.11 06:00:00 -
[52]
Originally by: Amarr Holymight Small suggestion I think the Auxiliary Control Link I, should be CPU intensive so it can be used on a myriad of ships not just battleships. BSs don't cry out for a drone BW increase recons, HACs and BC do.
My concern is that it adds a lot of DPS for one slot on anything smaller than a battleship. It obviously needs to take a good dose of grid, so that frigates don't get to fly heavies, but I think it should still be somewhat difficult to fit one on a cruiser, and even a HAC or BC. 500 grid might be okay, but I'd be wary about dropping it lower. I said in my original post that I'm not sure my numbers are balanced, but there's a reason why I picked the ones I did. |
Bunyip
Center for Advanced Studies
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Posted - 2008.06.11 06:56:00 -
[53]
Edited by: Bunyip on 11/06/2008 06:58:00
Originally by: Herschel Yamamoto My concern is that it adds a lot of DPS for one slot on anything smaller than a battleship. It obviously needs to take a good dose of grid, so that frigates don't get to fly heavies, but I think it should still be somewhat difficult to fit one on a cruiser, and even a HAC or BC. 500 grid might be okay, but I'd be wary about dropping it lower. I said in my original post that I'm not sure my numbers are balanced, but there's a reason why I picked the ones I did.
I think the Grid should be dropped to 450 (equivalent of 2 medium railguns), and that should be good. This is a huge module, and should really require a lot of grid to fit, but not so much that it overly-hinders a normal cruiser from fitting it. Also, if you put it in a high-slot, it'll act similar to the Carrier module already in the game, but not as powerful - perfectly fitted for a smaller ship module.
/Signed
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
Euriti
SniggWaffe
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Posted - 2008.06.11 07:22:00 -
[54]
fine idea.
Gets my support |
RedeyeAce
Demogorgon's Army
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Posted - 2008.06.11 14:36:00 -
[55]
Edited by: RedeyeAce on 11/06/2008 14:40:22 /signed as an idea n principle, have to make sure that u cant make it overpowered, but yeh, show drones mods some love please!! |
Sacha Firestorm
Liberty - Equality - Fraternity
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Posted - 2008.06.11 18:44:00 -
[56]
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Suitonia
interimo
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Posted - 2008.06.12 16:02:00 -
[57]
Support! |
Zorda
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Posted - 2008.06.12 20:48:00 -
[58]
Originally by: Jade Constantine
That said, I think we've presented a very good cross-section of issues for this first session that do represent all the best suggestions made on the assembly hall that could be raised within the time constraints and 7 day advance discussion rule. If you feel we've forgotten something important that will have been up for open discusion for the 7 day mark by sunday's meeting then feel free to ask one of us to take a look.
I propose the inclusion of the drone module proposal. Considering that when the drone issuses get presented to CCP, the module and implant issues should be presented together, since there are obvious balancing challenges affecting both.
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.06.12 21:59:00 -
[59]
Edited by: Manfred Rickenbocker on 12/06/2008 22:00:28 I don't worry that this could get overpowered: exchanging high slots (weapons) for drone power is not out of line (make them consume turret/launcher hardpoints if you worry too much). Also, dont forget that there is still a hard limit on 5 drones to control, so a Domi wont be spitting out 10 heavies even if it had enough bandwidth to do so. Drone love will help PVE more than PVP anyway. Supported because drones need love! |
Zyz'yx
GoonFleet GoonSwarm
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Posted - 2008.06.12 22:18:00 -
[60]
modules to increase drone bay and bandwidth as well. Drone bay expanders! |
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