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Siigari Kitawa
The Aduro Protocol
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Posted - 2008.04.04 10:17:00 -
[1]
[Ishtar, PVP Nano] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive II Large F-S9 Regolith Shield Induction Medium Electrochemical Capacitor Booster I, Cap Booster 200 Warp Disruptor II Stasis Webifier II
Medium YF-12a Smartbomb OR Medium Nosferatu II?? Medium YF-12a Smartbomb OR Medium Nosferatu II?? 125mm Railgun II, Antimatter Charge S / Spike S 125mm Railgun II, Antimatter Charge S / Spike S 125mm Railgun II, Antimatter Charge S / Spike S
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x10 Acolyte EV-300 x10 Hammerhead II x 10 Hobgoblin II x 10 Warrior II x 5
CPU: 301.25/356.25 Grid: 874.6/875
Okay so this is a fit I'm considering. It's incredibly tight but I think it's not too shabby. I need suggestions or critique on the fit.. also, I want to know whether or not smartbombs are a good idea for anti-drone. The guns work great, popping smaller drones pretty quick, while larger drones can't catch me. Thing about the nos is, I won't really ever be in range, unless I get neuted and need immediate cap, so it's more of a backup "omg yikes help" fitting.
Thanks for suggestions!
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Erotic Irony
0bsession
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Posted - 2008.04.04 10:31:00 -
[2]
if you intend to jump into some hairy moments a mar in place of a nano is better with the booster and DC imo
anything below large smarties are too weak for me, and if you're in range for the nos you are in overheated web range--your rails should hit heavies no problem and any smaller drones you can tank ___ Eve Players are not very smart. Support Killmail Overhaul
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Don Jehova
x13
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Posted - 2008.04.04 10:48:00 -
[3]
Edited by: Don Jehova on 04/04/2008 10:51:00 I would remove the dc and put ind another nano. You are not supposed to take much damage, and if you know how to fly a nano ship, you wont.
A mar is bad idea IMO. Use the lowslots for speed tank. If you get trapped that mar isnt gonna help you much anyways. Better to use that slot to help you not get trapped.
I use a drone aug in gangs. That burn away from enemy gang while not loosing the dps of the drones. ______________________________________________________________
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Gamesguy
D00M. Triumvirate.
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Posted - 2008.04.04 10:56:00 -
[4]
Edited by: Gamesguy on 04/04/2008 10:57:08 Lose the DCU for an inertia. Upgrade the LSE to t2, lose the 2 smartbombs for a neut and a small remote repper.
I'd personally replace the injector with a large cap battery II, but if you're gonna use the injector load 400 or 800 charges.
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Siigari Kitawa
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Posted - 2008.04.04 11:17:00 -
[5]
Edited by: Siigari Kitawa on 04/04/2008 11:17:52 Okay taking a few different suggestions from people:
[Ishtar, PVP Nano] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Large Shield Extender II Large Capacitor Battery II Medium Electrochemical Capacitor Booster I, Cap Booster 400 Warp Disruptor II
Drone Link Augmentor I Small 'Solace' I Remote Bulwark Reconstruction 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x10 Acolyte EV-300 x10 Hammerhead II x 10 Hobgoblin II x 10 Warrior II x 5
CPU: 349.25/356.25 Grid: 769.58/875
Okay so I removed the web in favor of the cap battery. I'm probably not going to really need the web anyway. If I've got a drone that's shooting me webbed I'll be miles away.
Ditched the DC in favor of another nanofiber; speed increased 200m/s.
Swapped around some highslots. Added a remote rep for my drones and an Augmentor for long range engagements.
I also upgraded the LSE. With the grid freed up from losing the nos this was made possible.
Okay, now what do you all think?
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Skyblue
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Posted - 2008.04.04 11:23:00 -
[6]
1 cap mod is enough.
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Gamesguy
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Posted - 2008.04.04 11:28:00 -
[7]
The web is useful for webbing the inty that managed to web you so you can kill it. If your drones are too far away you can always abandon and launch new ones, its better than dying.
You dont need 2 cap mods.
And the 2nd nano is useless, fit inertia instead.
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Cotton Tail
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Posted - 2008.04.04 11:33:00 -
[8]
I wouldn't be so quick to discard the web, they're no use for tackling as you don't want to be drifting into their web range, however as a defensive weapon they're invaluable, especially against the*****y interceptors that will often plough straight towards you in hopes of a tackle. If you're using a cap booster with 200s you don't really need that large cap battery. You'll be carrying around enough 200s to last you a full length roam (you don't actually use it that much unless it's a long fight or you're getting neuted).
I also prefer dual 180 IIs with barrage over the railguns, but that is really up to personal tastes, though it does allow you to fit a fairly tight 1 medium neut + 1 small remote armour rep.
I also suggest you lose the second nanofiber you put in the low and replace it with an istab. The nano won't give you much of a speed boost at all at this point, and istabs certainly will help you escape some hary situations.
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Mr Ignitious
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Posted - 2008.04.04 11:37:00 -
[9]
imo drones+long range engagements = not realistic. The nano ishtar is sort of a solo type set up so you're going to have to tackle of yourself. That being said i'd lose the drone link augmenter (and plus, ishtar has a drone control range bonus to it already, its plenty) and slap on a salvager. tbh, its funny and hey why not get the salvage from those kills, right?
also, i dont like being cap charge dependant so for my mids its
10MN MWD II LSE II EM Shield Hardener II Warp Scram (I personally use dark blood so i can stay out of most heavy neuts range) Medium Cap Battery (considering switching either this or the EM hardener to a web so if i encounter other nano's i can fry them)
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Raging Knight
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Posted - 2008.04.04 11:47:00 -
[10]
Get rid of the cap booster, or if you really want it get rid of the cap battery, not worth having both. Your on the right lines though, Im going to give the nanotar a go soon, very similar set-up to whats already been mentioned:
Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Inertia Stabilizers II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Capacitor Battery II Large Shield Extender II
125mm Railgun II 125mm Railgun II 125mm Railgun II Medium Unstable Power Fluctuator I Drone Link Augmentor I
Polycarbon Engine Housing I Polycarbon Engine Housing I
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Siigari Kitawa
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Posted - 2008.04.04 11:51:00 -
[11]
Yeah lol, sort of silly to get rid of a web. I'm new at nanoships (I have superb tanking skills) so this is all very strange to me.
I have fantastic cap skills, everything is at 5. Now, how on earth can I run a MWD without any cap regen? Even with a cap battery, that's only about 2 minutes of cap (tops), which is going to make picking targets dicey at best.
So... yeah. That's the only thing that really has me puzzled.
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Sokratesz
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Posted - 2008.04.04 11:54:00 -
[12]
Edited by: Sokratesz on 04/04/2008 11:55:08
Fit a large cap battery instead of an injector, ditch web for second LSE. Lose the smartbombs, fit one med neut for inties that keep you in web range and then fit any guns / small neut/nos/remote reps you may need. Please visit your user settings to re-enable images.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
Gamesguy
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Posted - 2008.04.04 11:57:00 -
[13]
Originally by: Siigari Kitawa Yeah lol, sort of silly to get rid of a web. I'm new at nanoships (I have superb tanking skills) so this is all very strange to me.
I have fantastic cap skills, everything is at 5. Now, how on earth can I run a MWD without any cap regen? Even with a cap battery, that's only about 2 minutes of cap (tops), which is going to make picking targets dicey at best.
So... yeah. That's the only thing that really has me puzzled.
You're not supposed to perma-run the mwd. When you have the mwd going, unless you're superman, its very difficult to keep track of every hostile's relative positioning, the longer you mwd(unless you're running straight away), the more likely you are to die. When you're not mwding, you can take stock of the tactical situation and decide where you want to be, what targets to engage, etc.
You use the mwd to get in a favorable position and to escape, you don't run it permenently.
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Raging Knight
Virulence. Insurgency
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Posted - 2008.04.04 12:05:00 -
[14]
Originally by: Gamesguy Edited by: Gamesguy on 04/04/2008 11:58:42 Edited by: Gamesguy on 04/04/2008 11:58:04
Originally by: Siigari Kitawa Yeah lol, sort of silly to get rid of a web. I'm new at nanoships (I have superb tanking skills) so this is all very strange to me.
I have fantastic cap skills, everything is at 5. Now, how on earth can I run a MWD without any cap regen? Even with a cap battery, that's only about 2 minutes of cap (tops), which is going to make picking targets dicey at best.
So... yeah. That's the only thing that really has me puzzled.
You're not supposed to perma-run the mwd. When you have the mwd going, unless you're superman, its very difficult to keep track of every hostile's relative positioning, the longer you mwd(unless you're running away), the more likely you are to die. When you're not mwding, you can take stock of the tactical situation and decide where you want to be, what targets to engage, etc.
You use the mwd to get in a favorable position and to escape, you don't run it permenently. Flying nanos is quite different from flying a tanked ship. You cant use press a few buttons and go afk, and one little mistake will cost you the ship, you have to be fully aware of the tactical situation at all times, and start getting used to fighting in 3 dimensions.
This^^ You dont run your MWD perma, you need to pulse it, especially when your turning 360' etc.. its not all about straight line speed.
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Siigari Kitawa
The Aduro Protocol
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Posted - 2008.04.04 12:15:00 -
[15]
Oh.
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Sokratesz
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Posted - 2008.04.04 12:31:00 -
[16]
that looks about right, siig. Please visit your user settings to re-enable images.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
Tekashi Kovacs
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Posted - 2008.04.04 13:08:00 -
[17]
Ok, but what about second LSE instead of web? Just trying in EFT but it won't fit. I mean similar setup with *MED* Neut, but two LSE instead one. Would be possible with 75mm rails, but aren't they useless?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.04 13:23:00 -
[18]
Originally by: Tekashi Kovacs Ok, but what about second LSE instead of web? Just trying in EFT but it won't fit. I mean similar setup with *MED* Neut, but two LSE instead one. Would be possible with 75mm rails, but aren't they useless?
Theyre good against frigs - and a second LSE is quite a bit of extra shield HP which is very useful considering you have the stopping power to kill BS'es, all you need is the staying power to outlast them.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
Kim kitori
State War Academy
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Posted - 2008.04.04 14:26:00 -
[19]
So you dont perma run mwd? How do you avoid dmg then? How do you deal with missile ships?
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Kruel
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Posted - 2008.04.04 14:42:00 -
[20]
Originally by: Siigari Kitawa fittings...
That last setup looks good. TBH you don't really need the faction web though. I just keep a t2 web on overheat the whole time (13k) and it's enough. With some crafty manual piloting you can catch inties that are 2x as fast. If you use faction anything, use a faction scram so you can stay out of heavy neut range.
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Kruel
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Posted - 2008.04.04 14:43:00 -
[21]
Originally by: Kim kitori So you dont perma run mwd? How do you avoid dmg then? How do you deal with missile ships?
You can run mwd & scram for 5 minutes with a LCBII. Just cycle the MWD when you need it. If you need to bail you can permarun MWD if you have nothing else using cap.
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Bazman
Shinra Shinra Alliance
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Posted - 2008.04.04 14:59:00 -
[22]
Theres two setups that I'll fly in a nano-fit:
Full Nano: 1 x Med Neut II, 3 x Medium Beam Laser IIs, Improved Cloak (Preference really, cloak annoys people looking for meh tho) 1 x MWD II, Dark Blood WD, 2 x LSE II, Med Cap Booster (800s) 2 x Local IStabs, 3 x OD II 2 x Polycarbs 5 x 800 charges in cargo
Drones: 5 x Ogre II's, 5 x Valk II's, 5 x Hammer II's, 5 x Light Shield, 5 x Light Armour, 10 x Warrior II, 10 x Light ECM's
Currently use a Corelum C-Type MWD (Scored it cheap, so wooooo). ok gang ship, excellent solo. Combined with LG Snakes, you do 5.5km/s normally and about 7.8km/s overloaded (over 8km/s with gang skills) Neut screws not only interceptors, but also vanilla T2 fit vagabonds, they can't outrun you and your neut will shut off their MWD quick.
Semi-Speed fit: (Needs at least LG Snakes) 1 x Med Neut II, 3 x Medium Beam Laser II's, Small Remote Rep 1 x MWD II, 1 x Web II, 1 x WD II, Med Electrochem (800's) 1 x Anything (I use omni-tracking link sometimes, i'd consider a tracking disruptor now tho) 1 x Med Rep II, DC II, Explosive Hardener II, 2 x OD II 2 x Polycarbons Drones to taste.
I was sceptical at first, but this ship absolutely excels for gang work over the full nano setup. Anything that can hit you, you will usually be able to tank with both your repper and speed.
Both are solid setups but require slightly different piloting techniques. If you feel a particular affinity for helping your gang get kills, you can swap the small guns for small neuts, they'll love you when you keep pace with that*****y vaga pilot, neuting him to oblivion :P -----
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Kim kitori
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Posted - 2008.04.04 16:10:00 -
[23]
Originally by: Kruel
Originally by: Kim kitori So you dont perma run mwd? How do you avoid dmg then? How do you deal with missile ships?
You can run mwd & scram for 5 minutes with a LCBII. Just cycle the MWD when you need it. If you need to bail you can permarun MWD if you have nothing else using cap.
Gamesguy said, you are not supposed to permarun mwd. I was perma running mwd until now. If you dont perma run mwd, i would like to know how u avoid dmg from ships, especially missile ships. May be gamesguy can answer. :P
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David Devant
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Posted - 2008.04.04 16:20:00 -
[24]
Originally by: Kim kitori
Gamesguy said, you are not supposed to permarun mwd. I was perma running mwd until now. If you dont perma run mwd, i would like to know how u avoid dmg from ships, especially missile ships. May be gamesguy can answer. :P
With a duel LSEII setup there's no reason why you can't let missles land. Unless they're doing EM, they should die long before you have to reappraise the situation, plus turret boats'll toast you with it on anyway.
My 2cents on Cap Battery vs. Booster: BOOSTER. It let's you engage in cap war if the situation arises. Versatility's the name of the game.
And one question. Deadspace MWDs. They exist? Really? *snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |
Doonoo Boonoo
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Posted - 2008.04.04 16:47:00 -
[25]
Originally by: Kim kitori
Gamesguy said, you are not supposed to permarun mwd. I was perma running mwd until now. If you dont perma run mwd, i would like to know how u avoid dmg from ships, especially missile ships. May be gamesguy can answer. :P
Your inertia will carry you at sufficient speed for a few seconds.As your speed drops to a point where you will start taking damage hit the MWD again.Repeat.
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Siren Call
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Posted - 2008.04.04 17:39:00 -
[26]
Keep that web on there mate, helps with killing vagas and other nano ships 1v1. As generally they will be faster than you, and also vagas dont have webs fitted so you can then get in close. I also have 1 med neut in highs as well...
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Xaen
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Posted - 2008.04.04 18:00:00 -
[27]
Originally by: Gamesguy Lose the DCU for an inertia. Upgrade the LSE to t2, lose the 2 smartbombs for a neut and a small remote repper.
No.
Putting remote reps on a drone boat is stupid. You can just take logistics drones. You won't be profitably using that remote repper in combat anyway, so just stick with the drones. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Kim kitori
State War Academy
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Posted - 2008.04.04 18:28:00 -
[28]
Originally by: Xaen
Originally by: Gamesguy Lose the DCU for an inertia. Upgrade the LSE to t2, lose the 2 smartbombs for a neut and a small remote repper.
No.
Putting remote reps on a drone boat is stupid. You can just take logistics drones. You won't be profitably using that remote repper in combat anyway, so just stick with the drones.
And how are you going to rep your drones with logistics drones?
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Kruel
Beyond Divinity Inc
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Posted - 2008.04.04 18:37:00 -
[29]
Originally by: David Devant
My 2cents on Cap Battery vs. Booster: BOOSTER. It let's you engage in cap war if the situation arises. Versatility's the name of the game.
If your close to a station, then yes use an injector. But for extended roams a cap battery is invaluable. No reliance on cap charges and more room for loot & corpses!
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Gamesguy
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Posted - 2008.04.04 20:32:00 -
[30]
Originally by: Xaen
Originally by: Gamesguy Lose the DCU for an inertia. Upgrade the LSE to t2, lose the 2 smartbombs for a neut and a small remote repper.
No.
Putting remote reps on a drone boat is stupid. You can just take logistics drones. You won't be profitably using that remote repper in combat anyway, so just stick with the drones.
Your drone space is more valuable than the last highslot. What are you gonna put in there? A small nos? Because nothing else will fit.
Small remote repper is far more useful for patching up drones and gang mates after a fight.
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