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CrashNgoBoom
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Posted - 2008.01.21 22:07:00 -
[1]
In my vaga using eve fitting tool i can only get 225dps out of it and thats fitting 220 t2's ac. I have 2.5mill in gunnery and when i switch all skill's to lvl 5 option the dps only go's to 300. I hear people saying they get 400-500 dps out there hac's. What am i doing wrong?
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xHalcyonx
Amarr Wreckless Abandon
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Posted - 2008.01.21 22:12:00 -
[2]
Originally by: CrashNgoBoom In my vaga using eve fitting tool i can only get 225dps out of it and thats fitting 220 t2's ac. I have 2.5mill in gunnery and when i switch all skill's to lvl 5 option the dps only go's to 300. I hear people saying they get 400-500 dps out there hac's. What am i doing wrong?
1. Use more damage mods. 2. T2 drones. ------------------- ნỊs uʍop əpỊsdn Support the introduction of Blaze M crystals for Amarr! |
Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2008.01.21 22:21:00 -
[3]
See above.
Also, Vaga isn't a high damage HAC, so don't expect amazing dps from it. Its fast and has decent damage balanced with its speed, particularly against smaller targets (T1 cruiser (some anyway), AF, dessie/dictor, inty, frig). ________________________________________________ This thread does not exist
Sig in process.... |
CrashNgoBoom
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Posted - 2008.01.21 22:27:00 -
[4]
wats the advantages of useing a Muninn? It doesnt even get a damage bonus from HAC skill just tracking speed and op range?
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.21 22:30:00 -
[5]
Originally by: CrashNgoBoom In my vaga using eve fitting tool i can only get 225dps out of it and thats fitting 220 t2's ac. I have 2.5mill in gunnery and when i switch all skill's to lvl 5 option the dps only go's to 300. I hear people saying they get 400-500 dps out there hac's. What am i doing wrong?
in addition to Halcyon's post of nŠ 1 and nŠ 2, I say the following:
400-500 dps in a vaga is a vaga setup for damage, wich is as effective as a itty mk1 setup for tank.
also, up your skills a bit more. the ok'ish setup is using the same guns you have (220's) with barrage, a T2 HAM with stock missiles and 5 T2 warriors, wich should give you arround 240dps.
vagabond, as said, is not a damage ship. it's a speed ship. ---
planetary interaction idea! |
Alpermious
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Posted - 2008.01.21 22:31:00 -
[6]
Edited by: Alpermious on 21/01/2008 22:33:19 yea the vaga aint a DPS ship but makes for a great tackler.
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CrashNgoBoom
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Posted - 2008.01.21 22:33:00 -
[7]
I got the Muninn to 400 DPS anyone care to explain
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Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
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Posted - 2008.01.21 22:36:00 -
[8]
Keep in mind that the 300 you see isn't what you're going to actually get with your vagabond. You'll be lucky to get 200 actual DPS.. 80-100 from drones, 100ish from guns (You'll miss a LOT and most of your hits will be light hits). Thats assumingy ou're not actually MWDing at the time, where you'll only do damage from drones then. You won't land a single hit with the mwd on :P _______________________________________________ Minmatar will always go faster than you, get over it. |
Grimpak
Gallente Trinity Nova
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Posted - 2008.01.21 22:46:00 -
[9]
Originally by: CrashNgoBoom I got the Muninn to 400 DPS anyone care to explain
yes.
vagabond: Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
muninn Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
add the fact that the muninn has an extra missile point to the built in 63% damage bonus vs the 33% + nearly all times 20% damage bonuses of the vaga, you can see why the munnin dishes out more damage than the vaga.
also, while it's more common to find damage mods in the muninn (and mainly an artilery configuration, the vagabond doesn't usually pack damage mods, but speed mods instead. ---
planetary interaction idea! |
Eclip
SUBLIME L.L.C. SMASH Alliance
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Posted - 2008.01.22 01:45:00 -
[10]
Originally by: Grimpak
Originally by: CrashNgoBoom I got the Muninn to 400 DPS anyone care to explain
yes.
vagabond: Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
muninn Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
add the fact that the muninn has an extra missile point to the built in 63% damage bonus vs the 33% + nearly all times 20% damage bonuses of the vaga, you can see why the munnin dishes out more damage than the vaga.
also, while it's more common to find damage mods in the muninn (and mainly an artilery configuration, the vagabond doesn't usually pack damage mods, but speed mods instead.
vaga that doesnt pack damage mods is a vaga that cant kill a T1 cruiser. That comment made vaga pilots sad pandas. vagas always use at least 1 if not 2 gyros to actually get some damage from theur guns. -------------------------------------------------- It is not what u are underneath, but what you do that defines you |
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VB Sarge
The Bastards
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Posted - 2008.01.22 01:51:00 -
[11]
Still it brings up a decent point, the Vaga isn't a DPS monster, and a well tanked T1 Cruiser can last forever against one. Take out it's drones, and it has crap dps. Then, the only way it could really do any damage would be to slow down, and that makes them vulnerable to getting hit. Still a fun ship though.
And why would you ever fit a Vaga without at least 1 gyrostab II?
The Muninn can pump a lot more dps than the Vaga can, and can still get some impressive speeds. It can't match the Vaga's speed, but it can get up there amongst the fastest HAC's. Only thing faster than a nano Muninn is a Vaga and Interceptors, and probabally the Hyena. I think the nano ishtar is pretty quick too... anyways... www.the-bastards.com Ask me about recruiting options |
Isonkon Serikain
Gallente 0utbreak
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Posted - 2008.01.22 02:06:00 -
[12]
Vaga's do enough damage to take down a lot of ships, including NPCing BS... ITs not meant to be a high dps ship, its made to be a nimble hunter and it does that very well...
Muninns are great, but IIRC, the second fastest HAC is the Zealot or the Deimos.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.22 04:32:00 -
[13]
Originally by: Eclip
Originally by: Grimpak
Originally by: CrashNgoBoom I got the Muninn to 400 DPS anyone care to explain
yes.
vagabond: Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
muninn Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
add the fact that the muninn has an extra missile point to the built in 63% damage bonus vs the 33% + nearly all times 20% damage bonuses of the vaga, you can see why the munnin dishes out more damage than the vaga.
also, while it's more common to find damage mods in the muninn (and mainly an artilery configuration, the vagabond doesn't usually pack damage mods, but speed mods instead.
vaga that doesnt pack damage mods is a vaga that cant kill a T1 cruiser. That comment made vaga pilots sad pandas. vagas always use at least 1 if not 2 gyros to actually get some damage from theur guns.
and lose the only thing that makes this ship survivable? (speed)?
sure. slap gyros and see how easy it is to blow you up ---
planetary interaction idea! |
Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.01.22 04:48:00 -
[14]
Originally by: Grimpak
and lose the only thing that makes this ship survivable? (speed)?
sure. slap gyros and see how easy it is to blow you up
Rigs + 2 x OD is already 5.5km/s before implants. A vaga with less than two gyros is
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Corwain
Gallente Down In Flames
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Posted - 2008.01.22 04:50:00 -
[15]
FYI HACs aren't really that damaging. The real advantage of a HAC is mobility, not damage. They will leave BS and BCs in the dust when it comes to rapid deployment, and perform a little worse than BCs generally. If you want decent align speed+excellent tanking and damage but don't want to move 10 jumps every 5mins you should probly use a BC. If you want the best sub-capital tank and gank but don't want to move more than 1-2 systems around use a BS.
Keep in mind that the Deimos, which AFAIK is the most damaging HAC, generally does a couple hundred less damage than the Brutix, which is STILL outdamaged by the Myrm. --
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.01.22 04:52:00 -
[16]
Originally by: Corwain
Keep in mind that the Deimos, which AFAIK is the most damaging HAC, generally does a couple hundred less damage than the Brutix, which is STILL outdamaged by the Myrm.
Myrm has less dps than a Brutix in a gank fit.
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hellsknights
RennTech SMASH Alliance
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Posted - 2008.01.22 08:37:00 -
[17]
Originally by: Corwain FYI HACs aren't really that damaging. The real advantage of a HAC is mobility, not damage. They will leave BS and BCs in the dust when it comes to rapid deployment, and perform a little worse than BCs generally. If you want decent align speed+excellent tanking and damage but don't want to move 10 jumps every 5mins you should probly use a BC. If you want the best sub-capital tank and gank but don't want to move more than 1-2 systems around use a BS.
Keep in mind that the Deimos, which AFAIK is the most damaging HAC, generally does a couple hundred less damage than the Brutix, which is STILL outdamaged by the Myrm.
I can get my Deimos to do over 700dps "EFT DPS" that's more then "Brutix Damage output", pretty sure anyhow.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.01.22 08:48:00 -
[18]
Originally by: hellsknights
Originally by: Corwain FYI HACs aren't really that damaging. The real advantage of a HAC is mobility, not damage. They will leave BS and BCs in the dust when it comes to rapid deployment, and perform a little worse than BCs generally. If you want decent align speed+excellent tanking and damage but don't want to move 10 jumps every 5mins you should probly use a BC. If you want the best sub-capital tank and gank but don't want to move more than 1-2 systems around use a BS.
Keep in mind that the Deimos, which AFAIK is the most damaging HAC, generally does a couple hundred less damage than the Brutix, which is STILL outdamaged by the Myrm.
I can get my Deimos to do over 700dps "EFT DPS" that's more then "Brutix Damage output", pretty sure anyhow.
840 DPS at max skills on a 3 x mag stab neutron brutix. 782 DPS on a similarly fit Myrmidon (and it'll actually have a tank =P). 767 DPS on a similarly fit Deimos. That's with void, though. A bit less with Caldari Navy Antimatter, but it doesn't change much.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.22 13:43:00 -
[19]
Originally by: hellsknights
I can get my Deimos to do over 700dps "EFT DPS" that's more then "Brutix Damage output", pretty sure anyhow.
Brutix ends up with higher DPS, but the deimos has a lot more falloff and is a lot more agile and faster.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.22 15:43:00 -
[20]
Originally by: CrashNgoBoom wats the advantages of useing a Muninn? It doesnt even get a damage bonus from HAC skill just tracking speed and op range?
Its a support sniper, its a frig/nano bane thats why that tracking bonus is so sweet.
------------------------------------------- [Video]The Inquisition II - Vanguardian |
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.22 16:48:00 -
[21]
Originally by: Lyria Skydancer
Originally by: CrashNgoBoom wats the advantages of useing a Muninn? It doesnt even get a damage bonus from HAC skill just tracking speed and op range?
Its a support sniper, its a frig/nano bane thats why that tracking bonus is so sweet.
well... it WAS a support sniper.
now that the sensor boosters and TC's were nerfed, it's a bit hard to lock something in a meaningfull time. the TC's are borderline usefull in the muninn still tho. ---
planetary interaction idea! |
Odium47
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Posted - 2008.01.22 16:53:00 -
[22]
Edited by: Odium47 on 22/01/2008 16:52:51 EFT is sporting out wrong figures. If you shoot with 220 in rats or mission ships, you can get out between 40 and 120 dmg per gun, depending on the ammo. With barrage, you can get around 100-120, depending on the rezistence.
If you shoot with it in pvp any armor tanking HAC, you will see that at Level 4 you will damage around 18-22 per gun with barrage.
But if you wanna run with Vaga, yeah, this is the F1 of the Eve.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.22 18:39:00 -
[23]
Originally by: CrashNgoBoom wats the advantages of useing a Muninn? It doesnt even get a damage bonus from HAC skill just tracking speed and op range?
Don't underestimate the value of tracking and range to gun damage. You can't do any damage to ships that you can't hit, and you'll do more damage to ships that you can hit very well. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.22 19:20:00 -
[24]
Originally by: Bronson Hughes
Originally by: CrashNgoBoom wats the advantages of useing a Muninn? It doesnt even get a damage bonus from HAC skill just tracking speed and op range?
Don't underestimate the value of tracking and range to gun damage. You can't do any damage to ships that you can't hit, and you'll do more damage to ships that you can hit very well.
Or in other words: EFT doesn't tell the whole story.
Compare:
Gang 1: Vagabond, Diemos, Taranis Gang 2: Vagabond, Eagle, Falcon (2 Multi II, 1 of each racial II)
Gang 1 has far higher DPS than gang 2, but which one is likely to hold the field after a few minutes...?
CONCORD provide consequences, not safety; only you can do that. |
Viper Lotus
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Posted - 2008.01.22 19:33:00 -
[25]
Originally by: Corwain FYI HACs aren't really that damaging. The real advantage of a HAC is mobility, not damage. They will leave BS and BCs in the dust when it comes to rapid deployment, and perform a little worse than BCs generally. If you want decent align speed+excellent tanking and damage but don't want to move 10 jumps every 5mins you should probly use a BC. If you want the best sub-capital tank and gank but don't want to move more than 1-2 systems around use a BS.
Keep in mind that the Deimos, which AFAIK is the most damaging HAC, generally does a couple hundred less damage than the Brutix, which is STILL outdamaged by the Myrm.
um...."Heavy. Assault. Cruiser." I'm pretty sure my cerb outdamages my drake (and no dont try to prove me wrong my little EFT friends, I'm not jsut talking out of my ass here). Yes they are on the whole meant as damage ships, and if you tell me my cerb is good at rapid deployment over standoff DPS in small gang, then . /me thinks youve been around or in vagas too long, but as the category of HAC's go, vagas are the exception, not the rule.
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2008.01.22 19:34:00 -
[26]
i KEEP clicking the set this character as default and it NEVER works ARG. Sorry for alt post, above was me.
-Eagles may soar, but weasels don't get sucked into jet engines. |
Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.22 19:37:00 -
[27]
Quote: I'm pretty sure my cerb outdamages my drake (and no dont try to prove me wrong my little EFT friends, I'm not jsut talking out of my ass here).
If your Cerb outdamages your Drake, I really don't want to know your Drake fit.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.22 19:40:00 -
[28]
Originally by: Hikaru Sulu Whatever Viper said....
HACs are specialist cruisers. Some of them specialize in doing loads of damage. Some of them specialize in going really fast. Some of them specialize in shooting really far. They generally do more damage than their T1 counterparts, not always a whole lot mind you, but doing more damage isn't always their main purpose. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2008.01.22 19:43:00 -
[29]
Drake 7x HML II 2x large extender, shield recharger II, 3x t2 hardener mission spec 2x BCU II, 1x Sheild relay II, 1x dmg ctrl II
Cerb 5x HML II 1x Med Sheild booster II, sensor booster II, 3x typed passive t2 hardeners 3x BCU II, t2 dmg ctrl -Eagles may soar, but weasels don't get sucked into jet engines. |
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2008.01.22 19:46:00 -
[30]
oh and the rigs on drake are 1 em, 1 kin, and 1 therm hardener
cerb is one EM and one kin
cerb gets 5.2 ROF and drake gets 7.11 ROF, so even with the 2 less launchers it tends to edge out the drake, especially with kinetic ammo loaded -Eagles may soar, but weasels don't get sucked into jet engines. |
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