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Kong iverz
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Posted - 2007.12.14 16:11:00 -
[1]
Edited by: Kong iverz on 14/12/2007 16:19:32 Edited by: Kong iverz on 14/12/2007 16:17:52 Oki so i can finaly use the dominix...
so for my high slots ive planned to use some heavy Nos and change one of two of em out for energy neutralizers if i go to pvp. and ofc 2 dronelink agumentors
but here comes the hard choice
what should i put in my med slots? only cap rechargers or should i use a drone nav booster? maybe a drone tracking booster? and for pvp should i use a afterburner here or a microwarpdrive to keep the poor bastard within NOS range? maybe fit a web?
for the low slots its ofc the hardeners and a tech 2 large armor rep. maybe 1600 rolledup tongsten plate...
REAL HARD CHOICE :
what the **** should i use my rigs for... drone upgrades? cap rechargers... so that i can drop out one or two of the med slots to use other stuff there... or should i do as on my myrmidon... use 3 armor resistance boosters exp/kin/therm. or do the armor rep amount rig /armor rep durataion rig... work better????
anyone got a good advice?
for my low slots its ofc
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FawKa
Gallente x13
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Posted - 2007.12.14 16:22:00 -
[2]
PVE 2 nos, angro gun, drone link, whatever 5 cap rechargers 2 LAR, DC2, 4 hardeners
PVP no freaking drone links! You wont need em.. whatever.. I go with 6 neutron blasters (medium) but I guess you can fit a NOS. mwd, disruptor, web, 2 med cap booster 2 LAR, DC2, 4 hardeners
Just made up over 5 sec. Please go to the ship setup index and look up the domi. There is quite a few hundred setups in there.
Originally by: Danjira Ryuujin Not being able to adapt and not being able to use the search button seem to go hand in hand.
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superfuru
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Posted - 2007.12.14 16:41:00 -
[3]
Edited by: superfuru on 14/12/2007 16:41:29
Originally by: FawKa PVE 2 nos, angro gun, drone link, whatever 5 cap rechargers 2 LAR, DC2, 4 hardeners
PVP no freaking drone links! You wont need em.. whatever.. I go with 6 neutron blasters (medium) but I guess you can fit a NOS. mwd, disruptor, web, 2 med cap booster 2 LAR, DC2, 4 hardeners
Just made up over 5 sec. Please go to the ship setup index and look up the domi. There is quite a few hundred setups in there.
thx for the reply... u said nothing about the rigs tho? yeah i knew i wouldnt be needing a dronelink in pvp
what is that dc2 a abreviation for? oh and what type of distruptor do u mean i should use for pvp?:)
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Kong iverz
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Posted - 2007.12.14 16:42:00 -
[4]
bah dammit that superfuru guy is me to... freakin old char ive deleted but he still keeps showing up where u dont want him to be^^
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Pralay
Gallente
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Posted - 2007.12.14 17:08:00 -
[5]
dc2 = damage control II
read this http://oldforums.eveonline.com/?a=topic&threadID=466034 Pralay |
Kong iverz
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Posted - 2007.12.14 17:23:00 -
[6]
Originally by: Pralay dc2 = damage control II
read this http://oldforums.eveonline.com/?a=topic&threadID=466034
ah tyvm:)
one step twards the un nubifying process;P
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FawKa
Gallente x13
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Posted - 2007.12.14 17:50:00 -
[7]
Originally by: superfuru Edited by: superfuru on 14/12/2007 16:41:29
Originally by: FawKa PVE 2 nos, angro gun, drone link, whatever 5 cap rechargers 2 LAR, DC2, 4 hardeners Rigs: 2x nano pump, 1x nano accelerator
PVP no freaking drone links! You wont need em.. whatever.. I go with 6 neutron blasters (medium) but I guess you can fit a NOS. mwd, disruptor, web, 2 med cap booster 2 LAR, DC2, 4 hardeners Rigs: 2x nano pump, 1x nano accelerator
Just made up over 5 sec. Please go to the ship setup index and look up the domi. There is quite a few hundred setups in there.
Rigs note: Some guys fits CCC' rigs for cap-recharge. But really.. If you have max skills those 5 cap rechargers will do the job just fine. Those rigs lets you rep a lot more so most missions can be tanked with one Repper.
thx for the reply... u said nothing about the rigs tho? yeah i knew i wouldnt be needing a dronelink in pvp
what is that dc2 a abreviation for? oh and what type of distruptor do u mean i should use for pvp?:)
Added rigs, sorry about that
Originally by: Danjira Ryuujin Not being able to adapt and not being able to use the search button seem to go hand in hand.
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Kong iverz
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Posted - 2007.12.14 18:29:00 -
[8]
Originally by: FawKa
Originally by: superfuru Edited by: superfuru on 14/12/2007 16:41:29
Originally by: FawKa PVE 2 nos, angro gun, drone link, whatever 5 cap rechargers 2 LAR, DC2, 4 hardeners Rigs: 2x nano pump, 1x nano accelerator
PVP no freaking drone links! You wont need em.. whatever.. I go with 6 neutron blasters (medium) but I guess you can fit a NOS. mwd, disruptor, web, 2 med cap booster 2 LAR, DC2, 4 hardeners Rigs: 2x nano pump, 1x nano accelerator
Just made up over 5 sec. Please go to the ship setup index and look up the domi. There is quite a few hundred setups in there.
Rigs note: Some guys fits CCC' rigs for cap-recharge. But really.. If you have max skills those 5 cap rechargers will do the job just fine. Those rigs lets you rep a lot more so most missions can be tanked with one Repper.
thx for the reply... u said nothing about the rigs tho? yeah i knew i wouldnt be needing a dronelink in pvp
what is that dc2 a abreviation for? oh and what type of distruptor do u mean i should use for pvp?:)
Added rigs, sorry about that
thx for the advices:)
it was really pretty much what i thought myself i should go for...
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Chrono Homega
Gallente The Scope
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Posted - 2007.12.14 18:59:00 -
[9]
Why don't 3x nanobot accelerator in rigs? 45% less repair time
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FawKa
Gallente x13
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Posted - 2007.12.14 19:25:00 -
[10]
Originally by: Chrono Homega Why don't 3x nanobot accelerator in rigs? 45% less repair time
Because you get more tank per second using the other confiq. Part of because they stack. I however use the other confiq so I can use one repper as much as possible and only boost a bit with the other one if I got the whole serpentis extrav on me.
PVP wise.. 3x nano bots lowers your cycle so takes all too much cap running.
Originally by: Danjira Ryuujin Not being able to adapt and not being able to use the search button seem to go hand in hand.
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Chrono Homega
Gallente The Scope
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Posted - 2007.12.14 19:55:00 -
[11]
And what about 2 nano accelerator and capacitor rigs? Or 2 capacitor and 1 nano?
Someone tried?
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superfuru
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Posted - 2007.12.14 20:01:00 -
[12]
Originally by: Chrono Homega And what about 2 nano accelerator and capacitor rigs? Or 2 capacitor and 1 nano?
Someone tried?
now im running a nano pump + a nano accelerator + a CCC
and well... my cap skills isnt at 5 they are at 3
hehe so i wish i had put only 3 cccs but in a few days it will be much better:)
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Loki Farseer
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Posted - 2007.12.14 20:27:00 -
[13]
You don't want to do that because you would use ALOT more cap... Every-time you fire the reps you use X amount of Cap. If you use the Rep Amount Rigs you basically get "Free" Extra Armor at no additional cap cost as opposed to using more cap to get basically the same effect. Cap management is life in this game...
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Kong iverz
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Posted - 2007.12.14 23:07:00 -
[14]
Originally by: Loki Farseer You don't want to do that because you would use ALOT more cap... Every-time you fire the reps you use X amount of Cap. If you use the Rep Amount Rigs you basically get "Free" Extra Armor at no additional cap cost as opposed to using more cap to get basically the same effect. Cap management is life in this game...
yeah ive learned that ;P just that it cost me 15mill isk;) hehe
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KillinVillin
Synergy. Imperial Republic Of the North
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Posted - 2007.12.14 23:10:00 -
[15]
For missions i use:
Level 4 missions,
(Rig's) 2 aux nano pumps 1 cc rig (high) 5 dual T2 250mm 1 drone link agumentator (Mid) 5 t2 cap recharger's (Low)2 T2 large Armor repairs, 4 t2 Hardners, 1 t2 Cap Power relay.
Not to bad on the skills and each repair reps about 1039 armor every cycle. The tank cannot be broken, might be a lil slow for most taste but it is a damn beast.
Use best T1 when in doubt and the guns and large armor repairs can run forever.
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superfuru
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Posted - 2007.12.14 23:37:00 -
[16]
Originally by: KillinVillin For missions i use:
Level 4 missions,
(Rig's) 2 aux nano pumps 1 cc rig (high) 5 dual T2 250mm 1 drone link agumentator (Mid) 5 t2 cap recharger's (Low)2 T2 large Armor repairs, 4 t2 Hardners, 1 t2 Cap Power relay.
Not to bad on the skills and each repair reps about 1039 armor every cycle. The tank cannot be broken, might be a lil slow for most taste but it is a damn beast.
Use best T1 when in doubt and the guns and large armor repairs can run forever.
that one looks real nice... how does the dual 250 work? are they crap as the medium size ones? or do they hit thing that are smaller then a planet aswell?
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Zo5o
Gallente Longcat is Long
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Posted - 2007.12.15 00:06:00 -
[17]
For the lulz:
Neutron Blaster Cannon x6
MWD, Scram/Disruptor, Web, Cap Recharger, Ew/Sensor Booster/Whatever
Damage Control II, 6x Reinforced Bulkheads II
3x Ancillary Current Router I
104,317 effective HP
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Zo5o
Gallente Longcat is Long
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Posted - 2007.12.15 00:12:00 -
[18]
Edited by: Zo5o on 15/12/2007 00:15:59
Oh, and here's my jack-of-all-trades mission Domi, can beat anything except AE bonus room and EA without faction gear:
1x Civilian Gatling Railgun 2x Salvager 1x Tractor 2x Drone Link Augmentors
(I've found that, in missions where you don't have to fly far out of the way to get to BS wrecks, being able to loot/salvage while killing boosts your isk/hour far more than the small DPS boost from fitting railguns... with good drone skills and T2 drones, you'll have no shortage of DPS)
3x Cap Recharger II 1x Omnidirectional Tracking Link 1x 100mn Afterburner
2x LAR 4x Hardeners 1x Cap Power Relay
3x CCC rigs (for maximum versatility)
For easy missions you can take off a LAR, and the resulting extra cap allows you to take off cap mods and fit a myriad of different stuff for increased mission efficiency, from guns+magstab, to speed mods, to extra omnidirectional tracking links for your sentries.
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KillinVillin
Synergy. Imperial Republic Of the North
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Posted - 2007.12.15 02:47:00 -
[19]
Originally by: superfuru
Originally by: KillinVillin For missions i use:
Level 4 missions,
(Rig's) 2 aux nano pumps 1 cc rig (high) 5 dual T2 250mm 1 drone link agumentator (Mid) 5 t2 cap recharger's (Low)2 T2 large Armor repairs, 4 t2 Hardners, 1 t2 Cap Power relay.
Not to bad on the skills and each repair reps about 1039 armor every cycle. The tank cannot be broken, might be a lil slow for most taste but it is a damn beast.
Use best T1 when in doubt and the guns and large armor repairs can run forever.
that one looks real nice... how does the dual 250 work? are they crap as the medium size ones? or do they hit thing that are smaller then a planet aswell?
The dual 250's rock they have the same optimal, better damage but less tracking, but to be honest you just want to break the battleships faster and the dual 250's out perform the med weapons anyday. its the only way i run my dominix.
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