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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.10 18:37:00 -
[31]
Edited by: Shadowsword on 10/12/2007 18:38:26
Large smartbomb: 150 m3.
This is freaking ridiculous. I can't even imagine how someone with a normal IQ could come up with an idea like that and not realise right away how it would kill looting... ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Pfrundpaechter
Increasing Success by Lowering Expectations Enuma Elish.
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Posted - 2007.12.10 19:18:00 -
[32]
CCP please rethink what you have done with T1 Mod volumes. It nerfs ratters much harder than those who abused mineral compression before the patch.
Please remove Tech1 modules from the loot tables, as it is the only logical consequence after inflating mod volumes to 2 or 3 times of their initial size.
There may be some issues with the pricing for eg. MWDs, as they only have one or two named variations, which makes them quite precious. But increasing the number of their variations along with making them drop instead of T1 should fix this (why are there even only 1 or 2 variations, and not 5?)
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Hatch
Minmatar Cloak and Daggers Knights Of Syndicate
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Posted - 2007.12.10 19:34:00 -
[33]
not to mention, all the cap boosters are now 100m3, including the cap booster 8
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.12.10 20:57:00 -
[34]
as someone who lives in deep 0.0, i usually never bothered with loot unless it was something good, like best named t1....which means i only checked high end BSes....
the worst named t1 version of all affected modules should be modified to give the same minerals has regular t1, if they do not do so already. You cant manufacture them, so it doesnt matter.
make all rats drop this instead.
give us a way to refine loot at POSes, so i have a reason to care.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.12.11 04:13:00 -
[35]
Originally by: Jarne How about the following solution:
Introduce a new "meta 0" level item with exactly the same stats as the T1 item, except the volume (which should correspond to the other named variants), and with exactly the same reprocessing yield. Drop those instead of the T1 modules in NPC loot.
Change nothing for player-produced modules.
=> Mineral compression "exploit" removed => NPC loot left as it was before
What do you think?
this = good idea.
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squall321
Gallente Unity Of Legends
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Posted - 2007.12.11 13:40:00 -
[36]
i wasnt going to reply to this issue and then i was out missioning just for a while.. and noticed something so fricken stupid..
now.. tell me wth you where thinking when you made this nerf/buff...o.O crazy. -----------
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Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
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Posted - 2007.12.11 15:22:00 -
[37]
I could understand this if other modules in the same class also suffered the same penalty, but they dont. Why on Earth is the Small Hull Repairer 1 50 units, a ten fold increase, when the Medium and Large versions are unchanged? The easiest solution should have been to reduce the minerals one got from modules, not increasing their size. And why on Earth is the Remote Sensor Booster 1 now 100 units? Would it in real life just be a collection of circuits etc? These module changes are the most bizarre fix I've ever seen in a game. Its as if we are supposed to have collective amnesia about everything before the latest patch. Anyone for Dallas? That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
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