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SiJira
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Posted - 2007.11.12 17:16:00 -
[61]
Originally by: Reem Fairchild
I made an embarrasing mistake myself earlier today while posting, so I'll be easy on you, but just to point out that you have misunderstood my post.
then explain how anyone but the fearful newbs is causing any damage if the cloaker is afk? explain why anyone would do anything in 0.0 without any pvp capabilities - against a single target - within their group? ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
SiJira
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Posted - 2007.11.12 17:17:00 -
[62]
Originally by: Needa3 Edited by: Needa3 on 12/11/2007 17:13:17 instead of nerfing things around; CCP should introduce things to counteract certain mods/ set ups
nerfing = negative stimuli to play the game adding countermeasures = positive stimuli to play the game
cloak - no change necessary ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Lugaid Laga
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Posted - 2007.11.12 17:18:00 -
[63]
Originally by: SiJira *blah blah usual Look at me I'm hard and I like to derail threads blah* please go play hello kitty online
Yay, first mention of hello kitty (beat you to mentioning wow) .. just to show that I am also an internet hard person I shall now mention "can I have ur stuffs"
If he is cloaked and afk he should be logged, the effect (for the akfer) is exactly the same ... whats wrong with that? So how about CCP implement a script that kicks people after 10 minutes who have done nothing in the game but are cloaked... yay everyone happy |
SiJira
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Posted - 2007.11.12 17:19:00 -
[64]
Originally by: Lugaid Laga
Originally by: SiJira *blah blah usual Look at me I'm hard and I like to derail threads blah* please go play hello kitty online
Yay, first mention of hello kitty (beat you to mentioning wow) .. just to show that I am also an internet hard person I shall now mention "can I have ur stuffs"
If he is cloaked and afk he should be logged, the effect (for the akfer) is exactly the same ... whats wrong with that? So how about CCP implement a script that kicks people after 10 minutes who have done nothing in the game but are cloaked... yay everyone happy
i dont want anyones stuff and ill give you 50 million isk if you can find me saying exactly that line ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2007.11.12 17:24:00 -
[65]
Originally by: SiJira then explain how anyone but the fearful newbs is causing any damage if the cloaker is afk?
Well, I have only spent the entire thread so far explaining why someone who is cloaked and afk is not any kind of a problem as long as he doesn't show in local.
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Lugaid Laga
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Posted - 2007.11.12 17:25:00 -
[66]
Quote: As far as you're concerned it the exact same as him being logged off.
Quote: same as him being logged off.
Quote: logged off.
There we go, even Reem Fairchild wants afk cloakers to be automatically logged off /words in mouth |
SiJira
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Posted - 2007.11.12 17:31:00 -
[67]
Originally by: Reem Fairchild
Originally by: SiJira then explain how anyone but the fearful newbs is causing any damage if the cloaker is afk?
Well, I have only spent the entire thread so far explaining why someone who is cloaked and afk is not any kind of a problem as long as he doesn't show in local.
yeah i got a thread for that the last post seemed to claim the opposite ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Liam Liam
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Posted - 2007.11.12 17:42:00 -
[68]
Systems with sov 3 or over should be allowed to scan out cloaked ships from pos's. Ship still remains cloaked you just get the scan location so go uncloak him with enough people you might get him especially if he's afk.... anywhere else should stay as it is. Cloakers should be cloaked period but you should be able to do something about cloakers in your home systems.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2007.11.12 17:44:00 -
[69]
Originally by: Lugaid Laga
Quote: As far as you're concerned it the exact same as him being logged off.
Quote: same as him being logged off.
Quote: logged off.
There we go, even Reem Fairchild wants afk cloakers to be automatically logged off /words in mouth
Weak.
You want to have your cake and eat it. Simple as that.
If the problem is actually the pilot being afk, and not simply the pilot being cloaked and in system, then the solution is with local. Because that is the only part of the game mechanics that allows him to have any effect whatsoever on others while being cloaked and afk.
But it seems the real problem people who complain about "afk cloaking" actually have is with cloaked ships that are NOT afk.
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Lugaid Laga
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Posted - 2007.11.12 17:49:00 -
[70]
Originally by: SiJira
Originally by: Reem Fairchild
Originally by: SiJira then explain how anyone but the fearful newbs is causing any damage if the cloaker is afk?
Well, I have only spent the entire thread so far explaining why someone who is cloaked and afk is not any kind of a problem as long as he doesn't show in local.
yeah i got a thread for that the last post seemed to claim the opposite
awww, all friends again? good ... now run along children and let us hear no more about this again
BTW you guys getting back to the frothing at the mouth nerf local and dont nerf cloaks thing again?
Personally, I think it would clarify everyones position with a high degree of accuracy if they stated (without self serving lies) where they have been in the last month ... so for me it would be: 0.0 = 0% 0.0 (afk cloaked) = 0% Low Sec = 25 - 35% Empire = 65 - 75% |
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Turin
Caldari Eternity INC. Mercenary Coalition
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Posted - 2007.11.12 17:51:00 -
[71]
no need to fix what isnt broken. AKA local or cloaks.
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Liam Liam
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Posted - 2007.11.12 17:55:00 -
[72]
0.0 90% Empire 10% low sec 0%
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Lugaid Laga
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Posted - 2007.11.12 18:00:00 -
[73]
Edited by: Lugaid Laga on 12/11/2007 18:04:34
Originally by: Reem Fairchild But it seems the real problem people who complain about "afk cloaking" actually have is with cloaked ships that are NOT afk.
Aha .. the nub of the matter
<you>I am afk, how can I hurt you in your badger? <me>OK great ... <you>*maniacal laugh* F1 - FX (had F8, but that would be impossible :P) <me>WTF? you told me you were afk!! ....it was a trap!! <you>lol
cloaked and there = fine, cloaked and afk = crapness, cloaked and afk and coming back after 10 hours and popping a noob in a industrial and then going afk again for another 10 hours = one messed up mechanic that HUGELY favours one over another |
MNU
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Posted - 2007.11.12 18:02:00 -
[74]
I believe the truth of some peoples arguing that AFK is like logoff, so no needs to force logoff - is that such peoples are actually often used to place an alts with AFK covert in a hostile system for purpose of having invisible spy immediately available when it will be needed. Seems such peoples understand and afraid that some of them will die immediately upon login back. It will be enough time and good chance for well trained gang to probe such covert upon showing in local before the pilot will have the greed fully loaded and will be able to switch on the cloak. Of course they will not dock, because then they will die upon undock. Warping in the system every time when the spy needed here? No way, itĘs sooo dangerous. Sure who need to be skilled if there safe way to do the same job. Or it actually just willing to play with second account while AFK?
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Dr Slaughter
Rabies Inc.
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Posted - 2007.11.12 18:02:00 -
[75]
posting in yet another when is a cloak not a cloak thread. Let's call it a jumper or cardigan then as it so obviously wouldn't be a cloak anymore.
If you *really* must change something with them;
make them start using cap after a period of time, have the cap usage increase over time, if you've de-cloaked after the cap usage period has started increase the length of time before you can re-cloak by the period you've been using cap to sustain the cloak.
but that's a whole lot of pain for the programmers when, basically, cloaks aren't that broken and there are plenty of things that are way more busted up...
CCP this is not the nerf you are looking for... |
Jones Maloy
Minmatar Unified Naval Command
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Posted - 2007.11.12 18:03:00 -
[76]
0.0 = 0% 0.0 afk cloaked = 0% low-sec = 0% high-sec = 100%
Why? I will die if I go into low-sec and the rewards there are not enough to buy me a new ship everytime I die. Stab nerf unbalanced the entire risk:reward ratio. though as soon as i can use a cloak i might go back. ---
Originally by: Goumindong Amarr ships ought to be, by the Amarran design philosophy, little more than armor plated nuclear reactors with lasers sticking out of the sides and rockets on the back
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MNU
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Posted - 2007.11.12 18:26:00 -
[77]
Edited by: MNU on 12/11/2007 18:26:51 For last couple of month:
0.0: ~5 % low sec : ~95% low-sec AFK cloaked: ū full 2 days with one of my alts for purposes of pure spying on enemies fleet during one of non-stop conflicts, while my main was enjoying the game. In whole 2 days was looking at my AFK covert only about 2 hours to report about enemy gang gathering or drop some probes and target my gang on unguarded miners or other easy targets when the enemies where jumping into opposite system. Found it broken, boring and laming.
Empire: less than 1% (only if I need something with canĘt be purchased where IĘm)
Not a pirate, but there are plenty of wars to enjoy as well as fighting pirates. They making it even more chalenging and interesting
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.11.12 19:11:00 -
[78]
On a side note I'd like to see bombers able to use the covops cloak.
Make cloaks scannable but with low accuracy (say 20km or so is the closest warp in distance you can scan to) so that once you've warped into the vicinity you still have to find the ship and decloak it before it leaves.
Sensible cloakers will leave when they see ships appearing on the grid, afk cloakers will eventually be uncloaked and popped. "I got soul but I'm not a soldier" |
RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.11.12 20:07:00 -
[79]
Actually the more I think about it a simple local counter (no faces/names) would work rather nicely.....and reduce the amount of chat windows
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.11.12 21:31:00 -
[80]
There isnĘt a problem with cloaking at all. Every so often you will have one guy pop on the forums who cant get to grips with what is an intrinsic aspect of the game and posts on the forums. This is pointless. There is no justifiable reason for cloaks to be nerfed in anyway given on this thread. No one has given a single reason why cloaking devices are causing any problems at all. I only hear the whining of players that find a legitimately cloaked ship frustrating despite the fact they arenĘt really casing them any concern. If a raven wants to rat in a system and cloak when a pirate pops in the system then thatĘs fine. This should turn your attention to the fact that local in 0.0 systems is quite plainly at fault. Pirates should not get THEIR way to risk free pirating by nerfing cloaking devices. If you have a problem with the game mechanics at the moment then please nerf local in 0.0 systems.
www.eve-players.com |
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Dapper Danny
Minmatar
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Posted - 2007.11.12 21:44:00 -
[81]
Originally by: Victor Hardenberg Ok, some experience from my recent covert action:
You sir are what Im aspiring to be...
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Rocka Stargirl
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Posted - 2007.11.12 21:49:00 -
[82]
Originally by: PiKacho idiot
--- We do what we must, because we can. |
SiJira
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Posted - 2007.11.12 22:13:00 -
[83]
Originally by: ViolenTUK There isnĘt a problem with cloaking at all. Every so often you will have one guy pop on the forums who cant get to grips with what is an intrinsic aspect of the game and posts on the forums. This is pointless. There is no justifiable reason for cloaks to be nerfed in anyway given on this thread. No one has given a single reason why cloaking devices are causing any problems at all. I only hear the whining of players that find a legitimately cloaked ship frustrating despite the fact they arenĘt really casing them any concern. If a raven wants to rat in a system and cloak when a pirate pops in the system then thatĘs fine. This should turn your attention to the fact that local in 0.0 systems is quite plainly at fault. Pirates should not get THEIR way to risk free pirating by nerfing cloaking devices. If you have a problem with the game mechanics at the moment then please nerf local in 0.0 systems.
you deserve the badge of honesty ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Hamfast
Gallente
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Posted - 2007.11.12 23:01:00 -
[84]
I want to add a bit to Reem Fairchild's idea on local...
If we look at Local as a system generated data feed...
In High Sec Space, these systems are well maintained, all ships are displayed in Local space...
In Low Sec Space, these systems have started to break down, a pilot will be reflected in local for 10 minutes plus an additional variable amount of time due to actions taken... talk in local, warp, shoot, target, move, jump and so on...
In 0.0 space the system is maintained by the owner of the system, no owner, no local... or a limited local (show entry into the system for a few minutes and local chat)... POS and Station Modules can be added that shore up and extend the local information, but that local information will be open to everyone in the system... it can be further decided if these local systems will be as good as high sec space, or limited as the low sec versions are...
I also want to agree with Reem on the view of Cloaks, they are not broken, they work like they shouldą there are enough limits placed on non-covert ops Cloaked ships that they are already nerfed enough. --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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