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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.29 00:28:00 -
[1] - Quote
It started 2 days ago. I can't find any information how long Incursons last. When will they leave and let me do missions in peace? I know players are abusing this feature and farming them but there has to be some time limit for christ sake! Great job CCP! |
Spineker
138
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Posted - 2012.01.29 00:37:00 -
[2] - Quote
This is so like last week :P |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.29 00:45:00 -
[3] - Quote
Spineker wrote:This is so like last week :P
Please, I just need a number. Is it 5 days, 7 days... how long before it clears? It can't be solely depending on players!? Or is it? |
XXSketchxx
Dreddit Test Alliance Please Ignore
170
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Posted - 2012.01.29 00:49:00 -
[4] - Quote
Haha |
Ammzi
Commanding Wall Wall of Shadow
787
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Posted - 2012.01.29 00:50:00 -
[5] - Quote
Are you talking about the highsec island? quote CCP Spitfire
"Hello Im Blue,"
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Hainnz
Imperial Academy Amarr Empire
70
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Posted - 2012.01.29 01:08:00 -
[6] - Quote
I remember reading in-game someone saying that an incursion lasted a week before naturally de-spawning. I'm not sure.
Your post reminded me of something I thought of but haven't seen mentioned. People talk about how much isk is being pumped into the game by incursions, but I wonder how much is NOT being pumped into the game because people aren't running regular missions or ratting, or getting 50% less bounties if they do. That could be a lot of isk held back... |
Spineker
138
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Posted - 2012.01.29 01:13:00 -
[7] - Quote
Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
39
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Posted - 2012.01.29 12:10:00 -
[8] - Quote
Facepalm for the OP ...
Take your mission boat and go solo the mothership, not only you get awesome loots but you shall allso be free to back to missioning in your precious system. |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.29 12:29:00 -
[9] - Quote
Spineker wrote:Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while.
I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character. So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions.
Someone, please, is there a link or a note or anything that says how long does Incursion last, max time? |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.29 12:33:00 -
[10] - Quote
Cedo Nulli wrote:Facepalm for the OP ...
Take your mission boat and go solo the mothership, not only you get awesome loots but you shall allso be free to back to missioning in your precious system.
I never thought about going solo against mothership. How come nobody else tried and succeded? OK, I'll try...
Yep! Just as I thought... Didn't go too well. Something about my fit probably...
Oh, no, you're pulling my leg. Not very nice of you!! You're so funny. |
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Gaitrie
MagmaTech Industries
62
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Posted - 2012.01.29 12:52:00 -
[11] - Quote
Da'Barr wrote:Spineker wrote:Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while. I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character. So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions. Someone, please, is there a link or a note or anything that says how long does Incursion last, max time?
huh... Why are you using 3-4 mission ships per character ?
>>> Mine is Bigger than Yours ! <<< |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.29 13:02:00 -
[12] - Quote
Gaitrie wrote:Da'Barr wrote:Spineker wrote:Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while. I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character. So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions. Someone, please, is there a link or a note or anything that says how long does Incursion last, max time? huh... Why are you using 3-4 mission ships per character ?
Well, simply because I can and it makes me happy to annihilate every mission as fast as possible. It's a game after all, should be fun. I don't play 10 hours a day, so in those 2-3 hours, 4-5 x week, I want to relax and obliterate npcs. I use mwd Mach for AE and WC, Nightmare for Blood Raiders and Tengu for most of the blitzing. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
283
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Posted - 2012.01.29 13:27:00 -
[13] - Quote
Incursions last up to 72 hours IIRC from a devblog way over a year ago....and THAT has held True and Fast.
Someone else can search if you need proof.
Every other SINGLE post in here is wasted nonsense. Incredible. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Mnengli Noiliffe
Imperial Academy Amarr Empire
25
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Posted - 2012.01.29 13:36:00 -
[14] - Quote
well it didn't last long. has Darius III got boring of blowing up NPC moms or something? |
JackStraw56
The Caymans Knights of Tomorrow
43
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Posted - 2012.01.29 16:50:00 -
[15] - Quote
The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.
The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own. |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.30 01:14:00 -
[16] - Quote
JackStraw56 wrote:The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.
The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own.
Thank you. It's been more than 3 days now. I guess I'll wait it out :( Those Incursions are such a fail it's undescribable. Not the idea and content itself but the way it's implemented, gimping other contents and in a form allowing farming, it's horrible. |
LF9000
NO TAX QUITE LAX
2
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Posted - 2012.01.30 01:22:00 -
[17] - Quote
Da'Barr wrote:JackStraw56 wrote:The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.
The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own. Thank you. It's been more than 3 days now. I guess I'll wait it out :( Those Incursions are such a fail it's undescribable. Not the idea and content itself but the way it's implemented, gimping other contents and in a form allowing farming, it's horrible.
Thats why incursions are there.... so you can PvE in fleets with other people instead of fleets consisting of yourself and your twenty alts.
Incursions allow farming? Sure. The Same way it allows L4's to be farmed. |
Cardval Simalia
Republic Military School Minmatar Republic
11
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Posted - 2012.01.30 18:51:00 -
[18] - Quote
Currently the Minmatar incursion is in Cosmo's system and a noob systems agent destination. A few noobs and cosmos players who are new to eve are getting killed by Sansah.
Hey if CCp want's to deter new players and null sec'rs alike they should continue supplying risk free incursions and allow them to be farned.
I know a complete removal of all isk and LP from high sec incursions is on the cards at CSM. laught now but when your account ballance goes negative a few billion please rage quit in silence. |
Spineker
143
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Posted - 2012.01.30 19:01:00 -
[19] - Quote
And if tardCSM's actually get to do that I will for sure without any doubt no crying or bitching quit this game and tell CCP to stick up their ass. No giving stuff no bullshit just walk away and play my Total War games.
CSM can totally remove major pieces of the game and steal isk out of people pockets? Right ... never going to happen so I am not going anywhere soon. All of this based on some stupid as CSM program that has for a long time outlived its point and purpose. What needs removing is the broken, rediculously stupid CSM program. It was a great little experiment on the side I remember when it started but it long ago outlived itself. It is fixed and biased.
No way in Hell is CCP this stupid to remove incursion and the money people made from them, I don't think anyway. So you will have me around a long time. |
Cardval Simalia
Republic Military School Minmatar Republic
11
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Posted - 2012.01.30 22:20:00 -
[20] - Quote
Spineker wrote:And if tardCSM's actually get to do that I will for sure without any doubt no crying or bitching quit this game and tell CCP to stick up their ass. No giving stuff no bullshit just walk away and play my Total War games.
CSM can totally remove major pieces of the game and steal isk out of people pockets? Right ... never going to happen so I am not going anywhere soon. All of this based on some stupid as CSM program that has for a long time outlived its point and purpose. What needs removing is the broken, rediculously stupid CSM program. It was a great little experiment on the side I remember when it started but it long ago outlived itself. It is fixed and biased.
No way in Hell is CCP this stupid to remove incursion and the money people made from them, I don't think anyway. So you will have me around a long time.
Well if the high sec incursion exploiters get a member onto CSM I'm sure your isk wallet won't go neg so realx :) |
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
293
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Posted - 2012.01.30 22:44:00 -
[21] - Quote
It's just cRaZy nullers & goons upset that pepople actually make ISK in High Sec.
Welcome to EVE. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Da'Barr
State War Academy Caldari State
0
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Posted - 2012.01.31 00:41:00 -
[22] - Quote
I'm not crazy nuller or goon (is that some kind of alliance?), I'm just PVE player who wants to enjoy missioning as they are designed. And they are designed not to be mutilated by those Incursion effects. On the other hand I would shut up if my missioning is effecting Incursion players somehow, but it doesn't, in any way. There's nowhere to be found that Eve is solely a pvp game. Nowhere. Plus, missions are not invented by me and put into Eve by me or any other player, CCP put them in there to do what?... to PVE. So, please, let me exercise that game content as it's designed.
Back on-topic - soon day 5 of Incursions going on... nice. |
Kris White
State War Academy Caldari State
0
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Posted - 2012.01.31 00:54:00 -
[23] - Quote
A unique and new experience happening in your system, and you don't like it - fair enough. Now on the fifth day how many times over could you have moved your ships over a system or two? |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
293
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Posted - 2012.01.31 14:31:00 -
[24] - Quote
Da'Barr wrote:Back on-topic - soon day 5 of Incursions going on... nice.
That's HIGHLY strange. I've never known an Incursion to last over 72 hours. EVER.
Must be a mechanics change thanks to the goons and all screwing them up earlier for the Incursion runners....THEY are the ones I was talking about negatively, not you. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Hacca Kerpeten
School of Applied Knowledge Caldari State
0
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Posted - 2012.03.17 19:26:00 -
[25] - Quote
Same thing is happening here. We have a new corporation with brand new ppl learning how to play. We settled on a high sec system, fitting for all our needs in this learning progress. However now our new guys can't handle missions alone, or cant mine when they want to, because of ongoing incursion. it's the 4th day. We don't want to move our offices, our ships and equipments to somewhere else and start over with a different corporation or agent. However it seems incursioners are sucking so well that they are not willing to kill the mothership.
As our guys are new THEY CAN NOT participate in incursions. Some considering to give a break and who knows if they will ever come back.
This is definitely is a DESIGN FLOW!!!!!!!! One 'random' aspect of the game preventing other aspects functionality. And it doesn't depend on your choice. You make your plans, handle organization and then 'randomization' happens and you need to change plans.
This is not pleasing at all. I don't care if incursioners like to suck ISK as much as they can in safe Highsec zones, and raping the market. That's their problem. My problem is (as another paying user for this game for 2 account) is it prevents me having my fun in this game.
FIX THIS DESIGN PROBLEM ASAP...
EDIT: There are 2 lvl 4 security agents of the corporation I currently have standing with and both are in the same region which is under incursion.
I DON'T WANT TO START OVER WITH ANOTHER CORPORATION WITH LEVEL 1. I THINK I'M GONNA GIVE A BREAK TOO.. |
OfBalance
Caldari State
168
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Posted - 2012.03.17 19:34:00 -
[26] - Quote
Oh no, you'll have to work for more than two agents!
CCP what have you done? |
Tasko Pal
Spallated Garniferous Schist
191
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Posted - 2012.03.17 22:02:00 -
[27] - Quote
Da'Barr wrote:Spineker wrote:Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while. I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character. So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions. Someone, please, is there a link or a note or anything that says how long does Incursion last, max time?
Ok, spend that hour or two moving those characters and stop wasting time on the intarwebs.
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DarthNefarius
Minmatar Heavy Industries
79
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Posted - 2012.03.17 22:11:00 -
[28] - Quote
Incursions in HI sec non islands are lasting between 4-6 days now there is a random or unknown factor that makes them mobize then finally withdraw & the farmers usually will kill the final site a hour or 2 after it hits withdraw to assure they get lp |
MadMuppet
Kerguelen Station
175
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Posted - 2012.03.17 22:45:00 -
[29] - Quote
Hacca Kerpeten wrote: I DON'T WANT TO START OVER WITH ANOTHER CORPORATION WITH LEVEL 1. I THINK I'M GONNA GIVE A BREAK TOO..
Your standing with the various races effects your ability to pull missions with other corps as well, unless you are very new I doubt you would need to start at level 1 again. (I'm grinding various corps and my standing with Amarr is high enough that I can go right to L4 missions with anybody.)
I don't always finish my commentary, but when I do |
Muestereate
Two Geezers in Space
16
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Posted - 2012.03.17 22:45:00 -
[30] - Quote
I too once feared the might hordes of Sansha, misunderstood passive tanking and the power of remote repping but as the leader of a band of brave missoners it was my duty to lead my men where they feared to tread. In the end none followed, to long had they lived in fear of their fellow man. One by one they droppedw hile watching the corporate coffers explode with isk. In the end one by one they were asimilated int that long list of inactive pilots. Eve had beaten them. Men who will not fight for their territory are already beaten. Unite and take back your land, Join us marching on the road to freedom. Never surrender the road, it is your path to the stars and beyond. |
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