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HELLBOUNDMAN
AWESOM-O 4000 Robotics
15
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Posted - 2012.01.25 19:31:00 -
[1] - Quote
Give players an option just like with captain's quarters that allows us to turn it off and go back to the standard Neocom.
Much like with CQ, I don't like it and serves no actual purpose other than making it prettier than the old neocom.
However, for people like me, it feels a bit sloppy and unorganized.
I would rather CCP just take the old neocom and make it look a little prettier, but leave the overall functionality of it alone.
Again though, this probably won't happen, so just give me the option to turn off the new neocom in exchange for having the old neocom back... Just like bringing back station spinning, which was the greatest descision since...well....station spinning. |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
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Posted - 2012.01.26 01:38:00 -
[2] - Quote
Danika Princip wrote:muhadin wrote:There isn't really much difference between the two, anything you had on the neocom before you can have it on it now, and anything that gets minimized, goes to the neocom. Except now it is much more sleek looking, and soon you will beable to have it on the top and bottom of your screen. What this guy said. I like the new one.
This is why I specified to have an option to turn off the Neocom.
That way the people that like the new Neocom can keep it and the ones that don't can turn it off.
Simple fix and everyone is happy |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
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Posted - 2012.01.26 05:36:00 -
[3] - Quote
muhadin wrote:
My point is there is no point in wasting resources by making it possible to switch back n forth between new and old, when the new one is perfectly fine the way it is.
My point is that there are many people who dont' agree with you on that fact, but this is one of those things that CCP can do something about without messing the game up, so everyone is happy.
You're trying to stop a suggestion that changes nothing for you, only for those of us who wish for it to change... |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
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Posted - 2012.01.26 17:41:00 -
[4] - Quote
After playing with it more last night, here are the issues I have with it.
1) I don't like that I can see through it. I like the old opaque one. It is entirely too transparent making it a bit difficult to even see the icons, let alone make out blinking and minimized windows which are mentioned further down.
2) I HATE that there is a link for the chat windows.... not only do I have the tabs blinking which annoys me cause I feel like I have to constantly check them, but now I have the icon blinking as well...
3) When the icons on the neocom are blinking they're so faint that I can't distinctly tell that they're blinking, so i'm constantly clicking on icons that I think are blinking that really aren't
4) When you minimize something now, it drops it to the neocom instead of the bottom of the screen. This wouldn't be so bad, but the problem is, like with the blinking Icons, it's so faint that you can't tell if you have that icon minimized, or if you closed it.
5) I'm pretty sure that the skill training bar is f'd up. When in your skill training menu, if you have a skill that takes longer than 24hrs, the bar at the top is solid blue. however, the neocom bar won't show that it's completely full.. So what measurement of time is it using???
6) When docked I have it selected to merge my ships and items with the station service panel... So why the hell do I have items and ships icons on my neocom??
7) Minimizing containers drops them on the neocom... This gets to be pretty annoying with several containers.
8) Instead of having some icons and then one icon with a sub folder which contains the calculator, notepad, logs, and whatever else, now I have an icon that shows a sub folder, and then more icons that show other sub folders....
9) While it's great that you can drag and drop icons onto your neocom, why the hell do I need to??? It was all there perfectly laid out with the old Neocom...
10) WTF is the point in a customizable neocom when all you're going to do is try to get it as close to the old neocom as possible? Wtf is the point of a customizable neocom when nothing on the neocom is different from what used to be on the neocom?? WTF is the point of customization when the only thing customizable about it is button locations??? This is the most limited customizable item I've ever seen.... You have a better selection for character customization in the NeX store than you have customization for the neocom, and anyone who's been to the NeX store knows that it is quite limited...
To me, there are two things good about it.
1) I can rearrange my icons (only true customizable part, you just gotta find the icons first)
2) It shows your training bar and it can be clicked to open straight to your training que(this is pretty awesome, even though I have no idea what measurement of time that bar is trying to show me.) Is it time left for that skill? Is it supposed to be a 24hr bar like in the skill que, or is it messed up?? IDK. |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
21
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Posted - 2012.01.27 16:55:00 -
[5] - Quote
up |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
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Posted - 2012.01.27 17:01:00 -
[6] - Quote
Mag's wrote:If it was customisable as it's meant to be, this wouldn't be an issue. But as always CCP shoot themselves in the foot and give us some half baked hash job. I thought they had learnt from the past and moved on from this.
LOLOLOLOL
it's funny cause it's true |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
|
Posted - 2012.01.28 21:05:00 -
[7] - Quote
Vizvayu Koga wrote:I think the best solution is to suggest improvements to the new neocom. Having legacy code working on a zombie state is not a good idea, and having two different neocoms to maintain is even worst. So, better let devs know what you think is wrong and how to fix it and hope everybody else's like your ideas ;)
The don't need to work on the old neocom... All they need to do is allow us to put it back to how it was, and then leave it the hell alone cause it worked just fine for us. |
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